Posts Tagged ‘Into the Breach’

Win tickets for EGX Rezzed 2018 and see us talk to the developer of Into The Breach

EGX Rezzed is just over a month away, and announcements for things to see and do at the lovely games event are coming thick and fast. For example: this post, in which I let slip that Adam will be on stage during the show to talk to Subset Games’ co-founder Matthew Davis about his work on mech strategy game Into The Breach.

If you’re interested in hearing Davis speak about the game, then I’ve got more news: we’ve got five pairs of super passes to give away. You can enter below for a chance to win. Read the rest of this entry »

Why playing Into The Breach makes you history’s greatest monster


Did you win outright, for all four islands and without a single lost building the first ever time you played Into The Breach? No? Well, did you play again afterwards? If you did, you’re the most genocidal maniac humanity has ever known.
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Into the Breach’s interface was a nightmare to make and the key to its greatness


This is The Mechanic, in which Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Into the Breach [official site].

“I think we were resolved to having a UI nightmare from the beginning,” says Matthew Davis, co-designer and programmer of Into the Breach.

“When we decided we had to show what every enemy was doing every single turn, and that every action needed to be clear, it became clear how bad that nightmare would be,” says Justin Ma, its co-designer and artist.

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Steam Charts: The Someday Papers Edition

Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I’d like to write about today. Anyway, here are the top ten games on Steam from the last week.

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Buy Into The Breach, get free FTL… On Steam, too


The howling vortex of hypercapitalism that is Christmas may be behind us, but judging from the amount of snow outside my window, it’s still the season to be Santa-esque. Not to be one-upped by GOG and Humble, Steam are now offering a free copy of FTL with every purchase of the fantastic Into The Breach, a drum-tight tactical puzzle that has captured the hearts, minds and other less vital organs of several of RPS’s writers.

Better still, this deal is fully retroactive, if you’ve already picked up the game, and if you already own FTL on Steam you’ll find a giftable copy in your inventory to share with someone. Within, we have some handy tips on how to pick who in your life to share it with.

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Fright of the navigator – Into The Breach’s most powerful but most cowardly mech pilot

One thing I didn’t say much about in my starry-eyed review of the sublimely elegant turn-based strategy game Into The Breach was its metagame.

A campaign takes an hour or less, but the business of earning new types of mech and new pilots to drive, fly or teleport them will last you months. I’m a long way off unlocking everything, though I do have a bit of a head start from beta builds, but already I’ve found the pilot I will spend the rest of my life with. Isaac Jones, you complete me. Or rather, your game-changing ability does. Read the rest of this entry »

Buy Into The Breach, get free FTL

This is perhaps a slightly perverse offer, seeing as so many folks who have been jonesing for Into The Breach have the jitters and the sweats specifically because it’s the follow-up to the revered FTL.

However, if you’ve managed to come to this backwards, i.e. got all hot’n’bothered about Into The Breach’s ultra-deft, ultra-lean apocalyptic turn-based strategy without ever having played its brutal star-trekking predecessor FTL, good news! If you buy Into The Breach via Humble or GOG (and the former delivers you a Steam key, FYI), you’ll get a free copy of FTL.

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Wot I Think: Into The Breach


Look not to what high-speed, turn-based, sci-fi strategy wonder Into The Breach shares with its timeless predecessor FTL: Faster Than Light, but instead to how aggressively different it is. Though they share a soul of permadeath and moment-to-moment dilemmas, entire limbs have been lopped off and casually thrown aside, teeth and hair uprooted and plugged back in at strange new angles, eyeballs moved to places that were never designed to have eyeballs. Not in merely superficial ways either. It has moved from space-bound chaos to ground-based decisions, from spaceship crew management to mech vs horror-bug warfare, even from real-time to turn-based combat.

Yet the really startling change is that, unlike FTL, Into The Breach is rarely a game of chance, of random, cruel loss or sudden fortune, but instead is almost pathologically fair, even if it often doesn’t feel like it. There is no calamity here that cannot be traced back to your own actions. In other words, you’ve only got yourself to blame for the total wipeout of humanity. But this particular end of the world is a glorious one, and one I will happily keep experiencing for years to come.
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Into The Breach’s launch trailer stomps out a little early

From a conclave of Earth nations comes the order: DESTROY ALL MONSTERS. Such is the way of Into The Breach, the kaiju-fighting turn-based tactical game from FTL studio Subset Games. Everyone at RPS who has played Into The Breach–let’s call them ‘the jerks’, for simplicity’s sake–has raved about fighting monsters with warbots through its small, focused battles on little grids in only a handful of turns. It’ll launch tomorrow but the launch trailer is here today, so let’s have a look at what the jerks have been playing. Read the rest of this entry »

FTL follow-up Into The Breach is finally out this month


For the past couple of months, we’ve been bragging shamelessly about how we’ve already got beta copies of Into The Breach, the XCOM vs Pacific Rim vs Advance Wars-y follow-up to the timeless FTL: Faster Than Light. This ugly crowing has an expiration date, you’ll be glad to hear – and that date is the end of this very month.
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Getting Over It, Night In The Woods, Baba Is You & Into The Breach lead IGF 2018 finalists


It’s that time again already – 2018’s Independent Games Festival hands out its best-in-indie gongs on March 21 (as part of the Game Developers Conference), and these are the games in line for a prize. And, more importantly, a big shot at success thanks to the profile, although it should be noted that a fair few of these have done rather well for themselves already.

Scooping the most nods at 4 is veritable brain-frying, rule-rewriting puzzler Baba Is You, while the singular, surreal climbing game Getting Over It… With Bennett Foddy and charming, cups-on-ears narrative adventure Night In The Woods both boast a respectable three, followed by FTL follow-up Into The Breach with 2. There are many more lovely, lovely things on the full list of finalists below.

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The most exciting games of 2018


As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we’ve learned one thing from the few hours we’ve spent in it it’s that there are games everywhere. Every firework that exploded in the many midnights of New Year’s celebrations was stuffed with games and they were still raining down across the world this morning. We cannot stop them, we cannot contain them, but we can attempt to understand them.

Hundreds of them will be worth our time and attention, but we’ve selected a few of the ones that excite us most as we prepare for another year of splendid PC gaming. There’s something for everyone, from Aunt Maude, the military genius, to merry Ian Rogue, the man who hates permadeath and procedural generation with a passion.

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Into The Breach: a diary of doom


With apologies about continued teasing you with something you can’t have quite yet, I wanted to follow-up our recent chat about the stressful wonders of FTL follow-up Into The Breach with an after-action report. This takes you through how the game actually works, and demonstrates the kinds of decisions, sacrifices and face-palming involved in every moment of it.

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Podcast: Our most anticipated games of 2018


What do you mean there’s a whole month of 2017 left? Well, the disembodied mouths of the RPS podcast, the Electronic Wireless Show, are tired of waiting. This week the team look at some of the most exciting upcoming games of 2018. Adam is looking forward to smashing big robots with other, bigger robots in Battletech. Matt wants to make trousers from dinosaur skin in Monster Hunter World. And Brendan forgot all about how much he’s excited by surreal isometric detective game No Truce With The Furies.

We’ve also got some chat about Viking strategy game Northgard and yet more love for FTL follow-up Into The Breach. Plus, our Patch Adam quiz is back!

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Kaiju & mechs clash in ace FTL follow-up Into the Breach


Any studio with a debut as strong as FTL might well be wary of that Difficult Second Album syndrome. How do you follow up a game so idiosyncratic and widely adored without risking disappointment? The answer, it turns out, is with a kaiju vs giant mech tactical masterclass.

We’ve been playing Into the Breach.

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Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Tactical retreats

Cowardice is a virtue. So says the team on this week’s RPS podcast, the Electronic Wireless Show. That’s because our theme is “running away” – games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For Honor or Overwatch, while Alice only pretends to run away in Playerunknown’s Battlegrounds, tricking her foes into giving chase before ambushing them like some kind of velociraptor. Read the rest of this entry »

Into The Breach: FTL follow-up is smart, tense and surprising

Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn’t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an extent, but its most notable feature isn’t tied to the setting at all – it’s that this is a tactical combat game in which the enemy is entirely predictable. Everything is explained below, but in short, this might be the smartest turn-based design I’ve seen since Invisible, Inc.

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FTL devs announce tactical kaiju battler Into The Breach

The creators of FTL have announced their next game, Into the Breach [official site], and it looks a bit like the isometric, tactical version of EDF I’ve always wanted. Tasked with defending the last remnants of humanity from giant monsters, you’ll protect cities and fight monsters in randomly generated turn-based scenarios. It looks gorgeous, as you can see in the trailer below, and will have a new soundtrack by Ben Prunty, FTL’s composer, as well as writing and world-building from the keyboard of Chris Avellone.

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