Posts Tagged ‘Kickstarter’

Jack and Casie turns Resident Evil 4’s inventory Tetris into an action puzzle

Jack and Casie

If you’ve ever played an RPG, you’ve probably fallen prey to the siren song of pointlessly complex inventory management. Making sure you have exactly what you need, stacked in the most accessible and aesthetically pleasing way possible… and then fifty surplus healing items, because what if you need them?

Jack and Casie [official site] is fresh on Kickstarter (but already past its base funding goal) and turns inventory management into the whole game. Stack guns up top to attack, cram loot into storage, and find some time to cook a hot meal every now and then, even in the heat of battle. Watch the trailer and try out the prototype demo after the jump.

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Lonely Mountains: Downhill bikes on down to Kickstarter

Lonely Mountains

As a child, I always loved the idea of downhill cycling; the rush of the wind, feeling every bump in the ground beneath you, the thrill of weaving between dangers. The reality was never quite as kind. Turns out that in order to ride down a hill, you have to climb up it first. Then there’s the faceplants, the blood and the mud.

Young Dominic learned to stick to flat, clear roads.

As flawed as the reality was, I still hold a place in my heart for that platonic ideal, never quite realised, so I find myself drawn towards Lonely Mountains: Downhill, a game (now seeking funding through Kickstarter) aiming to capture at least some of the spirit of clinging to a two-wheeled metal frame while hurtling down a mountain at dangerous speeds.

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Longsword Tabletop Tactics is part game, part tabletop platform

I have spent a silly amount of cash on tabletop games that rarely see the light of day. It’s increasingly difficult to get a bunch of people in their 30s to drop their babies and spouses and pop round to mine for a day of Star Wars Armada or Arkham Horror. So games like Longsword Tabletop Tactics [official site] make me very happy.

Army building, miniature painting and custom tabletops — it seems to be everything you’d expect from a tabletop game, inside a PC game. It’s on Kickstarter now, though it seems to be struggling a wee bit, so why not take a peek?

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Pathfinder: Kingmaker hits funding goal on Kickstarter

There are many ways to make your Kickstarter campaign attractive. A clear pitch and a realistic target are two of the big ones. But there’s only one way to make success a sure thing: ask Chris Avellone to get involved. Pathfinder: Kingmaker [official site] is the latest project to employ this tactic, and it’s hit its funding target.

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Police Stories has a free alpha and a lot of potential

There’s always a risk in putting out a feature-incomplete early alpha. Will it leave potential purchasers coming away with the impression that it doesn’t yet meet their hopes, or will it inspire people to imagine where it could go? That’s the gamble developers Mighty Morgan are taking with Police Stories [Steam page] – a top-down police tactics shooter that wants you to think, albeit for a split second, before you shoot. Read the rest of this entry »

Ealdorlight is a procedural storytelling fantasy RPG

Ealdorlight [Kickstarter page] generates a world, the history of the locations in that world, the histories of the people within the locations in that world, and then it lets you wander around taking on quests. Some of those quests will involve hitting people. Combat is turn-based but there are no hit points. Instead, you can punch someone right in the…skin?

“Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.”

Well then. The project has just hit Kickstarter and is the work of Chris Parsons, who made the flawed but fascinating Sol Trader. This picks up some of the ideas from that game and looks to put them in a more enjoyable and comprehensible structure.

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Blasphemous is a beautifully grotesque platformer

Sometimes a game can sell itself to me with a single image or animation. Blasphemous [Kickstarter page], a non-linear 2D platformer from the creators of The Last Door, is one such game. It’s like Hieronymus Bosch and Castlevania had a baby, and the baby was gigantic and it tore the arms off any pilgrims who wandered too close. There’s a Kickstarter running but even at this early stage, the $50,000 target is within touching distance. That doesn’t surprise me at all because it really does look gloriously horrible.

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IF Only: Alcyone on Kickstarter

Logo and banner from Alcyone

Fresh on Kickstarter is a science fiction IF piece called Alcyone: The Last City. A look at the screenshots will suggest something familiar to dedicated IF fans: it looks a lot like StoryNexus, the Failbetter engine that powers both Fallen London and (behind the scenes) Sunless Sea/Sunless Skies. Read the rest of this entry »

Pixeljam crowdfunding the extremely silly Cheap Golf

The very prolific Pixeljam (they of Dino Run) are having a bit of an experiment with Kickstarter. The crowdfunding site has recently started offering seven-day campaigns, and these guys are braving the format with a splendidly silly-sounding mini-golf game, Cheap Golf [Kickstarter page]. With lots of jokes. Oh, and even more bravely, they’ve set things up so you’ll receive reward tiers even if the campaign fails. Read the rest of this entry »

Sunless Skies definitely happening, KS closes tomorrow

Sunless Seas sequel Sunless Skies [official site] has a rosy glow to it as it nears the finish line of its Kickstarter. Successfully bringing in £300k in pledges – 3x what devs Failbetter originally asked for – will do that, eh?

In other words, the spaceshippy alt-Victoriana exploration, storytelling and sudden death game is, barring developmental disaster, looking like a sure thing.
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IF Only: Thaumistry and Southern Monsters on Kickstarter

Southern Monsters Screenshot

Kevin Snow’s work is notable for drawing strongly from specific cultures and folklore traditions. Snow’s two previous works, Domovoi and Beneath Floes, take on folk tales from Slavic and Inuit culture respectively. For Beneath Floes, he collaborated with the Nunavut-based game studio Pinnguaq (Singuistics, Qalupalik), which is why the game is also available in Inuktitut.

Both Domovoi and Beneath Floes deploy illustration as well as text; both show a taste for the uncanny as opposed to the simply horrific. Beneath Floes overlaps the supernatural threat and the threat that comes from our own failings and guilt; and while I enjoyed Domovoi, I thought Beneath Floes was more mature, more complex, and better written.

Now Southern Monsters promises to be Kevin’s biggest and most personal work yet, and it’s on Kickstarter and Steam Greenlight.

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Sunless Skies launches Kickstarter, talks combat improvements, spacefaring Victorians, warm cardigans

Sunless Skies

Since Failbetter previewed it yesterday I’ve been poking around the Kickstarter campaign for Sunless Skies. I only had a basic idea of the game (Sunless Sea/Fallen London in space with a certain amount of “stars being murdered”), although I know there have been a few blogs and chats and things which covered the game in more depth. I think I was waiting for Failbetter to nail their ideas down a bit before I started spoilering myself.

Anyway, here’s a summary of the Kickstarter stuff because it’s nice to know more about their thinking for the sequel of a game I really love: Read the rest of this entry »

Isometric STASIS follow-up Cayne out now for free and Beautiful Desolation’s apocalyptic Africa on the way

Whoopsie. I was at the beach last week and missed the release of Cayne, the short and free follow-up to isometric horror adventure STASIS [official site]. But I’m back to work today, so here I am to drop the freebie game bomb. Boom. I don’t know if it’s good or not, but Alec enjoyed the original in our STASIS review, even if it had the occasional daft puzzle. “STASIS is all about momentum rather than stop-start headscratching,” he said. “It flows.” This is just one half of my back-to-work newsing though. Creators, The Brotherhood, are also yodelling about a Kickstarter for their new game, Beautiful Desolation [official site], which is halfway to its funding target at this very mo, and has some new trailers to show off.
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The Right Stuff: Astronaut – The Best

Astronaut: The Best [official site] is a game about training a bunch of people who definitely do not seem to have “the right stuff”, in preparation for a trip into space. There are four days left in its Kickstarter campaign and it’s only half way to its $26,000 goal. There’s still enough time to make up the difference, I reckon, even if the odds are against developers Universal Happymaker. Astronaut: The Best, you may remember, is one of the first titles to be backed by Fundbetter. That means Failbetter, the studio behind Sunless Sea, will match the $26k if the Kickstarter succeeds.

If the description “King of Dragon Pass meets Look Around You” isn’t convincing enough, there is a demo available.

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Fight The Future: AI War II Is Now On Kickstarter

Arcen have launched a Kickstarter for a sequel to their excellent 2009 strategy game AI War: Fleet Command [official site]. The Kickstarter page comes complete with a 159 page design document, so if you really want to dig into the detail you can get a very good idea of what’s likely to be changed or improved in this sequel, and Arcen are shooting for just shy of $300,000. With one day of the campaign down, they’re more than ten percent of the way toward that target. Read the rest of this entry »

Dungeons And Debtors: Moonlighter

Do you remember Recettear: An Item Shop’s Tale? Released in Europe and North America in 2010, it’s a dungeon-crawling RPG combined with shop management. You’re the person adventurers turn to when they need an upgrade on that rusty sword and battered leather armour.

Moonlighter [official site] looks like a fresh version of the same idea. In the daylight hours, you manage your shop and at night you head into randomised dungeons to gather the materials and items you need to keep the shop running.

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Pathologic Postponed Until Autumn 2017

Ice-Pick Lodge have announced that the new take on Pathologic [official site], the diseased delight that put them on the map back in 2005, won’t be released until autumn 2017. Having spent some time playing a standalone demo at Gamescom, where I also managed to pick the Lodge’s brains away from the chaos of the showfloor, I can appreciate why the game is taking so long to complete. The foundations of the original might be noticeable, if you scratch around in the dirt for long enough, but it has been completely rebuilt. And indeed rewritten, reorganised, reinterpreted, and reimagined.

So, yes, the delay is saddening. But what I’ve played of the game is absolutely splendid.

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Nightdive Clarify “RPG Stuff” In System Shock Remake

Nightdive’s System Shock [official site] remake will be coming to Mac and Linux, with the project having passed the $1.1m mark on Kickstarter and hitting the relevant stretch goal. In announcing the additional platforms, the developers have also taken the opportunity to alter one of their other stretch goals. The $1.4m target had initially read “RPG elements” and Nightdive have acknowledged that “it was vague and misleading”. Now, they’ll be adding more maps if they reach $1.4m and those RPG elements will be included whatever the final figure. Here’s what that means.

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Kickstarter’s Head Of Games: “Kickstarter Fatigue Only Lasts Until Someone Sees Their Favourite Game Pop Up”

At this year’s Develop conference in Brighton, I grabbed an hour with keynote speaker Luke Crane, Head of Games at Kickstarter, to talk about the state of play of videogames on the crowdfunding platform in 2016. Discussed: what makes a good project now, the odds of making it, ‘Kickstarter fatigue’ and the question of glory days, Kickstarter’s reaction to funded projects that are not then released, the importance of community, how the press can be unhelpful and whether or not famous names are dominating the ecosystem at the expense of smaller developers.
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Remaster Citadel: System Shock Reboot Is Funded

This one was never in doubt, but it’s nonetheless a relief to see that, yes, the world still cares about System Shock and, yes, Kickstarter can still drum up a ton of cash for videogames. Just so long as those videogames are related to videogames we loved when we were kids, I guess. With $970,000 of its requested $900,000 in the bag and 16 days left on the Kickclock, we can expect Nightdive’s System Shock Reboot to handily pass the $1m mark.

Sadly most of the stretch goals are pretty dull unless you’re a Macker, a Linuteer or prefer non-English dialogue, but if it makes it all the way to $1.3m they intend to add new locations and dialogue. Heresy! Delightfully intriguing heresy!
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