Posts Tagged ‘Kickstarter’

12 Is Better Than 6 Hits Kickstarter Goal (Updated)

Update: So, it did hit its Kickstarter goal with days to spare, and now a bunch of people have pulled their funding and so it’s back under its target again. Huh! That’s odd.

Original story:

12 Is Better Than 6 [official site] is a beautifully hand-drawn, gun-toting, poncho-sporting undertaking into what seems like the perpetually acrimonious world of the wicky-wicky-Wild West.

Although grossly different visually, its top-down, blood-fest aesthetic might remind you of Hotline Miami, and the fact that it takes place in 1873 might remind you of Rock, Paper, Shotgun. Needless to say, we’d win hands-down in a shootout, but I suppose 12 Is Better Than 6 deserves some credit for its recent Kickstarter success.

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Doggy Survival Sim Home Free Hits Kickstarter Target

Home Free has hopped the brush fence, leaped through the tyre hoop and darted through the collapsible pipe tunnel of crowdfunding to clear its Kickstarter target. 1901 people have thus far rubbed the game’s tummy, raising $50,540 at the time of writing. If this isn’t fast becoming clear: it’s a game about dogs. You control a dog trying to survive in a randomly generated city by stealing food from bins and humans and other dogs. It looks lovely. Watch the pitch video below.

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A House Of Many Doors Smashes Kickstarter Ask

Never mind the procedurally-generated poetry, Sunless Sea-inspired combat, and exploration-based RPG-isms that A House Of Many Doors [official site] thrusts into your computer telly screen – it’s a game that lets you scoot about in a train with mechanical legs! A train. With legs. If the DeLorean and KITT had an automotive offspring it still wouldn’t be as cool as this. Luckily, A House Of Many Doors has reached its Kickstarter goal 300 per cent to the good, thus this walking train abberation is a thing that will actually happen. Rejoice!

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Wot I Think: Armikrog

As we warned you earlier today, Armikrog [official site] is in no state to be on sale. Riddled with bugs, some game-breaking, and presented in an unfinished way, this needs a fair amount more work before you should think about buying it. However, what if you already did as one of the 18,000 backers who gave it a million dollars on Kickstarter? (I was not amongst their number.) Well, here’s wot I think.

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Shadowrun Returns Devs Bring Back BattleTech, Is Successfully Kickstarted Almost Immediately

Edit: now at over $800k after less than a day. Lawks!

BattleTech is/was the setting for the beloved MechWarrior series, but began life as a 1984 tabletop wargame, long before it was a mech combat sim. Though MechWarrior pops up again now and then (usually involving some tortured development process), the BattleTech name itself didn’t get a whole lot of use when it came to videogames – although Command & Conquer creators Westwood had a go at one. But now it’s getting its first non-spun-off time in the PC gaming sun since 1994, as a new turn-based mech tactics game being developed by Harebrained Schemes, of Shadowrun Returns fame.

BattleTech reached its $250,000 Kickstarter goal within around an hour of announcement. Blimey. However, the game won’t have a singleplayer campaign unless it reaches one million dollars. Wait, what?
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Chris Avellone Divinity: Original Sin 2 As Writer

Chris Avellone is going to be a writer on Divinity 2: Original Sin [official site]. His involvement was confirmed at the 11th hour of Larian Studio’s already successful Kickstarter project – though not as a stretch goal, for once.

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For The King Paves Way For Kickstarter Ascension

“EXPLORE”. “DISCOVER”. “SURVIVE”. “OR DIE”. For the King [official site] trailer’s a bit on the bossy side, but I suppose after you surpass your Kickstarter goal by more than double with 21 days left on the clock, then you can afford to be more forthright than not. It’s a roguelike which pairs a hexagonal travel map with zoomed-in, turn-based fights, and you can find gameplay trailers below.

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Good-o: Kickstarter Becomes Public-Benefit Corporation

Crowdfunding platform and dream machine Kickstarter are now a public-benefit corporation. Basically, they’re still a for-profit company but now a positive impact on society is part of Kickstarter’s legally defined goals too.

The announcement’s interesting because often large companies are beholden to shareholders and required to maximise shareholder value – i.e. make money. Obviously, this is not always compatible with, y’know, benefitting people who aren’t shareholders. So becoming a public benefit corporation looks to be a good thing, but will it particularly affect your experience of Kickstarter?

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Silent Hills Meets Gone Home: Allison Road Kickstarter

Alice spotted Allison Road [official site] when it first started haunting the internet back in July. I’ve just watched the same 13 minute long prototype video covered in that post and feel the same way about it. Creepy, pleasingly packed with interactive bits and bobs, and somewhat spoiled whenever the protagonist mutters to himself. So what has changed? Well, there’s a Kickstarter, as well as confirmation that the game is set on “a quiet street in the suburbs of Manchester, UK”. That’s where I’m set!

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What Does Kickstarter Mean in 2015?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we’ll keep going back to? What expectations and entitlements do we have from developers’ crowdfunding promises? Are people buying dreams, or investing in chances? And what about that there Star Citizen, eh?
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