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Posts tagged “Oculus Rift”

Feature: Kill robots with other robots

Epic’s VR shooter Robo Recall review

Invent an exciting new games technology. Imagine all the possibilities. New worlds, new forms of interaction, new creativity mediums, maybe even new ways of humans interacting with each other. Let's be honest. It's going to end up being all about guns, isn't it? And so it is that Unreal/Gears of War studio Epic's Oculus Rift-exclusive first-person shooter Robo Recall [official site] joins Serious Sam VR…

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ZeniMax seek injunction shutting down Oculus SDK

Following a partial victory (and partial defeat) in their legal battle with Oculus over cybergoggles, ZeniMax are trying to shut down a load of Oculus's software. ZeniMax are owed $500 million in total over Oculus breaking an non-disclosure agreement which gave them insight into John Carmack and ZeniMax's work on VR, and are now seeking an injunction to shut down anything that benefitted from that…

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Bitter Rift: Oculus has to pay $500 million to ZeniMax over VR headset, rules court

A US court has ruled that Oculus must pay $500 million to software developers ZeniMax over the VR headset they’ve developed. The jury ruled that Palmer Luckey, who co-founded Oculus, failed to abide by a non-disclosure agreement he had signed while working with ZeniMax and id Software. However, the jury also found that neither Oculus nor its founders stole trade secrets. This is all part…

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Oculus and Facebook facing ZeniMax in trial

The legal battle between Oculus Rift owners Facebook and Bethesda parent company ZeniMax, who allege that the cybergoggles are partially built on work ZeniMax own, has reached a jury trial. Turns out, real courtroom battles are nowhere near as fun as Judge Judy or Ally McBeal would have you believe. Still, this week sees folks including Facelord Mark Zuckerberg take the stand, and some of…

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Dean Hall on VR development: “There’s no money in it”

Dean "Rocket" Hall, the force behind DayZ and more recently his own studio, RocketWerkz, has made some fairly strong comments about the perils of VR development, the hostility of the tech's community, and his belief that profitability is extremely unrealistic for games developed for the host of new goggles. His own studio, he says, is unlikely to develop for VR again.

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Feature: Point'n'squeeze

Oculus Touch Review: The Games

I've already yammered about the design and capabilities of the Oculus Touch motion controller hardware itself, and now it's time to talk software. Around 50 Touch-enabled VR games and apps launched this week - more than I can feasibly hope to look at, but I've been able to finger-gun and swipe and prod in enough of 'em to give you a clear sense of what…

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Feature: You've got the Touchus

Oculus Touch is a superior motion controller to the Vive’s

I've been playing with them there Oculus Touch controllers for the last few days - a pair of wireless, motion-tracking handheld devices that, in theory, bring the Oculus Rift more in line with the HTC Vive and its wavy, donut-ended pointers. Turns out they're quite a bit better.

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Skreleton’s Hotdog Kitchen: Exactly What It Sounds Like

Shooting things in virtual reality with the HTC Vive controllers is probably the best feeling I've ever had in a video game. I don't care how nonsensical the experience is, I just want to shoot stuff. Enter Skreleton's Hotdog Kitchen [official site] by Scott McBee, where you too can take the role of a skeleton shooting hot dogs into the mouths of giant floating heads…

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Feature: I love Paris in the post-apocalyptic Spring

Eagle Flight review

I find myself dreaming of world without humans. Where we have fought our wars, done our damage and in the process been eradicated entirely. No more than we deserve. Eagle Flight [official site], a VR birdflight simulator from Ubisoft, offers an idealised glimpse of that world - where only animals occupy our cities, running and flying free. It called to me today.

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Feature: Two power bricks, one laptop

Week in Tech: Wearable VR, Photo-Realistic Fleeces And So Much More

With the profound logistical complexities of orchestrating the arrival of two 3D cards in the same place at roughly the same time apparently beyond me, my planned graphics-off between the latest budget video boards has been punted two weeks hence (hopefully, anyway). So, it's time for another installment of the somewhat tenuously-titled Week in Tech. This week's muses include a preposterous looking VR backpack PC…

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The Oculus Touch Is Coming Out In December For $199

Oculus Touch, the handheld VR controllers that let you throw balls and knives at things that don’t exist, will come out on December 6. The whole kit costs $199 and includes two sensors needed to detect the controllers. Of course, if you want to play in a bigger space you might need another sensor – and that’s another $79. Not to mention that you will…

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Chernobyl VR Project Now On Vive Too, Updates Videos

Alec wasn't entirely happy when we duct-taped him to a chair, bolted his Rift goggs to his skull and jacked him into a tour of Chernobyl and Pripyat with Chernobyl VR Project [official site]. He liked seeing inside that irradiated corner of Ukraine - known to Those Young People as the setting for the S.T.A.L.K.E.R. games - but technically it's messy. It's split between photogrammetry-scanned…

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Feature: Pimax's 4K PC VR headset, reviewed

Review: Too Good To Be True? A 4K VR Headset That Supports SteamVR For $300

Oh, virtual reality. So much promise, so many drawbacks. Stick your hand into the Tombola Of VR Woes and see what you grab. Headaches and nauseau? High system requirements? Too many cables? Screen door effect? Apparent low resolutions? Gimmicky games? Problematic prices? Your face in a box? I could go on, but I won't because, er, that is most of them. Both Oculus Rift and…

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Get Gogged: Oculus Rift Hits European Retail Today

Mate, no wonder cybergoggles didn't bring an overnight revolution: they weren't in the shops here. Digital distribution is great for games but you can't download goggles, can you? Think it through, yeah? No one's going to pay a few hundred quid for an e-mail with a small picture of a black plastic box. What kind of mug do they take us for? At long last,…

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Feature: Hands on and in the Oculus Touch

Scared Sick: Can Oculus Create Discomfort And Horror?

My arms are aching, I'm anxious and I want to be standing on solid ground again. I'm just about as uncomfortable as I can remember being while playing a game, and I think that's a good thing. At Gamescom, I played two games using the Oculus Touch that impressed me. One was Wilson's Heart, a horror game that reminded me of Frictional's work, and the…

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Galaxy Golf Now Sinking Spaceputts In Virtual Reality

Cybergoggleeers, please play Galaxy Golf [official site] and allow me to live vicariously through you. It looks like Super Mario Galaxy crazy golf and I'm sorry I can't find out for myself. Yes, I know I'm the kind of dreadful VR sceptic who calls this latest fad a "fad". That I'm always saying we're years away from the future others will tell you is already…

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ZeniMax Vs. Oculus: Palmer Luckey Didn’t Develop Rift

I am sorry to bring you an update on ZeniMax's lawsuit against Oculus, a dispute over how much ZeniMax and then-id Software technowizard John Carmack contributed to the Rift's development. I'm sorry because courtroom drama is so dry. I'd much rather tell you about how Jessica Fletcher, Phryne Fisher, or equivalent amateur sleuth uncovered evidence, how they charmed their way into a high-society dinner, pumped…

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Feature: StevRe

VR Suits Minecraft Down To The Ground, Controls Aside

Unofficial Minecraft VR has been around for a while, but earlier this month Mojang launched official support for these future-glasses everyone keeps banging about. Minecraft's VR bolt-on is a free install from the Oculus store which, for the time being, only works with the Windows 10 Edition. And with a Rift, although a well-established non-official option exists if those are your cybogogs of choice, or…

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Feature: Early Access Review

STALKER IRL: The Haunting Chernobyl VR Project

Back in the days of STALKER and its two sequels, I felt like I was the only games hack who didn't get sent on a tour of Chernobyl and Pripyat. Those who did visit came back with reports of rain and health worries and mystery meats, then shared photographs of them smiling in front of a decaying Ferris wheel or looking sombre in a Marie…

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Feature: "like a greatest hits of Cryengine games"

Crytek’s VR Game The Climb review

Three fallacies I'm occasionally guilty of believing: 1) The Oculus Rift does not involve any of the physicality of the HTC Vive 2) VR gaming is riding a cart to minigame hell 3) There's a ceiling on how good VR games can look Crytek's beautiful and involving Oculus Rift game The Climb [official site] is a pretty good riposte to all of the above.

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