Posts Tagged ‘Oculus Rift’

Skreleton’s Hotdog Kitchen: Exactly What It Sounds Like

Shooting things in virtual reality with the HTC Vive controllers is probably the best feeling I’ve ever had in a video game. I don’t care how nonsensical the experience is, I just want to shoot stuff. Enter Skreleton’s Hotdog Kitchen [official site] by Scott McBee, where you too can take the role of a skeleton shooting hot dogs into the mouths of giant floating heads with a crossbow. Read the rest of this entry »

Wot I Think: Eagle Flight

I find myself dreaming of world without humans. Where we have fought our wars, done our damage and in the process been eradicated entirely. No more than we deserve. Eagle Flight [official site], a VR birdflight simulator from Ubisoft, offers an idealised glimpse of that world – where only animals occupy our cities, running and flying free. It called to me today.
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Week in Tech: Wearable VR, Photo-Realistic Fleeces And So Much More

With the profound logistical complexities of orchestrating the arrival of two 3D cards in the same place at roughly the same time apparently beyond me, my planned graphics-off between the latest budget video boards has been punted two weeks hence (hopefully, anyway). So, it’s time for another installment of the somewhat tenuously-titled Week in Tech. This week’s muses include a preposterous looking VR backpack PC from Zotac, an even more preposterous gaming laptop from Asus and the PC’s journey towards rendering photo-realistic graphics in games. Read the rest of this entry »

The Oculus Touch Is Coming Out In December For $199

Oculus Touch, the handheld VR controllers that let you throw balls and knives at things that don’t exist, will come out on December 6. The whole kit costs $199 and includes two sensors needed to detect the controllers. Of course, if you want to play in a bigger space you might need another sensor – and that’s another $79. Not to mention that you will then be dragging wires all over your living room as if you’re setting traps for rabbits. This was all announced at the Oculus Connect 3 conference. But how many games will there be? And what will they be? Well, come with me and I’ll tell you.

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Chernobyl VR Project Now On Vive Too, Updates Videos

Alec wasn’t entirely happy when we duct-taped him to a chair, bolted his Rift goggs to his skull and jacked him into a tour of Chernobyl and Pripyat with Chernobyl VR Project [official site]. He liked seeing inside that irradiated corner of Ukraine – known to Those Young People as the setting for the S.T.A.L.K.E.R. games – but technically it’s messy. It’s split between photogrammetry-scanned environments and plain old 360-degree video, see, coming out a bit disjointed. Well! Today brings the release of a Vive edition, along with an update adding more content and improving those videos.

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Review: Too Good To Be True? A 4K VR Headset That Supports SteamVR For $300

Oh, virtual reality. So much promise, so many drawbacks. Stick your hand into the Tombola Of VR Woes and see what you grab. Headaches and nauseau? High system requirements? Too many cables? Screen door effect? Apparent low resolutions? Gimmicky games? Problematic prices? Your face in a box? I could go on, but I won’t because, er, that is most of them. Both Oculus Rift and the Vive offer a real jolly good time for initial forays into lifesize 3D wonderlands, but come up short when it comes to longer term usage, for reasons we’ve opined about at length here and here. But those constitute just the first consumer generation of hardware.

The tech will be refined over time (unless the market totally loses faith in the concept), but whether that is achieved by Oculus, Valve/HTC or someone else entirely is very much up for grabs still. In the interim, here’s Chinese outfit Pimax, who are selling what they label as the first 4K VR headset for PC, which works with SteamVR. It’s also $350 (or $300 without headphones), compared to the Rift’s $599 and Vive’s $799. Two questions, then. 1) Can it really solve the image quality problem? 2) Can it really do what it needs to at half the price of the big boys of VR? I’ve been testing the Pimax for the last few days, and here’s what I think.

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Get Gogged: Oculus Rift Hits European Retail Today

Mate, no wonder cybergoggles didn’t bring an overnight revolution: they weren’t in the shops here. Digital distribution is great for games but you can’t download goggles, can you? Think it through, yeah? No one’s going to pay a few hundred quid for an e-mail with a small picture of a black plastic box. What kind of mug do they take us for?

At long last, Oculus Rift is now officially in Europe as something you can touch with your face. The physical edition is now in shops in boxes, and a fair few places are hosting demos so you can try jacking your face in.

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