Posts Tagged ‘Oculus Rift’

Killing Floor: Incursion VR Announced For Oculus Touch

Killing Floor bills itself as “survival horror” but it’s not really. Don’t get me wrong, it and its sequel Killing Floor 2 are great wave survival FPSs – with their onslaught of Zeds, waves of chainsaw-wielding monstrosities, and the positively formidable Patriarch – but jump scares and the blind panic levied by running out of ammo doesn’t exactly constitute horror, does it?

Killing Floor: Incursion [official site], the “intense” co-op VR shooter announced this week by developers Tripwire, on the other hand, looks bloody terrifying! Take a peak below, I dare you.

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Valve Launch Free VR Place Creation Tool

Having been fed so many promises during the ’90s, I really, really, really want the latest wave of VR to be a success. I’ve been suitably impressed by the few games I’ve sampled so far – which include the wonderful EVE: Valkyrie – but one area I’m interested in seeing develop is travel: how strapping on a headset will transport us to famous real-life landmarks, or fictional hot spots, games or otherwise, with the touch of a button.

Valve’s new Destinations Workshop Tools [Steam page] has just launched on Steam Early Access and lets users create and share “both real and imaginary worlds”, which sounds pretty close to what I’m after. You’ll need VR hardware to do so, of course, but Destinations itself is free.

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Oculus Rift Update Prevents Playing Rift Games on Vive

Last month, Alice reported on a hack that could let HTC Vive users sneak into the Oculus Rift party and play some of their exclusive games including Lucky’s Tale and Oculus Dreamdeck. But last week Oculus rolled out a new update with “platform integrity checks” that had supposedly ended Vive’s party crashing ways — until this weekend when the developer of Revive responded with an update of their own focused on bypassing that DRM.

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The RPG Scrollbars: Virtual Reality, RPGs, And Me

Like most people who can’t resist casually mentioning they have an HTC Vive, I recently acquired a HTC Vive. Finally, I have the ability to personally step into worlds of wonder and creativity more realistic and inspiring than anything mankind has ever created before. Instead, I’ve… uh… been playing mini-golf. Like, a lot of mini-golf. The one VR experience I could literally have better and at higher resolution by getting up going into my own town, only that wouldn’t be cool, because I wouldn’t regularly float over cliffs as I cack-handedly putt-putt away like I’m trying to join a parade.

I have no idea if virtual reality is the next big thing or just a passing fad. Even as potential fads go though, I can’t wait to see what it has in store for RPGs. As long as it’s not giant spiders in my face, obviously, I’ve been looking forward to it for a long time.

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Carrier Assault And The Future Of Eve: Valkyrie

While most of us are still waiting for our Oculus Rifts to arrive, EVE: Valkyrie [official site] has been building a name for itself as one of the most beautiful and intense VR experiences. Free with every Rift preorder, Valkyrie released last month, will be arriving later this year on the Vive, and, best of all, will sport cross-platform multiplayer between the Rift, Vive, and even Playstation VR. But despite the high praise, it’s worth questioning whether Valkyrie is capable of being more than just a brief spark in the first wave of VR games due to its somewhat simple combat and progression. I braved the blustery winds and fermented shark bits of Reykjavik, Iceland during EVE Fanfest 2016 to find out what CCP has to say.

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Virtual Reality Summit: Gloves On With The Climb

There’s always gonna be another mountain
I’m always gonna wanna make it move
Always gonna be an uphill battle
Sometimes I’m gonna have to lose
Ain’t about how fast I get there
Ain’t about what’s waiting on the other side
It’s the climb – Miley Cyrus, 2009

One of the most promising VR experiences I had at GDC came courtesy of Crytek’s rock climbing Oculus Rift project, The Climb [official site].

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Revive Lets Rift Games Run On Vive

Cybersoftware made specifically for the Oculus Rift may end up playable on HTC Vive too, thanks to fancy technological wrangling. Available now is the Revive Compatibility Layer, described as “a proof-of-concept compatibility layer between the Oculus SDK and OpenVR”. We can get technical later but, basically, the Rift platformer Lucky’s Tale and the Oculus DreamDeck demo collection can run on Vive through this software. Possibly other things. Possibly even more things as development continues.

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