Posts Tagged ‘Paradox Interactive’

Stellaris Patch Plans: Fixes, Then Mid-Game Content

Which member of RPS do you play at lunchtime? The hot new game in schoolyards and canteens up and down the land is RPS Make-Believe – grab five pals/colleagues and act out roles – but are you Adam, John… and who’ll get stuck playing Alice? (I always try to be Pip). You opinions on Stellaris [official site] might settle tomorrow’s argument, as one of you will need to playwrite a news post about Paradox’s new grand strategy game. Today Paradox detailed plans for the first few big updates, starting with fixes and tweaks, moving to new content like more mid-game stuff, then… who knows?

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Hearts Of Iron IV Dev Vid Attacks By Land, Sea, And Air

Don't tell him, Pike!

Adam has been jumping up and down and screaming about Paradox’s brand new strategy game Stellaris, but we’ve neglected to mention that the one of their classics has a new game right around the corner. Hearts of Iron IV [official site], the next in the World War II grand strategy series, will launch on June 6th. So now here’s a new video developer diary to explain a little about warring by land, sea, and air.

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Offblast! Stellaris Patch Coming, And Various Fixes

Stellaris [official site] is now out, you might have guessed from Adam’s giggles echoing over Manchester. The space strategy game is pret-ty good, he will tell you, though not without a few problems. Unfortunately, that extends to the technical side too. With the game now in the hands of many more people, more problems are coming to light. If you’re affected , Paradox have possible solutions and tips that might help a bit. A patch is coming for hitching problems too.

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Wot I Think: Stellaris

Stellaris [official site] is one of the most eagerly awaited strategy games in years. Known for their historical grand strategy games, Paradox Development Studio have turned their attention to the stars, with a game that attempts to create a sense of sci-fi mastery through its randomisation of everything from the galactic map to the traits and behaviours of individual species. But in marrying traditional 4X systems to the complexities of their previous offerings, have Paradox found a fine balance or a series of compromises. Here’s wot I think.

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Twilight Of The Space Gods: Three Tales From Stellaris

My review of Stellaris [official site] will be published on Monday. You’ll have to wait until then to read a full judgement and critique of what Paradox have accomplished in the time since that first oh-so-exciting announcement, but I couldn’t resist sharing some stories right now. Here are just a few tales from an infinity of galaxies.

At this week’s multiplayer event, one journalist was already referring to it as the XCOM event. A galactic empire with expansionist tendencies finds a pre-FTL civilisation and monitors them from orbit, preparing for an eventual invasion. Scientists spy the ship and panic ensues. An international extraterrestrial combat force is formed and they succeed in shooting the UFO out of the sky, celebrating their victory over the invaders.

In this scenario, one of hundreds that can play out, you’re playing as the galactic empire rather than the defenders of Earth (or this particular Earth analogue). What happens to those plucky terrestrials next is entirely up to you. Eliminate them, educate them or leave them be…

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Modders Can Change Everything About Stellaris

Total conversions are like mods, except so ambitious they never get released. Ho ho! A little bit of 1999 mod community humour there. They’re also sometimes mods that completely change the face and function of game, bending its every part in service of some new purpose. That’s what Paradox want to support more of across all their games, and to that end they’ve released a 3D model exporting tool alongside a new developer diary discussing modding for their upcoming procedural space strategy game, Stellaris. It looks hot like that sun.

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Cylons And Warp-Horrors: Stellaris’ Late Game Crises

Stellaris [official site] is so close that I’m constantly furious that I’m not actually playing it right now. Stephen Hawking appeared on my telly a few days ago talking about blackholes and I was so angry, so thoroughly convinced that he was taunting my inability to boot up Stellaris and send a research vessel into a blackhole, that I threw the telly out of a window. In what may be the final developer diary before release, Paradox discuss the ways in which they’ll keep interest levels high right through the late game. Coincidentally, they’ve also increased the chances the chances that Manchester-based space-fancier Brian Cox will get his pint spilled if I run into him between now and May 9th.

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