Posts Tagged ‘Paradox Interactive’

History In The Future: Stellaris Dev Diary

Science fiction is a bit like “history in the future”, says Henrik Fåhraeus in the Stellaris [official site] dev diary below. Having brought medieval Europe to life with Crusader Kings II, Fåhraeus is leading the team that has been given the task of taking Paradox grand strategy to the stars. I’ve been quiet about Stellaris recently and that’s not a sign of disinterest – there’s still no other game I’m more excited about – I’m just trying to stay calm. Chances are, once it’s out I won’t be thinking about anything else for a good while so best to focus my attention elsewhere while I still can.

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Hollowpoint Troubled As Paradox And Ruffian Part Ways

Last June, Adam took a small look at Hollowpoint [official site], a co-op 2.5D shooter published by Paradox Interactive and made by the former Realtime Worlds folks at Ruffian Games. And… that was about the last we saw of it. That might’ve been the last we’ll ever see of Hollowpoint, as Paradox and Ruffian have “amicably terminated” their “working relationship” due to creative differences. Hollowpoint is not formally dead, but its future is certainly uncertain.

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Wot I Think: Cities Skylines – Snowfall

I have been inside a sauna and I believe the health benefits are dubious at best. Snowfall, the latest expansion for Cities: Skylines [official site], disagrees with me. It reckons that saunas are both recreational and restorative, a mix of a clinic and a park. Build one and your citizens will send a flood of smiles bursting out of your city like souls ascending to heaven. I don’t understand why this is. When I sat in a sauna EVERYTHING WAS HOT and the AIR ITSELF WAS HOT and don’t even get me started on the door or the floor or what it was like to even move an inch.

However, this concludes the design disagreements that I have with Snowfall, which I think is a rather lovely and charming addition to Skylines. Let me explain why.

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Cities: Skylines Adding World-Changing ‘Theme Editor’

Ah that's pleasant!

I do like ‘the Paradox approach’ to expansions, where the paid additions are accompanied by big free updates with new things for all players. So sure, city-building sim Cities: Skylines [official site] will be playing with snow and trams in the Snowfall expansion next Thursday, but developers Colossal Order are also working on new things for everyone. I do like the look of the ‘Theme Editor’ letting folks retheme the world to look like, say, another planet. Or covering it in Dolph Lundgren. Have a look:

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Cities: Skylines Snowfall Sweeping In On February 18th

I haven’t played it in a few months, but I think about Cities: Skylines [official site] every other day. I’m full of unresolved intent: to build new kinds of cities, dig further into the last expansion, to go hunting for new mods on the Steam Workshop. Perhaps the next expansion, Snowfall, will be when I make these goals a reality. We now know it’s due for release on February 18th.

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Crusader Kings II: Conclave Arrives, Toting Update

The launch of a new expansion for Crusader Kings II [official site] is a happy time. Folks with spare cash can add an interesting new system to the dynasty-building strategy game, all players benefit from a big free update launching alongside it, and non-players like me get to enjoy the silliness that comes in that update’s changelog.

So, the Conclave expansion has arrived today to add a council who can work with or against rulers, the update has added an infamy system, and I’m giggling at patch notes explaining that humans should no longer give birth to horses and wondering whether “History is no longer executed if the player loads a savegame” refers to somehow sticking the head of history itself on a pike above the gates.

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Brrrrr! Watch Cities: Skylines Expansion Snowfall Trailer

SNOW! SNOW! Come to the window! Sno… Wait, that’s not real. That’s a YouTube trailer for the second Cities: Skylines expansion, Snowfall [official site].

What this one does is add SNOW! and associated cold weather issues as challenge conditions for players to deal with. That’ll be things like ensuring adequate heating so keeping up with increased electricity demand or adding water-based heat systems and keeping the roads open.

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