Posts Tagged ‘Planescape: Torment’

Wot I Think – Torment: Tides of Numenera

Torment: Tides of Numenera [official site] is a weird-fantasy roleplaying game and spiritual sequel to 1999’s revered Planescape: Torment. After being successfully Kickstarted a couple of years ago, it is released to the world today.

1. I’m new to all this. Tell me whether this is where I want to be.
2. I’ve been here before. Tell me what’s changed. Tell me whether I can trust this.
3. [Anamnesis] Let the memories come.
4. [Smashing] My time is short. Brute-force my way straight to a conclusion.

Raised By Screens, chapter 17 – Planescape: Torment

Raised by screens is an intermittent autobiography, structured around the PC games I played in my youth. Most instalments are currently only available to RPS subscribers, but I shall compile them somewhere once the series reaches its eventual end.

Some spoilers for Planescape: Torment’s ending follow.

Too many games now, too many websites, too much happening each and every day. I mean only ‘too much for me personally to keep pace with’, not that this is inherently a poor state of things. I think about how I came to play Planescape: Torment, and how differently that might happen today.
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Torment: Tides of Numenera release date announced

When you receive a ‘Great Horses of the Isle of Wight 2017’ calendar from your uncle this holiday season, tear it open, flip to February, break out your spiffy new glitter gel pens, and write “NEW TORMENT!!!” on February 28th. That’s the newly-announced release date for Torment: Tides of Numenera [official site], inXile’s “spiritual successor” to the venerable Planescape: Torment. That means a weird fantasy-ish setting with mish-mash of worlds and a focus on words over weapons, all of which makes it one of Cobbo’s most-anticipated RPGs of 2017. Read the rest of this entry »

Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera’s [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo’s career as a whole, which spans 34 years, and covers the creation of the original Wasteland and Fallout, along with many other games, as well as three enormously successful crowdfunding campaigns in recent times.

He told me that the crowdfunding of Wasteland 2 had felt like “a referendum on [his] history” and that he’d like to explore original ideas once he has rebuilt trust with new versions of Wasteland, Torment and The Bard’s Tale. Mostly, though, we talked about why making RPGs has retained its appeal over all these years, and how the business has changed since the early days of Interplay.

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The RPG Scrollbars: Roles We Take, Roles We Choose

Not for the first time, I’ve spent quite a while recently pondering the nature of roles – more specifically, mechanical role versus narrative role. When we think of RPGs, what we’re usually thinking of is the latter. You play the role of the Hero, but in a universe that’s typically designed to let you define that however you like. I’m not saying that’s a bad thing, but there’s a key difference between that and stepping into the shoes of someone more specific. Geralt in The Witcher 3 for instance is – spoiler alert – a Witcher. Every encounter revolves around that, every system involves it, every decision has, whether it’s by your choice or Geralt bringing it up, a mercenary element that reinforces that asking for money in exchange for your services is expected and not, as is often the case, the first step towards douchery and getting the Evil ending.

I’ve also been playing a lot of Hearthstone. The two things are linked.

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A Tides Of Numenera Beta Date For Backers & Steamfolk

We already knew that a beta for Torment: Tides of Gary Numan [official site], spiritual* sequel to Planescape: Torment was due this month, but now we have a date. Or, to be precise, dates. Another thing we already knew is that original Kickstarter backers of the inXile RPG would get their clammy crowdfunding paws on the beta, but now we know that it’ll update its journal to include Steam Early Access a wee bit later in January.
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Torment Numenera Beta Inbound; Devs Open New Studio

News that inXile’s spiritual Planescape sequel Torment: Tides of New Model Army [official site] won’t, in fact, release its first beta during 2015 comes as little surprise, given there are only four and half minutes left of this year. Even so, it’s good to have confirmation that a sizeable chunk of the soul-searching RPG will be with us “early next year”, with the delay in order that we get “a more polished and complete Beta Test” that should offer around 10 hours of adventuring and existential crisis.
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