Posts Tagged ‘PlanetSide 2’

SOE Outlines PlanetSide’s Future, Wants Feedback

These days, plenty of developers talk about how they’re going to work side-by-side with their fans, but PlanetSide 2‘s actually doing it. Case in point: a newly launched Reddit-esque “Roadmap” system. In short, it outlines every last plan SOE has for the next six months in fairly exhaustive detail and then allows players to both discuss and up/down-vote based on their personal preferences. Do not, however, take this to mean SOE’s now at the beck and call of ravenously hardcore players. It promises to listen, but acting’s another story.

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Wot I Think: Planetside 2


So I’ve been playing this game called Planetside 2. It’s a multiplayer thing. So multiplayer, in fact, that it feels a bit like a crowd. A crowd of tanks. Purple tanks. And some of them are on fire. If that’s not really your kind of thing, then this probably isn’t for you. However, it does feature cataclysmic laser-war, spectacular sci-fi landscapes, and some of the most entertaining fast-paced FPS combat of recent memory. And it’s free. So it has a lot going for it.

That’s not to say it’s without problems. It’s chock full of those. But it’s also full of stars. And it could be going places. Here’s wot I think.
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Next For PlanetSide 2: XP Revamp, SMGs, Acronyms

PlanetSide 2 is quite good. We’ve actually pointed this out on a couple very rare occasions. But it’s by no means perfect. What puts it head and shoulders and a bottle of Head and Shoulders above the rest, however, is the fact that SOE acknowledges this. Constantly. And instead of trying to cover up fundamental flaws with new features no one asked for, it (usually) rallies its development legions in an effort to tackle glaring flaws. So then, what’s next on the docket? How do GPU performance fixes, a total XP system revamp, and the addition of an SMG weapon type sound? Probably not like anything, because they’re just bullet points on a list right now. But soon. Soon.

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PlanetSide 2’s Faction Trailers Link Politics With RAWK


Sony have released three trailers (captured and laid out for your interrogation below) detailing the factions in their free-to-pew MMOFPS Planetside 2. Crudely speaking these are the red dudes, the purple dudes, and the blue dudes. But it’s more subtle than that: the blue dudes also have some yellow detailing, while the red guys actually have a lot of black in their uniform. Also, there’s some kind of underlying political battle-philosophy. My battle-philosophy is that I’d rather die wearing shiny purple war-trousers.

What’s yours?
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PlanetSide 2025: SOE’s Big Plans For The Future

This is pretty much what I always imagine when airplane pilots say we're about to encounter some minor turbulence.

These days, when an MMO maker declares its intention to carry on until the day the sun reveals it’s actually been a giant Pac-Man the entire time and devours us all in one fell wakka, it’s easy to be skeptical. Extremely skeptical. But PlanetSide 2 seems to be off to an especially strong start, and no one ever got anywhere – except maybe off the edge of a cliff – by being shortsighted. And so, in a blog post outlining his three-year plan for the truly massive MMOFPS, CEO John Smedley explained that “we’re thinking about a game we plan to have running in 2025.” Which, as you may have noticed, is a bit more than three years from now. But that comparatively short span is the part SOE’s really focusing on, and by the end of it, Smedley’s hoping for player-owned bases, harvestable resources, seamless oceans between continents, NPC armies, and tons more.

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SOE Explains PlanetSide 2’s No-Exceptions Mod Policy

As you may have noticed, Jim’s been quite taken by PlanetSide 2. And when Jim gets taken by something, we at RPS make a policy of paying attention – even when that thing’s not some form of megalomaniacal game journo kidnapper. But, in spite of the supermassive time black hole’s distinctly PC lineage, mods have always been out of the question. Obviously, adding weapons and new shades of purple willy nilly would destroy the game, but what of simple interface tweaks and usability apps? Turns out, they’re also completely, 100 percent off-limits. But why? Well, the short version is – somewhat predictably – cheating.

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Should You Play Planetside 2? Questions & Answers


I’ve been playing lots of lovely fresh organic Planetside 2. Sometimes during this process my eyebrows were raised. Sometimes they were furrowed in a frown. Other times they were sort of neutral. And other times still they were gyrating up and down like tiny face-wings.

What does this mix of expressions mean? I’ll tell you.
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Vanu Beginnings: PlanetSide 2 Officially Open To All

Do you have plans for this evening? Do you have plans for any evening in the next, um, forever? Well, cancel them, because it’s time for war. RPS wants you – yes, you, with the hair and/or complete lack of it – to enlist today and help us fight the good fight for all that is free and purple in PlanetSide 2. Can you do that? Can we count on you? Because we don’t have the budget for a bunch of rah-rah-rah propaganda posters and videos. Sometimes, instead of eating food, we just eat pictures of food. But we do have this launch trailer. Well, for now, anyway. I can’t promise I won’t eat it.

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SOE Killing PlanetSide 2’s Free Player Grind

And I will name it Barney. After the character from The Flintstones, of course.

By and large, I’m very glad that free-to-play exists. It’s brought many fine, exceedingly hi-fidelity games back into the PC gaming fold, and I can’t argue with the option to jump in without spending a cent, coin, point, spacebuck, gorgle, or smarnx. Well, except when I can – and usually, that’s when the subject of unlocking comes up. The reason? It’s almost always excruciatingly slooooooooooow. Because naturally, those darn developers – who apparently need to eat occasionally and sleep under roofs (the nerve!) – want you to drop a few extra dimes to speed up the process. It is, then, somewhat shocking – but no less appreciated – that SOE’s taking steps to buck that trend with PlanetSide 2. Or at least make it a bit less of a bitter pill to swallow.

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An Afternoon In Amerish


With huge changes appearing in the latest Planetside 2 patch, I decided it was time to pull my purple battle trousers, and head back into the fray.

Or, more accurately, amble like a lamb in the ultra-picturesque verdantly-carpeted meadows of temperate third continent, Amerish. Ooh, flowers!
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A Beta View Of MechWarrior And PlanetSide 2

What do MechWarrior Online and PlanetSide 2 have in common? Well, they both have robots, guns, cold levels that affect gameplay, free-to-play options, explosions, planets, sides, walking, death, life, founder’s programs, other kinds of robots, rocks, trees, smoke, and battles that tickle fancies and funny bones. Also, war.

Oh, and they’re both in beta. I knew I was going somewhere with this. Anyway, videos!

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Planetside 2’s Handsome Third Continent Revealed!


Temperate and spectacularly mountainous terrain features in the reveal trailer of Amerish (below), which will be the third continent that Planetside 2 will feature at launch. It’s disgustingly pretty, probably more so than the other two, as you can see. I think I’ll end up playing here as much as I can, so that wearing purple armour and murdering an infinite army of similar begarbed space gentlemen can feel more like a nice holiday.

Oh and if you’re looking for RPS types to play with, we’re getting organised over here.
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It’s A Plan: PlanetSide 2 Launching November 20th

First we will capture this miserable planet, and then we will finally take down GI Joe once and for all.

Right then, it’s official: PlanetSide 2 isn’t facing a delay or staying in closed beta until 2013 just to taunt you. One day more than one month from now, it’ll be live and freely available for all (well, those with gaming PCs herculean enough to handle it, anyway). It’s been quite some time in coming, but – during SOE Live’s opening keynote in Las Vegas – John Smedley announced that this is it. So the day of reckoning is nearly at hand, but what exactly will it entail? Well, wouldn’t you like to know. And you can, after the break.

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Smedley’s Meddling: Planetside 2 Changes Incoming

Stop right there. Don't change a thing! You're perfect just as you are!
I keep forgetting that Planetside 2 is in closed beta. It’s so big and busy that my brain tricks me into believing it’s been launched. But there’s still a lot to do, and SOE have shared the more immediate fixes with the players. SOE President John “Smed” Smedley took to the forums to outlay a bunch of upcoming changes, including some dramatic changes to the in-game economy, the announcement of another continent, and he even teased when the release date would be announced.

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PlanetSide 2, EQ Next, And SOE’s Player-Driven Future

I’m beginning to think gaming industry people don’t actually know what the word “dead” means. Back in my day, it was a pretty final thing – oftentimes even considered fatal. Now, though, if something doesn’t have all eyes on it, it’s apparently dead and gone forever. Just ask adventure games and, oh right, that whole “entirety of PC gaming” thing. And now, with the era of WoW’s incomparable dominion drawing to a close, MMOs seem to be getting the same treatment. But that’s a knee-jerk reaction. Nothing’s six feet under just yet. The writing is, however, on the wall, and its message is quite clear: change or lose your audience to boredom’s creeping clutches. But how? Well, if you ask SOE president John Smedley, it’s time to stop railroading players and start letting them live their virtual lives as they see fit. I know because I did, er, ask him. I also asked him about replicating the success of EVE Online, PlanetSide 2‘s eventual planet-based metagame, EverQuest Next‘s new incredibly player-driven reboot, and tons more.

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PlanetSide 2’s Ice Continent Dropping This Weekend

That's the soul-broken stare of a man who's forgotten what beaches even look like.

PlanetSide 2 takes place on a planet. An entire planet. If it didn’t, it’d be named Countryside, LargeLandmassSide, or Fred. And so, in that spirit, SOE’s adding a whole new continent – one of two more that are ultimately planned for the launch version. This one’s called Esamir, and it appears to be the estranged landson of the ice planet Hoth, what with all its frigid unpleasantness and potential for series-defining moments starring Harrison Ford. Take a peek at its peaks, valleys, and dangerously low-flying aircraft after the break.

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A Galaxy Away: Planetside 2’s Spawn Bus Victory

Desert bus simulator.
There was something I neglected to mention in my previous observations about Planetside 2’s version of the venerable Galaxy drop ship, and that was the tactical implications of having it as the mobile base and spawning point. I’d been meaning to discuss it for a while, but then SOE went and fixed the problem. They promoted the Sunderer – Planetside 2’s bus-like person-carrier – to the role they had originally designated to the Galaxy.

Thoughts on this, and more besides, resides below.
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SOE Revise Planetside 2 “Membership” Benefits

PC games are all about explosions.
By membership, of course, they mean subscription. While Planetside 2 will be completely free to play, a subscription confers a number of benefit. In response to the beta feedback the $15 a month sub will now confer: “25-50% increased resource gain, 25-50% increased XP gain, 25-50% increased passive cert point gain.” Each of these “start at 25% and increase by 5% per month of sustained membership up to a total bonus of 50% each at 6+ months membership.” Then there’s a priority login queue for subs, early Access to new cosmetic items on the store and 500 StationCash each month. Personally I suspect I will be paying for one of these for at least the first few months.

Meanwhile, I’ve been playing a bit in the beta, and feel that this remains one of the most exciting games out there right now. I will have some more thoughts on the progress of that beta a little later in the week. Our community is getting organised in this thread. Join us!

PlanetSide 2 Tackles ‘Pay-To-Win’ Problem

The best things in life are free. Evidently, these are some of the best things.

Redundancy police, beware. I’m about to commit a heinous crime the likes of which will make you physically ill even after your 30 years on the force. I will now use the word “impressive” until it loses all meaning. Here goes: PlanetSide 2 is an impressive game. It’s impressively large, yet also impressively free-to-play, and that impresses me. Not only that, SOE’s been impressively open about the development process and its intentions for the gigantotronic shooter behemoth. And now, based on a new post from creative director Matt Higby, I get the impression that SOE’s impressively dedicated to steering clear of pay-to-win’s slippery slope.

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