Posts Tagged ‘Playerunknown’s Battlegrounds’

Playerunknown’s Battlegrounds updates adds emotes

Tensions run high in Playerunknown’s Battlegrounds but the emotions are simple: I would like to shoot you; I would prefer you not shoot me; oi oiiiiiii! These can be deduced by context but, for players who believe they have rich emotional lives which absolutely must be shared with everyone, the battle royale ’em up now has little emote animations. These carefully express emotions ranging from “I surrender; please do not shoot me” through “I am angry enough to shoot someone” and even “I could kiss you, you absolutely bloody legend.” Today’s update seems a good’un in general, bringing a lot of welcome fixes and quality-of-life tweaks. Read the rest of this entry »

Playerunknown’s Battlegrounds rolls back anti-cheat update after a wonky weekend

If you tried to take the laaads on another Playerunknown’s Battlegrounds stag do over the weekend but found the game stumbling and crashing even before the Jägerbombs started to fall, know that it was caused by a wonky update to the game’s cheat-blocking technology. Developers PUBG Corp launched a new anti-cheat update on Friday morning but, after two days of complaints about crashes and poor performance, decided to undo the update. The cause was… hazy. The devs say it seems that having certain other programs open while playing caused weird interactions with the anti-cheat but they weren’t sure which, how many, or why. Read the rest of this entry »

Steam Charts: The Rat Plague Edition


Greetings, readers. John, your regular guide to this hollow summary of ceaseless material consumption, is missing. We presume he has angered the company overlords with some sort of ill-judged diatribe against corporate consolidation, and has subsequently been reassigned to another media outlet, possibly The Re-education Supplement, or Gulag’s Weekly. Well, you won’t find any such insubordination from me. I have only the purest intentions of telling you the top ten best sellers on Steam this week, with a secondary goal of reinforcing the cold emptiness of our predominant mercantile culture. Let’s buy some games! Read the rest of this entry »

Playerunknown’s Battlegrounds next map is a little one

The next Playerunknown’s Battlegrounds map will be a little 4x4km one–25% the size of its current two–and we’ll get to play it on test servers next month. Developers PUBG Corp today laid out some of their plans for Plunkbat across 2018, which range from fancy additions like the little new level to refining and overhauling a number of existing parts. Expect prettier houses, new game modes, emotes, new vehicles, new sounds, more custom game options, more performance improvements, more anti-cheat, more, more, more, how do you like it, how do you like it? Read the rest of this entry »

This Playerunknown’s Battlegrounds fan concept for a Scandinavian map is wild

We know that a third map is officially in development for Playerunknown’s Battlegrounds, but we don’t know much beyond that. Where will it be set? What sort of landscape? Which unique quirks will it have? And vehicles, and weapons? One Swede has made his case for a snowy Scandinavian map with an impressive concept called Nördheim, overflowing with ideas from blizzard hazards and breakable thin ice to hovercraft and traces of a black metal gig. As fan concepts go, it’s real fancy. Read the rest of this entry »

Robocraft Royale stomps into early access this month

While some battle royale games send players scouring levels for such thrilling treats as backpacks and off-brand energy drinks, Robocraft Royale will have us scavenging for mechs, hovertanks, fightbikes, planes, spiderbots, warwhales, and other big smashy vehicles. Robocraft Royale will enter early access as a paid standalone game later this month, developers Freejam have announced, following a short stretch of public alpha testing. Freejam initially described this spin-off from their bot-building battler Robocraft as an “experiment”, and evidently the results pleased them. Read the rest of this entry »

Mavericks: Proving Grounds talking 400-player battle royale at Rezzed

What do you get if you cross a video games show with a 400-player battle royale game? A newly-announced session at EGX Rezzed in April where a developer will gab about the upcoming Mavericks: Proving Grounds. The Plunk ’em up will use Improbable’s much-vaunted SpatialOS cloud server technology for fancy features like trackable persistent footprints and destructible buildings, so even if you’re not interested in battling royale you might enjoy nodding along and murmuring “Ah yes, building games in the sky, truly we live in the future.” Read the rest of this entry »

Steam Charts: The Someday Papers Edition

Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I’d like to write about today. Anyway, here are the top ten games on Steam from the last week.

Read the rest of this entry »

Steam Charts: Taxidermy Edition

A lot of people have tried to argue over the years that it’s simply impossible to collate the top ten selling games on Steam from the last week, and then write a small comment accompanying each, beneath a screenshot. But today, for the first time, we hope to prove those people wrong. Read the rest of this entry »

Playerunknown’s Battlegrounds adds more ugly clothes

Two new crates of clothing items have arrived in Playerunknown’s Battlegrounds, one of them paid and one free. I am told they are inspired by 70s and 80s fashion. The odds are still that the crates will give you hideous clothing, just terrible, real awful looks, but at least there’s no chance of the game casually handing you one which requires buying a key to open it. The new paid crate is not thrown into the regular reward pool, see, so you’ll only get one if you want it. Today’s update also includes a few changes meant to improve performance, though it’s not clear how effective they are. Read the rest of this entry »

Paladins Battlegrounds mode now battling royale in beta

The thing about battle royale modes, right, is that the broad principle can be bent to many different games across different genres. They needn’t be ‘Playerunknown’s Battlegrounds but with…’ (Plunkbuts, as I’m sure you already know ’em). Robocraft doing battle royale with weird warbots is pretty decent and certainly different, and now battle royale is meeting class-based fantasy action in Paladins‘ Battlegrounds mode. Yes, that name is gobsmackingly cheeky. But while the name is a rip-off, the game might offer something different. We can see for ourselves now, as Hi-Rez Studios today launched Paladins Battlegrounds into public alpha testing and it’s free to play. Read the rest of this entry »

Playerunknown’s Battlegrounds introducing ping-based matchmaking, new map to follow

The problem of high-ping players disrupting Playerunknown’s Battlegrounds matches with their jerky movement and wonky hit detection hopefully won’t continue for much longer, as developers PUBG Corp have announced plans to start testing a solution this week. Having previously considered the approach of a maximum ping limit, they now say they’re going to divide matchmaking pools by ping, putting low-ping players together and placing HPBs in a screeching dialup pen. The devs don’t know when this will properly launch in the main game for everyone, but they plan to start testing in some regions sometime this week.

They’re also starting to mutter about future plans for the game, including a new map. Read the rest of this entry »

Mavericks: Proving Grounds is an FPS MMO with a 400 player battle royale mode


Imagine we’re trapped in a lift. If I started to pitch “400 player Playerunkown’s Battlegrounds” to you, would you scream and start clawing ineffectually at the doors – or gesture for me to continue, with a weary yet intrigued expression on your face? FPS MMO Mavericks: Proving Ground was revealed last Saturday, and it promises just that – with some fancy features powered by Improbable’s SpatialOS tech.

I’m intrigued by how the tech supports persistent environmental details: its what allows devs Automaton to implement trails of footprints and disturbed foliage that you can use to hunt other players. The 400 player battle royale mode will be out later this year, while the 1,000 player MMO is due for 2019. I’ve popped a rather stunning looking teaser-trailer below.

Read the rest of this entry »

Steam Charts: Pre-Congeal Edition

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. Read the rest of this entry »

Steam Charts: Right Let’s Get This Over Edition

Some websites will fob you off with scant details about your favourite best-selling games, but not RPS. Here you will find gaming’s most insightful commentary on the leading games of the modern age. Read the rest of this entry »

Fear The Wolves is battle royale in irradiated Chernobyl

Take one hundred players fighting to the death in that Playerunknown’s Battlegrounds way, throw them into the S.T.A.L.K.E.R.-esque irradiated and anomaly-ridden ruins of Chernobyl, and you might have a game like the newly-announced Fear The Wolves. This latest game to hop on the hot Battle Royale trend is coming from Vostok Games, the studio founded by some former members of S.T.A.L.K.E.R. developers GSC Game World. Fear The Wolves is separate to Vostok’s not-very-good S.T.A.L.K.E.R.-inspired multiplayer shooter Survarium, mind, which is still in early access.

Read the rest of this entry »

Steam Charts: Mystery No. 9 Edition

Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! Read the rest of this entry »

Playerunknown’s Battlegrounds launching new anti-cheat tech next week

Sure, you can expect a stag & hen weekend to get rowdy when 100 hungover top lads are dropped onto an island brimming with guns, but cheating just isn’t cool. There’s a fine line between banter and being an arse, Gary. In their ongoing battle to keep Gary and his cheaty mates out of Playerunknown’s Battlegrounds, the developers have been working on new anti-cheat tech of their own. Following a stretch in testing, this should hit the main servers next week. The devs say they are planning to make it less strict about blocking non-cheaty software which hooks innocently into the game – but ReShade is definitely banned. Read the rest of this entry »

Playunknown’s Battlegounds sprinkles more buildings, off-road routes and better loot onto Miramar


People are leaving Miramar in droves. A confusingly large number of people apparently prefer the original Erangel map, which is why I’ve seen player counts dwindle as people leave at the start of a desert match, seeking greener pastures. Nowadays, those kids are even editing game files so they automatically leave a round when it loads up Miramar.

Today’s update to the test servers for Playerunknown’s Battlegrounds seeks to tempt some of those players back. My guess is if anything’s going to do that, it’ll be the promise of extra buildings and cover across the map. I haven’t tried it myself yet though, so the jury’s still out.

Read the rest of this entry »

Some Playerunknown’s Battlegrounds players are skipping the map they dislike by deleting it

Though Playerunknown’s Battlegrounds now has two maps, it does not have an option to choose which you play. While the devs do plan to add one, for now players have used sneaky tricks to get the map they want. Some disconnect from servers if the randomly-selected map isn’t what they want. And, it turns out, some make it simpler by outright removing one map’s files. The game does still run, but any time it tries to join a game on the undesired map it’ll return right to the menu. One player even made a tool to remove maps easily. It’s awkward that there still isn’t a map-select option. Read the rest of this entry »