Posts Tagged ‘Prey’

Prey finally has a real demo on PC (but is calling it a trial except when it calls it a demo)

Prey

Oh, nice! After trying to highlight a few games that have PC demos recently (I do like a demo – it’s far friendlier than a refund scheme and can actually be really interesting as a piece of curation or editing in and of itself, although obv it then requires more work and doesn’t contain the possibility of someone forgetting to get a refund or straying outside the no-questions refund period) there’s now one for the sci-fi adventure, Prey [official site]. Read the rest of this entry »

Have You Played… Prey (2017)?

This is possibly premature, but I’m worried that Prey might have fallen through the cracks. I don’t hear it talked about that much now. Don’t wait for a sale. Don’t dismiss it because it looks a little sterile in screenshots. Prey is exactly the game that long-time RPS readers have been praying for, for decades. (Pun possibly intended). Read the rest of this entry »

Arkane’s founder on why he’s ready to leave Prey devs

Raphael Colantonio, president and founder of Arkane Studios, announced that he was leaving the company earlier this week. Colantonio started Arkane in 1999 and was most recently the creative director on Prey [official site]. Today, at Gamelab Barcelona, he reflected on his time at Arkane and what prompted his departure.

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Prey’s creative director and founder of Arkane Studios, Raphael Colantonio, steps down

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me and my future.” Colantonio was also the co-creative director on Dishonored, and the man who once referred to us grubby journalists as “press sneak fucks”.
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State of the Art: The monsters of Prey

Prey's Typhon

I’m only a little way into Prey [official site] at the moment but one of the most interesting aspects for me is the monster design. I love pausing the trailers to peer more closely at their glitchy, weird forms without worrying about being killed. The monsters in question are these hostile lifeforms which all come under the bracket of “Typhon” but there are different species of Typhon within that.

The differing shapes, sizes and movements make it easy to distinguish one species from another. There are the scuttling spidery, crabby Mimics, the tentacled, floating Telepaths, the humanoid Phantoms… But there’s a common visual thread – all of them are these glitchy, threatening oilslicks whose forms never quite settle. Even when dead their surfaces ripple and shimmer. Emmanuel Petit (lead visual designer) and Jason Timmons (lead visual effects artist) offered their expertise so we could unpack the design of these writhing oddities. Read on to find out why the idea of colour palettes makes the team laugh and how they repurposed foliage tools for monster silhouettes! Read the rest of this entry »

Speedrunner sprints through Prey in 7 minutes

According to Steam, it took me 22 hours to finish Prey [official site]. I wasn’t rushing, but I wasn’t dawdling either. John spent 30 hours on Talos I for his review. Compared to speedrunner Seeker TV, who finished in a blisteringly fast seven minutes, we’re a pair of doddering geriatrics. Check out the run below, though beware of spoilers.

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Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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The Top Best Bestest Games Of 2017 So Far

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »

Podcast: The RPS Electronic Wireless Show returns! Listen to us talk Far Cry 5, Prey and Old Man’s Journey

Hark! It’s the sound of our sweet voices taking up an hour of your precious time. The RPS podcast of old, the Electronic Wireless Show, has returned in a fresh new body. We’ve got news, interviews and silly features, as well as some of the traditional idle chat.

This week, Pip, Adam and I are chatting about Far Cry 5‘s “Last Supper” image, the recent layoffs at Hitman developer IO Interactive, and enjoying a jaunt through melancholy puzzler Old Man’s Journey. There’s also some Quickfire Questions with the developers of survival puzzler Rain World, news from Paradox Con and lots more.
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13 recent games that run well on terrible laptops

‘Terrible’ only in the sense of their gaming capability. Honestly, I’m sure your laptop is lovely to look at and it was definitely a extremely sensible idea to spend all that money on it instead of buying a holiday or helping to save the pandas. Truth is, though, that playing recently-released games on the vast majority of laptops is about as effective as starting an online petition to uncancel your favourite television show.

A little discretion goes a long way, however. Sure, you may be denied the glossiest of exploding viscera, but it is entirely possible to keep up with the Joneses even on a Terrible Laptop that has no dedicated graphics card. Here are but twelve contemporary games – either recently released or still-evolving going concerns – that will indeed run on your glammed-up toaster. Additional suggestions below are entirely welcome.
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Steam Charts: Alan’s Wake

Oh my Grodd

The Mac Dad will make you jump jump, for, as always, these are the ten games with the most accumulated sales on Steam over the past week. It’s an odd old chart this week: the mainstays continue to stay, but random discounts remix things quite a bit. Read the rest of this entry »

Don’t let this golden age of games end

We are living in a golden age of big-budget PC games that offer us choice and freedom. Be they descendants of the System Shock model – finding a route around a meticulously-crafted, locked-down and hostile place, most recently seen in Prey [official site] – or the roleplaying games based around choice and consequence rather than action alone, they are legion. There are so many, even, that I’m not sure we can fully appreciate how good we’ve got it.

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Prey: the game that makes locked doors cool again

Prey [official site] isn’t the game I thought it would be. Clearly, Prey isn’t the game that anyone thought a game called ‘Prey’ would be until relatively recently, given its years in development hell and eventual total departure from both the first game to bear that name and the axed second one that was supposed to. But even when I played it twice over the past couple of months, doing so within time constraints, with my eye only on making progress, I formed an inaccurate impression of Prey. I thought I knew exactly what it was, and I knew I’d like it, but I wasn’t sure I’d love it. I certainly didn’t think it’d turn out to be the game I’ve enjoyed the most so far this year.
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Steam Charts: all I play each night is Prey

In the jungle, the mighty jungle, the lion checks to see which ten games sold best on Steam over the past week. He just can’t sleep until he knows whether Prey made it to number one or not. Read the rest of this entry »

Prey’s opening hours show that the setting is the star

I thought the monsters and mimicry would be the stars of Prey [official site], but I was wrong. The real star is the Talos-I space station, which manages to be a convincing functional space and a delightful collection of hidden routes and challenges. In my first couple of hours with the game, I thought the setting was a too-predictable mixture of offices and industrial machinery, but six hours in, I’m finding it hard to hard to tear myself away.

Despite all of its powers and tricks, Prey is a game where I’m not so much interested in what I’m doing as I am in where I’m doing it. The combat irritates me more often than it excites me, the creatures pestering rather than petrifying, and the upgrade system hasn’t convinced me yet – but if Talos-I continues to be such a warren of possibilities, I’ll gladly spend another thirty hours or more there.

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Prey tech tips: how to change FOV and disable intros

The new Prey [official site] is out and I am not here to tell you how it is. No, both Adam and John are currently Preying away, giggling while they roll around a space station as a mug. Me, I’m here with a few little tech tweaks that might make it merrier for you. Such as: a field of view setting isn’t officially in the options menu just yet but you can tweak it yourself if you don’t mind plunging your hands into config files. Also: yes, you can make it skip all those the many screens of logos and notices at launch. Those two spacemen have also sent me some brief impressions of how it runs for them. Read the rest of this entry »

Prey devs: use Steam refunds in lieu of a demo on PC

Usually when I hear developers talking about Steam’s refund system, it’s all Wilhelm screams and gnashing of teeth because it’s a) backlash for a game shipped in a rickety state b) the brutal bursting of an impossible hype bubble or c) calculating scrooges have worked out that they can blast through something short and still be eligible to get their cash back. Rare is the day when I hear a dev actively encouraging use of the system if a player’s not enjoying their game.

That’s the line taken by Prey [official site] lead dev (and nemesis of press sneaks the world over) Raphael Colantonio. Unlike the console versions of Bethesda and Arkane’s System Shock’em-up, there’s no demo available for PC. There’s no need, argues Colantonio, cos you can just holler at Steam’s refund elves instead. Hmm.
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Prey trademark forces Prey for the Gods name change

Prey for the Gods [official site], the crowdfunded surive-o-action game heavily inspired by Shadow of the Colossus, is now named Praey for the Gods. It’s a rubbish name but it is a trademarkable one. Developers No Matter Studios have made this change because Zenimax, the owners of Bethesda, thought Prey for the Gods was too close to their trademark for Prey. Rather than spend their limited funds on battling Zenimax’s lawyers, No Matter agreed to change the name. The Suits didn’t object to Praey for the Gods, a title close to one No Matter had originally considered anyway, so here we are. Here ends the threat of people mistakenly thinking Prey for the Gods is, I don’t know, an ultra-exclusive limited edition of Prey reserved for religious leaders. Read the rest of this entry »