Posts Tagged ‘Quantum Conundrum’

John “Q” de “Q” Lancie Is In Quantum Conundrum

Actual footage.

You know what was rubbish? Star Trek: The Next Generation. I think I’ve seen every single episode. And how do I empirically know it was rubbish? Because every time John de Lancie showed up in it, playing the god-like brat Q, his glow of awesomeness shone a light on the pastel gloom that surrounded him. In a ship powered by Geordi’s sighing, motivated by Troi’s whinging, and kept in order by Picard’s tugging, not even the almost-quite-good Brent Spiner could rescue it from its maudlin Roddenberry-driven goodie-goodie nonsense. But Q – the moment he appeared on deck the sound of popping pomposity filled your ears. Oh, yes, sorry – John de Lancie has been signed up to provide voices for Kim “Portal” Swift’s Quantum Conundrum.

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Kim Swift: Quantum Condundrum, Small Budgets & Kids

Hello inevitable plushie.

At GDC last week, I grabbed the opportunity to sit down and chat with Kim Swift, Portal co-creator and project lead on the forthcoming first-person puzzler, Quantum Conundrum. We discussed the inevitability of comparisons with her previous hit, the constraints of making a game on a tight budget, and why kids are better gamers than we’ll ever be.

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Hands On: Quantum Conundrum

Heavy metal. Geddit?

On some level, your brain knows the right place to head toward when playing Quantum Conundrum. Created by the co-creator of Portal, despite certainly being a different game, the puzzles seem to stimulate that same lateral place that requires you enter into the reinterpretation of physics that inhabits the gaming world. Except this time, it’s a lot fluffier.

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Quantum Conundrum Shows Off Its Fluff

This is how my wife would have our house if left unsupervised.

Beyond a couple of videos of creator Kim Swift playing Quantum Conundrum, details have been pretty quiet about the game from Airtight Games. Today we’ve received a load of fluff. Aha! A joke about PR. A bunch of new, extremely pink screenshots are below, along with some information about the fluffy dimension of the game.

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Time, Space, Fluff: Quantum Conundrum

Lasers, boxes, buttons. SCIENCE

*INEVITABLE COMPARISON TO PORTAL*

Now that’s out of the way, let’s all drool over Kim Swift’s upcoming Quantum Conundrum, which looks like what a computer game would look like if Pixar made computer games. That’s just a fact rather than a wild, hastily decided upon and ill-conceived opinion based on eight minutes of footage shown at CES 2012 and narrated by Kim. Now that I mention it, I did just watch just such a video and decided that anyone who didn’t have a massive grin on their face for at least half of it was probably a pod person. Now, smile. I expect to see the rictus grin of a terrified corpse when I observe you all through my periscope momentarily.

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Thinking With Fluff: Quantum Conundrum

WTF

When one of the original designers of Portal reveals a new game, it’s time to pay attention. Kim Swift, now of Airtight Games, has been chatting to Gamespot about her new project, Quantum Conundrum. Even the title should tell you that science remains high on the agenda. The game has you searching for your mad scientist uncle whose home, a gigantic mansion, has been converted into a series of perplexing science experiments. I don’t think there will be any neurotoxins this time around, though I have been wrong before when it comes to neurotoxins. It didn’t end well. Launch trailer and video with commentary by Kim below.

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