Posts Tagged ‘Rime’

The 20 best non-violent games on PC

non-violent-games

My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.

Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment.

And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Podcast: The Electronic Wireless Show talks RiME, Endless Space 2 and OrbLands

The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That’s why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands.

This week also features Quickfire Questions with one of the developers from Night in the Woods, and some chat about our recent bestest best games of 2017 so far feature, where we talk about some reader suggestions to decide if they are worthy of the list or not. Also: some board game chat! We’ll try not to make a habit of it. Read the rest of this entry »

Pretty puzzler Rime is out now

Rime Banner

I’ve already had the pleasure of playing through Rime [official site] from beginning to end (reviewing it for *ahem* another publication). I loved everything about it: the clean puzzles, the sense of exploration, the soft cel-shaded visuals and – most of all – the subtle story. It’s out now, so you can experience it too.

It’s a relatively simple platform-puzzler in which you, a young boy, explore a deserted island. The beauty is in its subtle sense of narrative: I wasn’t really sure what it was all about until the last of its five chapters. Then, the context of the whole game dawned on me, and it was incredibly moving. I wasn’t expecting it at all.

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It’s about Rime: Zelda-like adventure gets release date

While the joys of the new Zelda on Switch are being experienced by all and/or sundry, we in PC land have to resort to scowling and then writing about how we can still learn lessons from Nintendo’s long-running adventures of Link the Landscaper.

But what’s this, sailing over the horizon? It’s Rime [official site], that adventure game about being a wee lad stranded on a gorgeous Mediterranean-style island. And it’s holding up a sign. “WILL ARRIVE,” it says, “MAY 26.”
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Zelda-ish adventure platformer Rime now coming to PC

The boy adventurer of sunny platformer Rime [official site] will be coming to PC this year, says a new trailer. The very blue skies and also-very-blue seas were first revealed at Gamescom in 2013, whereupon we exhaled a sigh of sad exhaustion at the big sign plastered over it saying “PlayStation exclusive”. But following some rights wrangling last year, developer Tequila Works will be bringing it to us as well. We know because they have pooped out a new trailer with the Steam logo on it. It’s down here.
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