Posts Tagged ‘Star Citizen’

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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Star Citizen opens up with weekly production schedules

Star Citizen [official site] developers Cloud Imperium Games have always spokenly about their big dreams for the space sandbo but been a bit hazier on the specifics of what’s coming when. That’s changing. Four years after Star Citizen’s initial crowdfunding campaign ended, CIG have started issuing huge weekly updates on development, not just with target release dates but the whole internal schedule too. If you’ve backed it and are wondering what they’re up to, well gosh oh golly you can now see in so very much detail. We may still need to wait for huge tell-alls for off-message commentary but gosh-o this is remarkable insight for such a big game. Read the rest of this entry »

Star Citizen Summons Sandworm, Squadron 42 Delay

Los Angeles was all Star Citizen [official site] a-go-go last weekend, hosting the spaceship game’s annual CitizenCon celebration. Cloud Imperium Games took to the stage to update fans on what they’ve been up to, and show off future work-in-progress versions. Bad news: this does include a delay for the singleplayer companion game Squadron 42, now pushed out of 2016 into… who knows? On the flipside, Cloud Imperium did show some pretty planets and a honking great sandworm rising to snap at hoverbikes and aircraft so, y’know, that’s certainly a bonus. Read the rest of this entry »

Roberts Acknowledges Some Of Star Citizen’s Woes In Tell-All Investigation

If you’re interested in crowdfunded space sandbox Star Citizen [official site], do set aside 45 minutes to settle down with a cup of tea and read Kotaku UK’s mega-feature on the game’s troubled development. Julian Benson has spent seven months talking with people who’ve been working on it, from displeased devs who wish to remain anonymous up to the big cheese himself, Chris Roberts. It’s a cracking look inside and a fine bit of work. Recommended!

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The Continuing Allure Of Things Which Don’t Matter

Last week at Gamescom, Star Citizen footage was released showing seamless planetary landings. It’s admittedly pretty slick, as the game finally begins to look like its pitch. In it, a spaceman walks from station to ship, pilots the ship down to planet’s surface, gets out, walks around, meets another man, takes a mission.

The response has been pretty unequivocal, from the cheering of the Star Citizen megafans in the audience to the press who wrote up the story. “Take that No Man’s Sky,” wrote Eurogamer. “Star Citizen 3.0’s planetary landing blows No Man’s Sky away,” wrote PC Gamer.

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Star Citizen Shows Off Alpha 3.0’s Seamless World

Fancy space games are certainly more common now than when Star Citizen [official site] was announced but Cloud Imperium’s space ’em up is still the flashiest. The devs are still working on its core elements and pulling them together into a concrete whole, but that’s starting to look pretty dang swish all right. During Gamescom last week they showed off an hour-long gameplay preview of alpha 3.0, with two players in a ship flying down from space, through a planet’s atmosphere, to land at a settlement, wander around, and pick up a contract from a proper voice-acted NPC. Have a look:

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Take To The Stars With Star Citizen’s Free Fly Week

Star Citizen [official site] is an ambitious game inciting a fair share of both awe and controversy. The space sim has smashed crowdfunding records, raising over $100 million, and those numbers continue to climb three years later although the game’s is still in alpha. Star Citizen promises a lot, including ultra-powerful, as of yet imaginary, spaceships that cost thousands of dollars. The game’s future is still uncertain but now you can see for yourself what it’s like at this very moment.

Developers Cloud Imperium Games have launched another “Free Fly” trial, letting everyone blast off and rocket around for free until July 22nd.

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