Posts Tagged ‘Street Fighter V’

Street Fighter V: Arcade Edition bringing new modes & moves free in January

Capcom today announced Street Fighter V [official site] will get new modes and V-Trigger moves in January with the launch of Street Fighter V: Arcade Edition and- wait wait wait. Capcom had promised that Street Fighter V would not receive a squillion incompatible standalone editions, as past games in the fighting game series have, and they meant it. Arcade Edition’s new bits will come in a free update for all SFV players, and the Fancy Name mostly means SFV is getting a new release for new players which includes instant unlocks of its first two seasons of extra characters. Everyone can still punch everyone. No one need buy anything new. Read the rest of this entry »

BBC Three showing live esports for next six weekends

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Well, East me Enders and Pano my Rama: live Esports is coming to to the BBC this month. BBC Three (which is now online only) will broadcast the new Gfinity Elite League Series One, which means four hours of Rocket League, CS:GO and Street Fighter V on iPlayer every weekend for the next six weeks.

There’s a proper schedule and everything: Fridays at 9pm is for Street Fighter, which in a massive programming screw up clashes with Gardener’s World. Saturday nights from 9-11 is CS:GO (no Casualty for me then), and Rocket League is happening Sunday afternoon from 5. It’s all coming live from the Gfinity Arena in West London, with eight organisations taking part.

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THE BEEF THAT I HAVE WITH STREET FIGHTER V

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Hello. Usually I write perky upbeat stories about plants and walks but today I have BEEF. It is BEEF with Capcom about a missed opportunity in Street Fighter V [official site]! SO much BEEF I could open a butcher shop or a steak restaurant. It is BEEF so important it warranted a trip to Photoshop to rectify the situation AND I had to remember how to use the color layer mode.

First: context. Read the rest of this entry »

Ice to meet you! Next Street Fighter V character is Kolin

The next pugilist joining the Street Fighter V [official site] roster is someone old, someone new, someone bearfriendly [nice -ed.] and someone blue. Capcom have announced that they’re elevating background character Kolin to playable status, sending her out to ice fools with her cryokinetic powers. She was first introduced in 1997’s Street Fighter III as the personal assistant to one of those Illuminati naughties but will throw her fur hat into the ring on February 28th. Here, check out her chilly moves in this trailer: Read the rest of this entry »

Street Fighter 5 invokes Raging Demon, punishes rage quitting

Street Fighter 5 [official site] is sending mixed signals with its first content update of ‘Season 2’, adding returning fighter Akuma with his iconic ‘Raging Demon’ combo while also adding new punishments for rage quitting. So is rage good or bad? Perhaps the distinction is that it’s fine if you hang around to pose moodily at the end. The update launches today, also rebalancing a bit and adding official support for Direct Input controllers. Oh, and a sleighload of Christmassy paid costumes. Read the rest of this entry »

Street Fighter 5 kicking off Season 2 with Akuma

Continuing plans to update Street Fighter 5 [official site] for yonks without releasing separate new Ultra Turbo Mega Editions, Capcom have announced ‘Season 2’ of big content updates will kick off this month with returning pugilist Akuma and a sleighload of festive fare. Punchfans will remember Akuma as a sort of Infowars Ryu. Five brand new fighters are due to follow across 2017, though they’re under wraps for now. But far more important than that is everyone’s wacky Christmas premium costumes. Read the rest of this entry »

Vomit comet: Street Fighter V aerial level pulled from tournaments

When Capcom discovered that a Street Fighter V [official site] level set atop a plane flying over Dubai was disorienting some players and even making them motion-sick, they pulled it from their competitive tournament lineup. Cowards. What rotten cowards they are. With all their know-how, they surely could’ve figured out a way to even the playing field by making all players equally ill. It’d certainly shake up the competitive scene if, every third fight, players fell to the floor clawing at their eyes and clutching at their guts, using tongues to manipulate their controllers while also vomiting over them. Read the rest of this entry »

Street Fighter V Removes Buggy New Anti-Crack Tech

Capcom have removed the mysterious “anti-crack solution” they added to Street Fighter V [official site] in this week’s update. We knew the September update would add Urien, the Illuminati VP returning from earlier games, and he’s quite welcome. What was more of a surprise is the anti-crack tech that left some unable to play, triggered anti-virus and Windows warnings, and was generally unpleasant. That’s no good. But hey, at least they did remove it fairly swiftly.

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Bif! Street Fighter V Adds Illuminati VP Urien This Month

We’re almost at the end of the content roadmap Capcom laid out for the first season of Street Fighter V [official site] updates. Since February they’ve added newbits including a story mode and five new characters, and a sixth is the last to come this season. This month’s new pugilist will be Urien, who I’m told bears the job title ‘Vice President of Illuminati’. The Illuminati must be far smaller than I’d thought if even the VP does hands-on field work – or maybe this is recreational? Anyway, check out his moves:

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Kick-o! Street Fighter V Adding Juri On Tuesday

This month’s Street Fighter V [official site] will launch on Tuesday, July 26th, Capcom have announced. The biggest addition is Juri joining the playable lineup, returning from Super Street Fighter IV. She’s already appeared in SFV through its Story Mode, released last month, but now everyone will get to kick faces as the Taekwondo expert (cheeky modders have enabled her earlier, mind). Here, this trailer shows some of her moves:

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Street Fighter V: Balrog Arrives In Story Mode On Friday

We already knew that Street Fighter V‘s ‘cinematic story mode’ would bring with it a few new characters, including the opportunity to play as them before they’re added to the wider game. Now we have a trailer that shows boxer Balrog in motion, alongside a very brief glimpse of characters Juri and Urien, who are also joining the game.

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Street Fighter V Story Mode Arrives End Of June

I will admit that my interest in this story mainly stemmed from the header image which I saw out of context and thought maybe there was a He-Man game about Skeletor having a clone army. BUT! it is infact the news that Street Fighter V [official site] is finally getting that promised story mode as a chunk of free DLC at the end of June for those who own the game:

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Street Fighter V Flies In Guile, Rage Quit Punishment

X-COM cosplayer Guile arrived in Street Fighter V [official site] last night with the promised April update for Capcom’s fighting game. He’s leaping, he’s kicking, he’s flinging wind, he’s yelling his support for Sonic Boom as if it’s not the worst Sonic game in years. Guile is accompanied by a new stage, the Air Force base where he and his buddies hang around sitting on crates with a boombox. And hey, because Capcom still haven’t added the real-money microtransaction store, Guile is free to play with until they do. Oh, and rage quit punishment is finally in.

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Street Fighter V Update To Add Guile & First DLC Arena

“Sonic BOOOOM!,” cries Guile to his reflection as he runs a comb meticulously through his gravity-defying, Brycreem-smothered flat top. Of all Street Fighter’s heroes, there are few as egocentric as US Major Guile. The hair? Check. The shades? Check. The sleeveless shirt and tie combo? Check. The next fighter heading to Street Fighter V [official site]? Check.

He’s bopping into SFV with the game’s April update, Capcom have confirmed, alongside the first attempt at the promised rage quit punishment system, and the game’s first DLC arena: Guile’s own Air Force Base stage.

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Street Fighter V Updates Bring Content, Freebies, Delays

Remember: Street Fighter V [official site] is playing for the long run, trying to become a solid eSport, aiming to still be around a few years from now. At launch, our review praised the punching, but lamented that so much content would arriving months later in free updates.

The first of those updates is almost here, and it’s very substantial, so much so Capcom have announced they’re splitting it in two. March 28th will bring Challenge Mode, rematches and improved lobbies, while new fighter Alex and the in-game shop will make their debut on the 30th. There are also a couple of free costumes as an apology for the shaky launch, and a delay on the in-game currency tied to real money. Follow me past the break and we’ll go over everything.

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RRAAAA! Street Fighter V Adding Rage Quit Punishment

When Street Fighter V [official site] came out a fortnight ago, it was a wee bit barebones. While some absent features are things we knew would come later, like the proper story mode, others were more surprising – like key rebinding, and punishment for rage quitting. Players being able to disconnect from matches they’re losing without ruining their ranking or win streak is… that’s a pretty big oversight, and no fun for their opponents. Capcom now say they have a solution coming, and punishments too.

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Street Fighter V Improving Controller Support

The face-punching core of Street Fighter V [official site] is pretty great, so our Wot I Think says. But wrapped around that is a bit less game than some expected, as a lot of features and modes are coming later. What’s there is also a bit wonky, thanks to server downtime and other technical issues. So Capcom have issued a status update which goes over the launch problems and into future plans. Expect better controller support and keyboard rebinding, for starters.

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Street Fighter V’s Launch Server Troubles Continue

Street Fighter V [official site] is out, it is pretty dang fun, though barebones right now, (or so our Wot I Think sez), and it… has picked up a few tricks from your old pal Alice. Like me playing Street Fighter, when the announcer declared the battle was on, the game promptly fell over. Pugilists faced online disconnections and downtime last night, and problems persist today. Capcom are working on it, and say they’re jolly sorry.

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Wot I Think: Street Fighter V

With any long-running series, there’s a delicate balance between retaining the things that people love and refreshing the decor. With Street Fighter V [official site], Capcom have come close to hitting a reset button marked ‘1991’ when it comes to fighting systems and yet this is the most forward-looking game in the series, with one eye fixed on the world of esports. It’s a streamlined entry in the mighty fightin’ series, for better and for worse, and we sent fisticuffs expert Andi Hamilton into the fray to see how it all works. He returned with these words of judgement.

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Street Fighter V Adding New Characters Monthly-Ish

Street Fighter V [official site] is launching on Tuesday and, it’s worth mentioning again, should be the only Street Fighter V Capcom ever release. No Arcade Edition. No Ultra Edition. No Turbo Tunbridge Wells Wrestlemax Edition. Just Street Fighter V, updated over time with the new characters, modes, and other things Capcom would usually package up into separate games. Some will be unlockables, with optional microtransactions to skip that. Got it? Grand?

Capcom have now detailed a little more of their initial scheduling plans, with a rough roadmap saying we should expect new face-punchers almost monthly.

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