Posts Tagged ‘Strike Suit Zero’

Suits Who: Born Ready Games On Strike Suit Zero

Former Edge staffer and protein bar-lover David Valjalo marks his first appearance in our corner of the internet by chatting to Born Ready Games’ leader designer Chris Redden about successfully Kickstartered mech/space combat game Strike Suit Zero. Discussed: the resurrection of a genre, the issues around meeting public promises, changes to the original plan, the rich UK developer Kickstarter backlash and if the wild success of Star Citizen suggests a space combat revival.

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Heroic: Strike Suit Zero’s Kickstarter Success

Space-bot shooter Strike Suit Zero will be ready for release on January 24th after a stirring Kickstarter campaign ended with $174,804 in the kitty. I’ve never understood why people keep their money in cats, although I’d gladly secure my lifesavings in the tiny keg around a St Bernard’s neck. They’d fit too, seeing as I currently keep the entire sum in my trouser pocket, and a dog wouldn’t scarper with the stash as soon as my back was turned. The funding has also ensured the completion of the XedMod, “a lightweight and unified version of Xed, the development toolset used to create the game”, which will be shared with the community. An old but spacey trailer follows.

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Robots In De Skies: Strike Suit Zero

PEW PEW PEW PEW PEW PEWPEWPEW!

It seems I’m going to have to live until 2299 to get to be a Transformer. Right now I’m limited to shouting “KEE KOO KAA KER CHAAA!” and waving my arms around, and while it looks bloody amazing, it’s not quite the same. That’s when Strike Suit Zero says we’ll have colonised space, but also gone and made the silly mistake of having a war. And now it’s up to me, apparently, to save Earth. Again?!

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It’s A Bird, It’s A Plane, It’s A Mech: Strike Suit Zero

In recent years, space shooters and mechs – once majestic and dominant creatures, loping across the PC landscape with tear-jerking grace – have become all but extinct. They live on the fringes now, only daring to sip from the old watering hole when military FPSes and MMOs are safely out of sight. But now, along comes Strike Suit Zero. It combines all of your favorite things about space (an infinite void that can suck the lungs out of your very chest, pretty stars!) and all of the best bits of mechs (everything) to form a transforming metal titan that seems to be coming along quite nicely.

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Sizing Up: Strike Suit Zero Preview

Suits, striking!
RPS chum Paul Dean has been suited up for a look at Strike Suit Zero. What follows is his report. The game is set to be released on PC next summer.

I’ve never been very into the giant mecha thing and my enjoyment of the genre is mostly limited to the deconstructivist, apocalyptic, existential angsting (no, really) that is Neon Genesis Evangelion. However, if you want your giant robots with less clinical depression, Judeo-Christian symbology or Freudian themes, then doublesix’s Strike Suit Zero might be more to your taste. Actually, you can probably still keep the big Freudian weapons.
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Might Suit Meer-o: Strike Suit Zero


You see what I was going for in that headline, right? Alec likes Transformers, and space stuff? And shooting? Right? Okay, well, anyway, the chaps at DoubleSix games send word that their next game is Strike Suit Zero. It’s a space shooter in which you fly some kind of transforming space battle thingum, which is called a Strike Suit. DoubleSix claim this means “ludicrous firepower and awesome abilities.” Their hyperbole is backed up with a secondary steel fist of space-features: “Strike Suit Zero features a dazzling art style, high-speed zero gravity vehicular combat, branching-mission structure, ship designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion) and music from award-winning sound designer Paul Ruskay (Homeworld).”

THEREFORE: SPACE-BIFF! The game is set to arrive in the “first quarter” of 2012. Cinematic teaser trailer below. (Cinematic, in this instance, being a synonym for “pointless”. Shame.)
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