Hello there. The characters in the new Syndicate co-op trailer seem to be having a competition to see who can have the worst made-up soldier-person name on the team! Ooh, they’re all contenders, but sadly none have as terrible a name as the single player protagonist, Miles Kilo (pictured with his tool). Still, it’s not worth being too snide around these agents of corporate malevolence, because any one of them can break a man’s neck as if it were made from cheese-string, as this video (below) quite relevantly demonstrates. Ooh, that’s nasty. I bet Syndicate agents have a poor sense of humour, too. Look at them frown!
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Posts Tagged ‘Syndicate’
Last time out, Syndicate was showing off its guns and I don’t remember seeing a single flamethrower, which made me grumble in a manner befitting a madman denied the ability to burn the flesh off his enemies. The latest piece of video advertainment is all about the power of technology, which allows agents to persuade their opponents to commit suicide and attack their allies, among other ethically questionable activities. It’s certainly far more interesting than the guns. The removal of chips from peoples’ skulls to gain experience is described as a “critical mission objective”, which is something the same mad part of me that wants a flamethrower approves of heartily. Watch between the tiny gaps in your cybernetically augmented HUD below.
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This has to be one of the weirdest asset releases we’ve seen lately: a batch of screenshots in which the protagonist of Syndicate is having a good look at the gun that he’s carrying. That’s what it’s about: admiring the shooting cylinder. Conveniently it features most of the guns you’ll be toting in the game. So big. So gunny! Mmm. Full gallery below!
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There has already been a short trailer showing the chip-fipping, face-slamming action of the Syndicate reboot, this being the boot that may stamp on the face of your gaming past forever. This longer video shows an actual play session on the same map, jumping between agents’ viewpoints to confuse me but otherwise giving a fairly good idea of how things will play out. There will be lots of violence, death and use of cover. Strategy? Well, you’ll have to wait for team-mates before opening certain doors and really tough men will absorb thousands of bullets so you’ll need to heal one another during those fights. Oh, just look at it.
A reasonable number of folk around these parts are, I think it’s safe to sweepingly generalise, a little nonplussed that Starbreeze’s Syndicate remake is going down the mostly linear manshooter path. All along, though, we’ve been told the game’s four-player co-op mode would entail a more direct nod to the strategicish Bullfrog original. Is that, could that be, true? Time to find out.
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RPS Feature Eliminate the hooligans
This is one for the young people, perhaps – as part of another trailer for the upcoming Syndicate enshooterising, we get a potted history of Bullfrog’s original game. “A cyberpunk wonderland,” apparently. Then it segues into a pic’n’mix of previous and new Syndishoot footage, and I guess we’re supposed to think “gosh, the reticule-based adventures of MILES KILO sure are highly thematically similar to an isometric tactical game.” Still, it’s nice to see the original Syndicate (“quite a unique experience”, claims robo-lady in the video) given a proper nod – never thought we’d see that as part of a bombastic, noisy trailer like this.
I’ll tell you: according to Gamasutra, it’s coming out in February of 2012. The 21st in the North America and the 24th in Europlace. That’s relatively soon! Yes it is. Also, there’s now a website for the game over here. It’s not much of a website, but it does say this: “AT THE FRONT LINE OF THIS WAR ARE THE AGENTS, THE SYNDICATE’S BIO-ENGINEERED AND CHIP-AUGMENTED ENFORCERS. THEY CAN BREACH ANYTHING IN THE WIRED DATAVERSE INCLUDING THEIR ENEMIES, THEIR WEAPONS AND THE ENVIRONMENT THAT SURROUNDS THEM, MAKING THEM THE MOST EFFICIENT AND DEADLY TECHNOLOGICAL WEAPONS IN THE WORLD. TAKE ON THE ROLE OF MILES KILO, EUROCORP’S LATEST PROTOTYPE AGENT, AND EMBARK ON A BRUTAL ACTION ADVENTURE OF CORRUPTION AND REVENGE.”
Miles Kilo. That’s his name. That’s your name. You are him.
RPS Feature Alec fires up the angrytank
After the rumours spilled out, EA and Starbreeze’s well known secret is finally official. Syndicate (the official site isn’t yet working, but should be there) has been announced, and yes, it’s an FPS. And yes, it offers four-player co-op. And it’s only called “Syndicate” so far. Surprisingly, it’s due out early next year. They’re describing it as a “revival”. Because when you think Syndicate, you think “a unique and brutal sci-fi first-person shooter experience”. Right?
Syndicate will reportedly be a 4-player co-op FPS, developed by Starbreeze. This thread on NeoGAF has some images and info which are apparently leaked from the Swedish edition of Game Reactor which is out next week. This what we know: “Chip Enhanced Gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision – A neural DART6 chip implant that allows you to interface directly with the Dataverse,” “4-Player Online Co-op: Assemble your Syndicate for global domination. A 4-player, online co-op experience like no other, with chip enhanced gameplay and 9 missions re-imagined from the original Syndicate,” “Visceral FPS Experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed,” “Sci-Fi Fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.”
Men will get shot from a first-person perspective. Yep.
Speaking of games that are back from the dead in FPS form, here’s the latest on Syndicate. It would seem improbably in the extreme that Starbreeze, the guys behind the Riddick games and The Darkness, would do anything other than a shooter, but this “Inside Starbreeze” piece at 1up seems to confirm it. This quote attributed to “a source” seems to say that the game – which is Codenamed “Project Redlime” until EA choose to reveal it – sits firmly within Starbreeze’s shooter evolution heritage. There’s more from Starbreeze’s Johan Kristiansson following it.
“RedLime was meant to be the step up from Darkness, where we sort of took all the mistakes we did with Darkness and do them right.”
That could only mean one thing.
The alleged Syndicate alleged reboot allegedly being allegedly made by Riddick developers Starbreeze remains only alleged, but more and more alleged signs point to its alleged development. Latest of these is a chuck of script which has found its way to Siliconera. If this is real, Eurocorp returns – but the plot will concern a resistance movement against it, perhaps a la the original game’s expansion, American Revolt.
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RPS chum Stephen Totilo met up with Fred Wester from Paradox recently, and they had a little chat. Reader B points out that this little chat contained a brief mention of Syndicate, which is currently being remade by Starbreeze. Here it is:
And down the line? Well, this is how Wester’s mind works: He loved the ruthless isometric tactical classic Syndicate back in the day. He also works in Sweden and is therefore privy to the fact that a neighboring studio is making a new Syndicate for EA and that the game is “more of a like a GTA wannabe than it’s like the original game.” Therefore, he wants Paradox to make its own riff on Syndicate. They don’t have a game design in mind yet, but that’s the dream.
I’m smiling. Are you smiling?
CVG have an interesting story from EA’s games chief, Frank Gibeau, discussing their history of games and the potential for reviving old IPs. It’s interesting because it’s Gibeau who points out that some of those classic games we all remember loving, well, he says, they might not actually be that good. Dare you admit the same?
Here at Rock, Paper, Shotgun we take the business of PC gaming entirely seriously. There is no smiling, or making rude noises at the back of class, there is only important gaming fact. So when it came to compiling an exhaustive list of the greatest, most important PC games of all time, we realised that the only way we could articulate the importance of the various titles was to present them as a five-part series of important lectures, explaining their importance. Over the next four articles and related appendices, you will discover why the various Great Games are great, and what their meaning is to you as a PC gamer. Follow this list, and play these games, and you will find yourself with very little spare time. But also, you will understand what it truly means to be a PC gamer.
Brilliantly, Intel have elected to sponsor this feature as part of their AppUp developer program. So thanks to them! And any developers reading should definitely make some All Time Best Games Ever alongside your apps, because that would just work out for everyone. Now then, let’s make a list. The first lecturer to the podium is Dr Rossignol…
So here’s a thing. It could be poetic justice, but it’s too early to tell. What I mean is this: I think XCOM looks great, but it’s the kind of thing that doesn’t tickle the love-strings of X-Com purists. “Nevermind,” I said, so cheerily, and having no critical or emotional attachment to the original series. “It’ll still be an entertaining take on the shooter.” Of course, if someone was to come along and give a similar treatment to my beloved Syndicate, things might be a little different. A switch would flick in my head, my worries about hypocrisy would disappear in a puff of indignation, and red mist would do hideous battle with my cool, logical implacability.
EA have just registered three trademarks for Syndicate. We already have rumours that Starbreeze are developing a Syndicate game. What are the chances it will remain a beautiful isometric dystopia? Oh, gaming future, please be kind.
Well, not an official confirmation, but Superannuation has noted that trademarks on Syndicate have been filed by Electronic Arts and Starbreeze. It’s been rumoured forever, of course, but now seems to be solidifying into something distinctly more trenchcoat shaped. What will it be like? Well, with their previous history with Riddick and The Darkness you have to assume it’s going to end up being something a little closer to the ground than the distant isometric game of yore. Thanks to Phill for the head’s up.