Posts Tagged ‘System Shock 2’

The RPG Scrollbars: Quests Done Quick

I must confess, since finishing Siege of Dragonspear the other week, I’ve not actually fired up any RPGs. It’s not for want of them to play. I’m particularly looking forward to finally trying Final Fantasy IX, which I missed back in the day, and Beamdog’s recently announced interquel, Planescape Torment: The Nameless One And A Half. (It’s very similar to the original, only now whenever someone asks “What can change the nature of a man?” a furious little goblin pops onto the screen to yell “#notallmen!”)

The problem has simply been timing – not having a nice satisfying chunk of time to really settle down for an epic experience. So instead, I thought I’d take a look at a few speed-runs, and see how fifty hours suddenly becomes a minute and a half… provided you don’t include the hundreds of hours to get to that point. Here’s a few of them I dug up to make your completion times look like crap, from RPGs old and new.

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Warren Spector Working On System Shock 3

In the kind of Getting The Band Back Together news that makes me hyperventilate ever so slightly, the news just broke that Warren Spector has joined Otherside Games, the studio working on System Shock 3 and Ultima Underworld spiritual successor Underworld Ascendant.

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Have You Played… ‘No Spider’ Mods?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you’re playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this:

1) Did you even try using your imaginations, you flipping amateurs?
2) WHY WOULD YOU DO THIS?

For arachnophobes, mods exist to remove spiders from many games. I’m a big ‘fraidy baby but mostly keep my cool about megaspiders, enough to not use mods myself. I suppose I’m fishing for stories about how you, reader dear, are a bigger ‘fraidy baby.

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System Shock 3 Formally Announced Oh Gosh It Is Real

System Shock 3 [official site] is now properly, formally announced with a press release and everything, and, well, I was two-thirds right. First, the basics: the third part of Looking Glass Studios’ hallowed sci-fi FPS-RPG series, whose rights were only recently untangled by Night Dive Studios, is being made by OtherSide Entertainment. That’s the Underworld Ascendant lot, who were founded by Looking Glass co-founder Paul Neurath and include a few other LGS folks. And… that’s mostly all we know. Oh! And Terri Brosius is returning to voice AI antagonist SHODAN, as you can hear in this clip.

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System Shock 3 Teased By Looking Glass Veterans

Oh! Well then. I guess System Shock 3 is actually happening. Cool, cool. Seems it’ll be coming from a team including folks who worked on the original too: Looking Glass co-founder Paul Neurath’s new mob OtherSide Entertainment. You know, them lot currently working on Ultima Underworld sequel Underworld Ascendant. Yep, no biggie. STAY CALM, ALICE. MAINTAIN STEELY EXTERIOR.

Otherside have a teaser page saying “SYSTEM SHOCK 3″ all casual like, which seems to have been uncovered earlier than planned given that the timer they did actually announce is still counting down another five days. So yeah, sure, System Shock 3.

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System Shock Remake In Development, Night Dive Acquire Full Rights To Franchise

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have “acquired the full rights to the franchise” and have been working with the game’s original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

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Have You Played… System Shock 2?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

“Hello, may I be of service?” chirps a Protocol Droid and I bolt, finding a safe spot in a nest of crates and clutching my wrench tight. “Aww I’ve driven a client away,” I hear echoing after me, “I’ll likely be downgraded.”

I am a big enough babby that I’ve never finished System Shock 2 properly, only in its tension-defusing co-op. Even then, Looking Glass and Irrational’s FPS-RPG left me chilled by something as cheery as the greeting of an exploding robot.

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