Posts Tagged ‘System Shock 2’

Remaster Citadel: System Shock Reboot Is Funded

This one was never in doubt, but it’s nonetheless a relief to see that, yes, the world still cares about System Shock and, yes, Kickstarter can still drum up a ton of cash for videogames. Just so long as those videogames are related to videogames we loved when we were kids, I guess. With $970,000 of its requested $900,000 in the bag and 16 days left on the Kickclock, we can expect Nightdive’s System Shock Reboot to handily pass the $1m mark.

Sadly most of the stretch goals are pretty dull unless you’re a Macker, a Linuteer or prefer non-English dialogue, but if it makes it all the way to $1.3m they intend to add new locations and dialogue. Heresy! Delightfully intriguing heresy!
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The RPG Scrollbars: The Rise And Fall Of Audio Logs

“Day 4. I’ve looked everywhere, but I can’t find anything to eat or a clue to get me off the ship. Just… more audiologs! They’re everywhere! For some reason I keep listening to every minute of every one thinking there’ll be some useful information but… they’re just filler! Filler that’s driving me to madness!”South Park: The Stick Of Truth

It’s hard to argue. They’re kinda dumb. But I’m still fond of this stupid little trope.

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System Shock Reboot: 9 Minutes Of Looking At Hackers

Night Dive’s remake/reimaging/reboot/rejiggering of the frighteningly important proto-immersive sim System Shock is due for Kickstarter later today, and word is it may include a playable demo. Ahead of that, here’s nine minutes of footage from the start of the game that are so impressive that I might have to end my moratorium on the use of the word ‘stonking.’
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The RPG Scrollbars: Quests Done Quick

I must confess, since finishing Siege of Dragonspear the other week, I’ve not actually fired up any RPGs. It’s not for want of them to play. I’m particularly looking forward to finally trying Final Fantasy IX, which I missed back in the day, and Beamdog’s recently announced interquel, Planescape Torment: The Nameless One And A Half. (It’s very similar to the original, only now whenever someone asks “What can change the nature of a man?” a furious little goblin pops onto the screen to yell “#notallmen!”)

The problem has simply been timing – not having a nice satisfying chunk of time to really settle down for an epic experience. So instead, I thought I’d take a look at a few speed-runs, and see how fifty hours suddenly becomes a minute and a half… provided you don’t include the hundreds of hours to get to that point. Here’s a few of them I dug up to make your completion times look like crap, from RPGs old and new.

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Warren Spector Working On System Shock 3

In the kind of Getting The Band Back Together news that makes me hyperventilate ever so slightly, the news just broke that Warren Spector has joined Otherside Games, the studio working on System Shock 3 and Ultima Underworld spiritual successor Underworld Ascendant.

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Have You Played… ‘No Spider’ Mods?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you’re playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this:

1) Did you even try using your imaginations, you flipping amateurs?
2) WHY WOULD YOU DO THIS?

For arachnophobes, mods exist to remove spiders from many games. I’m a big ‘fraidy baby but mostly keep my cool about megaspiders, enough to not use mods myself. I suppose I’m fishing for stories about how you, reader dear, are a bigger ‘fraidy baby.

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System Shock 3 Formally Announced Oh Gosh It Is Real

System Shock 3 [official site] is now properly, formally announced with a press release and everything, and, well, I was two-thirds right. First, the basics: the third part of Looking Glass Studios’ hallowed sci-fi FPS-RPG series, whose rights were only recently untangled by Night Dive Studios, is being made by OtherSide Entertainment. That’s the Underworld Ascendant lot, who were founded by Looking Glass co-founder Paul Neurath and include a few other LGS folks. And… that’s mostly all we know. Oh! And Terri Brosius is returning to voice AI antagonist SHODAN, as you can hear in this clip.

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System Shock 3 Teased By Looking Glass Veterans

Oh! Well then. I guess System Shock 3 is actually happening. Cool, cool. Seems it’ll be coming from a team including folks who worked on the original too: Looking Glass co-founder Paul Neurath’s new mob OtherSide Entertainment. You know, them lot currently working on Ultima Underworld sequel Underworld Ascendant. Yep, no biggie. STAY CALM, ALICE. MAINTAIN STEELY EXTERIOR.

Otherside have a teaser page saying “SYSTEM SHOCK 3” all casual like, which seems to have been uncovered earlier than planned given that the timer they did actually announce is still counting down another five days. So yeah, sure, System Shock 3.

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System Shock Remake In Development, Night Dive Acquire Full Rights To Franchise

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have “acquired the full rights to the franchise” and have been working with the game’s original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

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Have You Played… System Shock 2?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

“Hello, may I be of service?” chirps a Protocol Droid and I bolt, finding a safe spot in a nest of crates and clutching my wrench tight. “Aww I’ve driven a client away,” I hear echoing after me, “I’ll likely be downgraded.”

I am a big enough babby that I’ve never finished System Shock 2 properly, only in its tension-defusing co-op. Even then, Looking Glass and Irrational’s FPS-RPG left me chilled by something as cheery as the greeting of an exploding robot.

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System Shock Is Now Available On GOG

The original System Shock is now available on GOG. It’s no exaggeration to say that Looking Glass’ first-person sci-fi horror hybrid is one of the most influential games ever released and the new enhanced edition should lead to a re-evaluation of its precise place in the history and development of the immersive sim. Night Dive Studios are responsible for the re-release:

“With System Shock: Enhanced Edition, we’re implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode,” says Stephen Kick, CEO of Night Dive Studios. “The classic game has never been more accessible to a modern audience.”

Video and details below.

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The 25 Best Horror Games On PC

Below you will find the 25 best horror games ever released on PC. To ensure the list was as accurate as possible, the compiler was locked in a dark cellar with a copy of every game in existence and a computer capable of running them all. Two weeks later, the following article was found written on the walls in blood (the postscript was recorded on an audiolog). The writer was nowhere to be seen.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Looking Glass / Irrational Does System Shock 2 Live

Even a few years ago, the idea of getting to watch assorted Looking Glass and Irrational alumni play and talk through revered sci-fi immersive sim System Shock 2 sounded like an absurd fantasy. Twitch and Twitter, whatever else they might be throwing at the world, have broken down so many barriers. For instance: two of hours of System Shock 2, with live commentary provided by the likes of BioShock’s Ken Levine, Gone Home’s Steve Gaynor and Ultima Underworld’s Paul Neurath (not to mention all the other landmark games those guys worked on).
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Bioshock Through The Looking Glass

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again, as well as crossover in areas like structure, goal-chaining, and narrative delivery. FPS games, in other words, have for a long time been constructed on resilient and proven principles. And many of them come from Looking Glass Studios.

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Remember Citadel: Dev Livestreams And A Fan Remake

Around me is a burgeoning empire of steel.

Happy birthday, SHODAN! The puckish AI with delusions of godhood turned 20 on Monday (as did System Shock, I guess), and would be flattered by what some are doing to celebrate and glorify her. Firstly, a group of System Shock’s creators got together to stream the Looking Glass classic and gas about the dear old gal and their game. If watching isn’t enough, (another) project aiming to remake System Shock has appeared, and it’s looking pretty good so far.

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Time Loops And Tears In SS2 Mod System Shock Infinite

Hallo, Marie!

Which would win in a fight: System Shock 2 or BioShock Infinite? Oh these petty arguments and spewings of bile come round every so often thanks to the weird compulsion to rank and rate everything in the gameosphere. Let’s be lovers, not fighters. What would happen if System Shock 2 and Binfinite loved each other very much and wanted to share that love with the world? That’s a better question. And it has an answer: System Shock Infinite.

The SS2 mod continues the game’s story in a very Binfinite-y way, dabbling in time loops and reality tears, and even joins you with Marie Delacroix as a companion of sorts.

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Sudo Shock: System Shock 2 Now On Linux

How could we forget?

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn’t a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the digital distribution platform of our choosing. With that resolved, it seemed that the story of System Shock 2 was over. But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

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On Difficulty: A Few Hours With System Shock 2

It's not a very happy game, really.

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I’ve never played System Shock 2. It’s not my fault – I was busy. But with my first gap in my schedule since August 1999, I’ve been having a go at the freshly re-released version on Steam. It’s… it’s not easy, is it?

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Many Questions: System Shock 2 Comes To GOG

Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to Stephen Kick of Night Dive, who secured the rights and worked on the release, and Guillaume Rambourg at GOG.com. How did all of this come about and what is System Shock 2’s place in gaming, past, present and future?

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