Posts Tagged ‘Techland’

Wot I Think – Torment: Tides Of Numenera (for Planescape veterans)

You know Planescape: Torment well, and chose to hear whether Torment: Tides of Numenera will betray your trust or not rather than to have its nature defined first.

Please note that certain key elements of the game are skipped over here, which is because they are covered in more detail in the Torment newcomers review here. I did not wish to repeat myself unduly in an already long article. If you are a Planescape veteran, I do encourage reading both pieces. After all, you rather like reading, don’t you?

We expect certain things of a game with ‘Torment’ in the title – expectations that have mounted rather than faded over the years. Read the rest of this entry »

Wot I Think – Torment: Tides of Numenera (for series newcomers)

You do not know the past of Torment, and so chose to hear everything.

No, you don’t need to have played 1999 weird fantasy roleplaying game Planescape: Torment to enjoy this spiritual sequel. There are references and commonalities, but they’re not in any way necessary to understand or appreciate it. What is required is a reasonable degree of patience, and an enjoyment of reading and of big ideas.
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Torment: Tides of Numenera trailer highlights the Nano class

Torment: Tides of Numenera [official site] was the highest-funded video game at the time of its Kickstarter, and although its missed its release date more than once, things are looking on track for an early 2017 release as it progresses through early access. A recent trailer for Torment focuses on the Nano Class, which utilizes ancient technology to achieve feats that appear like magic. Read the rest of this entry »

No, Ryelly: Dead Island Devs Announce Pure Farming

Hope you've been saving your plasma gun ammo for this boss battle!

Techland, the Polish studio behind high-action first-person shooters including Dead Island, Call of Juarez, and Dying Light, have announced they’re making a farming simulator. Pure Farming 17: The Simulator [official site] will be a serious farm ’em up, no zombies or nothing as far as I know. Though I do believe that techno-organic monster teased in the announcement trailer, as shown ↑ up top, may be the final boss.

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Dying Light Gets Rocket League’s Buggy And A Ball

Usually we post about Rocket League [official site] because it’s taking yet another iconic car from pop culture and turning it into DLC, but not this time. This time it’s the other way around: it’s the Rocket League buggy that has come to Dying Light [official site] as a free DLC. So if you ever get tired of running over zombies you can play some car football.

Jump the break for a video, and details on how to get the update.

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Wot I Think: Dying Light – The Following

The Following is an enormous expansion, adding a huge new map and all manner of vehicular carnage to Techland’s open world zombie-smasher Dying Light [official site]. But does a game about urban exploration and claustrophobic limb-lopping really need to stretch its legs in the great outdoors? And how does a buggy fit into a world of parkour and pummelling? Is carkour even possible?

Here’s wot I think.

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