Posts Tagged ‘Techland’

Dying Light: The Following’s Vehicular Zombicide

Roadkill.

An expansion named The Following is coming to Dying Light [official site], but developers Techland are being big teasy-teases. You’ll get to mow down zombies in a dinky little dune buggy across a big new map, and that’s about all they’ve said. Though, really, what more would you want them to say? Next week during the big Gamescom show they’ll reveal more, but I imagine it’ll boring details like a guff story you won’t care about. Maybe this terse explanation is the best it’ll sound until you get to play yourself. New map, vehicles, vehicular homicide – dandy.

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Wee Break: Techland’s Action-RPG Hellraid On Hold

A Dead Island mod adding magic spells and whopping great swords was the initial spark for Hellraid [official site]. Developers Techland announced in 2012 that they were working on a first-person action-RPG with wizards and skellingtons and zapsticks, then codenamed Project Hell. As the years went by, the game slipped and slipped again. It was originally due in 2013, then slated to launch on Steam Early Access in autumn 2014, then… now Techland say it won’t launch this year, as it’s outright “on hold”.

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Loudspeaker: Dying Light’s Bozak Horde Out May 26th

The first DLC expansion for Dying Light [official site] has now been announced, detailed and dated. It’s called The Bozak Horde and, judging from the teaser trailer below it has a touch of Saw about it, as you’re challenged to complete some sicko’s elaborate game to stay alive. We’re going layers deep into gameception with this one. Succeed and you’ll win a super-stealthy composite bow with magic lightning and explosive arrows.

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Zombify Your Life: Dying Light Mod Tools Released

Mod me good.

Wonderful things, mods. Without them, we’d have far fewer readme files in the world. Today Dying Light [official site] joined in on the mod fun with the release of its official mod tools, which let folks create levels, script quests, and whatnot. You too could make a map of your office and populate it with lookalikes of your office who tell you how cool and ruggedly good-looking you are. But please do remember to write a readme explaining that.

Or, for non-modders, good news: I see a load of new Dying Light things to play coming your way.

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Mod-Me-Defs: Dying Light Mod Tools Coming

Johnny Protagonist engages in the exciting new sport of Xtreme Modding.

Techland, makers of Dying Light [official site], have announced they plan to release official mod tools for the free-running zombie ’em up. Developers actively encouraging mods rather than simply tolerating them is grand in this day and age, when official support in blockbusters is rarer than it once was, and especially after the kerfuffle surrounding Dying Light mods over the past fortnight (I’ll explain in a bit). They haven’t said yet quite what the tools will support or when they’ll arrive, only that they’ll be “extensive”. Good-o!

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Mod-Me-Do: Dying Light Mod Block & Takedowns Tackled

The zombie represents something and the hand is a mod or look I don't know whatever.

The Dying Light [official site] mod unpleasantness of the past week has been cleared up, and was indeed double whammy of overzealous protection. Developers Techland are doing something about the cheat protection that also blocked legitimate mods, while the Entertainment Software Assocation have nonapologised for copyright takedown notices issue in its name against sites hosting mod downloads. Huzzah! They don’t hate mods, they simply didn’t think things through.

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Mod-Me-Don’t: Dying Light Mod Blocks And Takedowns

So, the pipe represents mods, yeah, which makes the zombie...

Ooh, mods! Lovely, lovely mods. But while mods can add all sorts of lovely new things to games, a game letting folks fiddle its files might also make it vulnerable to cheaty cheats. The difference between a rad dinocop skin and a spiked model is artistic intent. Dying Light [official site] is being a bit overzealous in its attempts to block the bad, though.

The latest update’s changelog includes “blocked cheating by changing game’s data files”, which also blocks things like editing weapons. Some modders have even had mods they uploaded to public file hosts removed through copyright protection laws.

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Wot I Think: Dying Light

Dying Light [official site] is the new zombie game from the creators of the original Dead Island. Adding parkour to the first-person melee combat and crafting of the original, it has the appearance of a game suffering something of an identity crisis, packed with repurposed elements but lacking a clear direction. Review copies arrived late, causing eyebrows to raise in suspicion, and after several days and nights with the game, I’ve emerged with extensive thoughts.

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We Are All The Zombie: Dying Light Pre-Order DLC For All

This guy? Er, how about YOU be the zombie?

Sounded nice, Dying Light‘s ‘Be the Zombie’ mode where you get to invade other players’ co-op games as a super-zombie, didn’t it? Sounded awful, how it’d initially be available as pre-order bonus DLC, didn’t it? In a rare display of stopping-being-silly, that pre-order guff is now off. The mode will be given to everyone for free, developers Techland have announced alongside word of a messy release that’ll see boxed copies delayed by a month in some places.

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Have You Played… Call Of Juarez Gunslinger?

Bang bang.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

As an accomplished and habitual liar, I take pride in my art and follow a simple rule: if you’re going to lie to someone, at least make it entertaining for them. So, dear video games, I’m not impressed when you set up an unreliable narrator to reveal gasp I’m dead or gasp I’m the killer or gasp something something metaphysics. Call of Juarez Gunslinger‘s turns me into a gunfighter blowing away a dozen outlaws in the blink of an eye with my twin revolvers. Ayup, that’ll do nicely.

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Where Do Zombies Come From? Dying Light Explains

Give grandma a hug.

“Where do zombies come from?” my little niece asked the other day. As The Cool Aunt, I thought I could handle this. “Well, small child,” I said, “when two zombies love each other very much, and want to… ah.” Sweat poured down my brow. I started over, “The thing about flesh is… no, no. Okay, so, you may have noticed that people…” If only Dying Light‘s cinematic intro had arrived in trailer form a little sooner, I might be welcome at this year’s family Christmas dinner.

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How Very Soulsian: Dying Light’s Multiplayer Invasions

'I better hide so they don't see how ruddy goofy I look.'

Pretty good game, that there Dark Souls, isn’t it? Pret-ty good games. And influential too. The most obvious trace we’re starting to see in other games is invasions, when some bully from That Internet comes swaggering into your game to ping your knicker elastic, tear pages out your copybook, and stuff you into a locker. We saw it in Watch_Dogs, and now it’s in Dying Light too, Dead Island creators Techland’s new zombie ’em up.

Sort of. In a pretty gross way, ‘Be the Zombie’ mode is split off into a DLC pack that publishers Warner Bros. are waving around as a pre-order bonus. Without it, you can be invaded but not invade.

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Harryhausen’s Hexen: Hellraid

If your skeletons remind me of Harryhausen, we’re halfway to a happy place. Hellraid has seen some ch-ch-ch-changes over the last few months, as detailed in our interview with producer Marcin Kruczkiewicz. Whatever else might have been rejigged, I’m convinced that the handsomeness of the skellingtons has increased tenfold. The whole world looks attractive in fact, despite being full of claw-like trees, creaking windmills and ruined hovels. To be fair, windmills are usually attractive, although perhaps moreso when they’re on the cover of Ico than when they’re harassing Don Quixote or providing renewable energy from a location just outside your front door. The twenty minute video below shows combat, levelling and wandering, with developer commentary.

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Full Motion Video: Dying Light

Dying Light is a 1-4 player cooperative first-person game set in an urban location that is full of zombies. Under development at Techland and originally conceived as a sequel to Dead Island, it contains all the expected gore and giblets, but also goes in for some of that parkour that the kids use to commute to their office jobs these days. Graham went hands-on at Gamescom and found the controls fussy, which I take to mean that he jumped off a building and landed in a zombie’s gob by mistake. I’m glad to have a sprinkling of doubt because a Mirror’s Edge/Left 4 Dead mash-up is mighty tempting and the brand new video below is brill. Graham keeps expectations in check, like a glum father explaining the queue sizes and fatality rates before a trip to the funfair.

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The ‘Z’ Word Is Zipline: Dying Light

Dying Light is an impatient game, which might explain all of the running around and jumping and firing of grappling hooks. My personal response to a zombie uprising would most likely involve barricading myself into a Waitrose store and attempting to live on toasted almonds, feta dirigibles and the Duchy’s pink fizz. The characters in Techland’s latest have a very different reaction to the end times – they run around, leaping off buildings, severing rotten limbs as they go. They’re indulging in ‘Creative Brutality’, the new trailer below reckons, and I have to admit it looks like they’re making the best of a bad situation.

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Smashing Skellingtons: 20 Minutes Of Hellraid

Fans of Lighthouse Customer will know there are currently a lot of fantasy combat games currently fighting for your attention in Steam Early Access. Son of Nor has telekinesis; Lichdom: Battlemage has thousands of numbers and stats; In Verbis Virtus has voice-activated spell commands. Hellraid, by Dead Island developers Techland, is going another route: what if we just made some swords and axes and then, you know, made them look really good?

Well, that sounds nice. There’s twenty minutes of new, developer-commentated video below.

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E3 Trail-o-rama 2014: Hey, It’s Dying Light!

You be nice to your grandma, now.

With E3 just around the corner, you know the score: it’s time to get hyped! Do a Dew, chug some Doritos, mainline that Monster, shotgun that Red Bull, ransack that Rustlers, and get ready for a non-stop 24/7 gameblast announcefest trailer-o-rama! Not quite yet, though. Calm down. Chill out. Hey, cough up that cigarette you’d inhaled whole, you. E3 doesn’t officially begin until Tuesday, so let’s take it nice and easy and warm up with the E3 trailer for Dying Light.

A cynic might call Techland’s latest “Dead Island with jumping” but this trailer shows it’s Dead Island with jumping and a grappling hook, which is a very important distinction to draw.

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Delay Of The Dead: Dying Light Taking Dirt Nap Until 2015

Whoops, I appear to have slipped into the year 2015. Clumsy me

Zombies, traditionally speaking, are slow. Not Dying Light‘s zombies, though. Once light dies and night falls, the shambling undead become spry as acrobats equipped with the most cutting-edge of Moon Shoes (Moon Shoes!). Except when they don’t. I guess Techland is developing Dying Light in a place where it’s perpetually daytime, because the parkour-infused zombo-clobberer’s been delayed into 2015.

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Hellraid Re-Emerges With New Engine, Real Swordfighting

Once not so long ago, I wrote a ’90s Saturday morning cartoon theme song for Techland’s Hellraid. Name aside, however, the first-person Diablo-esque RPG never struck me as particularly inspired, and apparently Techland agreed. The Dead Island developer has spent the past year rebuilding many elements of its demon-bopping opus, with melee combat and magic apparently gaining double the complexity. A transition into the “next-gen” Chrome Engine 6, meanwhile, is imminent, and that’ll bring better graphics, adaptive AI, and a slew of other upgrades. It’s all coming to Steam Early Access this fall, but for now I met up with producer Marcin Kruczkiewicz to discuss changes, delays, developing for PC first and foremost, the possibility of mod support, and why training with real swords is something every game developer should do.

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Dead Island: Epidemic Hits Closed Beta (With A Shovel)

Obnoxious screenshot banners!

Same-y MOBAs that can’t quite manage the raw mechanical majesty of League of Legends and Dota 2 are an epidemic. So how do we cure that pestilence of painful mediocrity? Well, Techland and Stunlock Studios are suggesting we fight an epidemic with an epidemic – a Dead Island: Epidemic, to be precise. It ups the ante with another of the gaming industry’s more rampant diseases (zombies) but also puts some fresh meat on the genre’s bones with a three-team dynamic and more open maps. Also ramshackle weapons galore, because that is – in the parlance of our time – how Dead Island do.

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