Posts Tagged ‘The Elder Scrolls V: Skyrim’

Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

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Take Back The City In This Ambitious Skyrim Overhaul

The Elder Scrolls V: Skyrim [official site] turns five this year [that can’t be corre- oh my god, we are so old -ed.], but that’s not stopped its dedicated community from expanding its dragon-bashing, Thu’um-shouting, knee-shattering boundaries with mods, updates and overhauls. The latest pick of the ever-multiplying crop is Galandil’s Holds The City – an ambitious overhaul that adds new settlements, architecture and characters to Skyrim’s towns and cities in a bid to increase its population and weave new tales into its existing lore. Come see a trailer after the drop.

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Have You Played… ‘No Spider’ Mods?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you’re playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this:

1) Did you even try using your imaginations, you flipping amateurs?
2) WHY WOULD YOU DO THIS?

For arachnophobes, mods exist to remove spiders from many games. I’m a big ‘fraidy baby but mostly keep my cool about megaspiders, enough to not use mods myself. I suppose I’m fishing for stories about how you, reader dear, are a bigger ‘fraidy baby.

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Morrowind Overhaul OpenMW Gets New Graphics Engine

The Elder Scrolls III: Morrowind [official site] was released in 2002. It’s testament to how highly regarded the now 13-year-old game is that folks are still determined to keep it alive. OpenMW is one such effort: an open source “engine re-implementation” of Morrowind. It’s still some ways from being finished, but the released build has just received an extensive update.

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What Makes A Videogame House A Videogame Home?

Oh boy, am I conflicted. Fallout 4’s main plotline requires that I do this thing and as far as things go, it’s a pretty major thing and a major thing that you’d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing, for at least an hour now, she, and when I say ‘she’, I mean ‘I’, have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda’s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.

That’s because I’ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I’ve played. I think it’s easy to underestimate the value of having a ‘home’ base option, especially in open world games where there is a free-roaming element, but it’s a part of why I love certain games.

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The RPS Verdict: Fallout 4

Alec’s already run his own review of Fallout 4 [official site], based on 50 predominantly campaign-inclined hours in post-nuclear New England, but now Bethesda’s latest is out John and Adam have been taking a more leisurely look at it too. Have they found convincing life in the wasteland? Do they agree that writing and characterisation is much improved? Or that the relentless focus on combat keeps it just short of rad status? Is the Witcher 3 still 2015’s RPG king after this? And why do they think a game which is prompting rather a lot of griping about bugs and graphics and meatheadedness has scored so many 9s and 10s from other critics? Time to set the post-world to rights…

There are no plot spoilers below, bar a passing reference to what happens in the introductory 15 minutes.

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RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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