Posts Tagged ‘The Witcher 3: Wild Hunt’

Deus Ex’s Adam Jensen Doesn’t Care, So Why Should I?

Adam Jensen experiences an emotion, yesterday

Deus Ex: Mankind Divided [official site] has a problem, and his name is Adam Jensen. Human Revolution’s returning protagonist has been my single greatest obstacle to enjoying a game I had, frankly, taken it for granted that I would enjoy. I don’t understand why this is his game – other than on a commercial level, of course. In the public eye, the Deus Ex brand is not the DIY route and vaguely philosophical reality-questioning that it might be to an older PC gamer. It’s The One With The Bearded Bloke With The Elbow Swords And The Sunglasses Built Into His Eye Sockets. That’s why Jensen’s back, not because the story DXMD is trying to tell needed him. If anything, he undermines it.
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Monitor Magic: What Games Look Like At 21:9

I keep banging on about it to all who will listen, but like a mid-life-crisiseer and their ridiculous sports car, I am increasingly in love with my new ultrawide monitor. I had to use a standard 1080p one recently – oh the humanity! – and felt as though I was trapped inside a tiny box. 21:9 is the only way to play. At least until 32:9 arrives and I decide that of course I cannot live without that. CONSUME CONSUME CONSUME. Genuinely though, ultrawide is lovely: it really brings games to life.
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How About A Round Of Gwent? But Not Til October

The breakout star of The Witcher 3 was in-world card game Gwent [official site], which proved so beloved that a full, free-to-play standalone spin-off was greenlit. It includes, of course, the all-important multiplayer mode, which The Witcher 3’s strictly vs AI version lacked. Our Adam declared nu-Gwent to be “one of the best games at E3” when he had a fiddle with an early build back in June, and I do trust that boy’s taste (I’m only saying that because he’s away at the moment so won’t read this). CD Projekt planned to release a beta next month, but sadly it’s slipped.
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Steam Charts: Familiar Faces

Not much moving, not much shaking in last week’s top ten best-sellers, as the after-effects of the Steam sale are still felt and, without many major new releases or breakout hits, there’s that creeping sense of PC games in 2016 returning to business as usual. HERE COMETH THE BRANDS. We do get one new entry though, and it’s a pretty one.
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Steam Charts: Don’t Call It 10 Comebacks

No new indie millionaries this week: we’re still looking at the consequences of the Steam Summer Sale, so the weekly list of best-sellers is entirely devoid of new releases. Hordes of people who’d sat on the fence about 2015’s big games jumped on the discounts, and that means many familiar names. Of course, you discerning bunch went and bought all the games we recommended instead, didn’t you?

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Steam Top Ten: Everything Must Go

A shorter than usual weekly Steam best-sellers chart this week, primarily because almost everything is explained simply by the words “Steam Summer sale”, but partly because I’ve already spent a chunk of today compiling a big list of Sale recommendations to help our beloved readers’ purchasin’ decisions. You can have a pithy and/or explantory line about each game next week, promise. Meantime: these are the ten best-selling games on Steam last week. Expect next week’s to look wildly different, thanks to the ongoing and regularly changing sale.
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How The Witcher 3: Blood & Wine’s Monster Design Shows How Far The Series Has Come

The Witcher 3’s second and last expansion, Blood and Wine, does a fantastic job of bringing the series to a close. CD Projekt clearly wanted to finish Geralt’s story with a flourish and this is evident in so much of the expansion’s design.

It’s also a conclusion that brings the series full circle, although it does so in a way that, in typical CD Projekt fashion, is much subtler than you might expect from a game of this ilk. There’s no getting the gang back together for a round of drinks and to reminisce about the Good Times (well, there’s a little bit of that if you know where to look), and no revisiting of important locations from earlier games. Instead, Blood & Wine looks back at the series as a whole through its enemies.

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