Posts Tagged ‘Total War: Warhammer II’

Total War: Three Kingdoms tackles the turbulence of 3rd century China

totalwarthreekingdoms

Total War has been enjoying its time among the greenskins and the undead, but we’ve been waiting to see exactly which period it’d land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms.

The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo’s power grows, the empire slips further into the cauldron of anarchy… Only one thing is certain: the very future of China will be shaped by its champions. Total War: Three Kingdoms is the next major historical strategy game in the award-winning Total War series.

This is both unexpected and precisely the kind of setting I was hoping for. A mostly self-contained conflict with a clear end-goal and set of factions. The trailer follows.

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Warhammer II’s Tomb Kings are a defensive juggernaut

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If you’ve ever come back from holiday to find that your flatmates/children/parents have flooded the kitchen/dyed the cat blue/thrown out all your original Jethro Tull LPs, then spare a thought for the Tomb Kings, Total War: Warhammer II’s first all-new DLC faction. Once upon a time, they ruled a pseudo-Ancient Egyptian empire in which scholars quested for the secret to eternal youth and tyrants went merrily to the grave, confident of resurrection in paradise. Several millennia and a couple of necromancy wars later, the mummified Kings stumble from their pyramids to find their bodies reduced to KFC leftovers, their southern homeland of Nehekhara trashed, and the continent awash with bearded barbarians, talking rats and stupid sexy dinosaurs.

Unfortunately for all the younger races, the Tomb Kings are far stronger in death than they were in life. I spent half an hour getting to grips with their quirks, including a series-first crafting system. Here are my thoughts.

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2017 Steam Award winners include PUBG, Cuphead & Witcher

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category.
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These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Fraser Brown’s favourite games of 2017

We asked a handful of our contributors to put together a list of their three favourite games from 2017. Their picks are running across the week while the rest of RPS slumbers.

I think I would have lost my mind if it wasn’t for the many incredible digital holidays I’ve taken in 2017. It’s been a bit overwhelming to play so many great but also massive games in a single year, however. New Year’s resolution: squeeze more brief games into my life. Read the rest of this entry »

Total Warhammer 2’s Tomb Kings rise in January

The Tomb Kings are not a crust punk gang who meet in the vaults of Greyfriars Kirkyard. No, they’re a Warhammer rabble riffing on Ancient Egyptian beliefs, a faction of ancients pharaohs and their servants, risen to rebuild their empire. We’ve known for a while that these sandy sorts are headed to Total War: Warhammer II in paid DLC, and now we know when: January 23rd. Alongside this news, the developers today released a cinematic trailer giving a peek at the Tomb Kings, them with their skeletal warriors, animal-headed giants, scorpions of stone and bone, serpentine sentinels, bonebirds, Necrosphinxes, and oh my god is that a giant statue shooting zapbeams out its eyes? Read the rest of this entry »

Giant wars and a rain of elves in Total Warhammer 2’s free Laboratory DLC

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Imagine a skaven so powerful it can punch a dragon hard enough to knock it off its feet. Then imagine that the pull of gravity has been weakened so much that the dragon is sent cartwheeling into the sky. If you have a copy of Total War: Warhammer 2, you won’t need to imagine such scenes for much longer because you’ll be able to make them happen on your computer.

Today, Sega announced a new, free DLC called The Laboratory. It’s coming on Thursday the 14th of December and it looks very silly indeed.

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Tomb Kings will hit Total War: Warhammer 2 but not yet

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Creative Assembly is still working on Total War: Warhammer 2 and the Mortal Empires post-launch updates, but things are going slower than anticipated. In a blog post published yesterday, the team explains, candidly, what the issues are and when we can expect new campaign packs, like the Tomb Kings, as well as the addition of Norsca to Mortal Empires.

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How Total War: Warhammer’s Mortal Empires engineers a world of unending war

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Total War: Warhammer’s Mortal Empires campaign [official site].

Mortal Empires is the logical conclusion of Total War: Warhammer. It asks this: what happens if all the races, factions, legendary lords and terrain of both Total War: Warhammer and its sequel were folded together into a single giant campaign? The answer was released in October as a free addition to owners of the two games, and it is, as game director Ian Roxborough tells me, “By far the biggest, most content-rich campaign that we’ve ever done in Total War.”

But how do you make games that are designed to be played both in discrete and distinctive smaller chunks, and also in huge and unified ones? How do you balance Warhammer’s strongly asymmetric races against each other while continually adding more? And how do you make a game as big as Mortal Empires comprehensible and playable at all? Read the rest of this entry »

Mortal Empires is Total War’s best grand campaign

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Mortal Empires is Total War’s grandest of grand campaigns: a stunningly huge global war with over 100 factions and 35 leaders duking it out over multiple continents. In terms of scale, it’s the series at its most ambitious, and its most daunting. It took me an hour of second-guessing and two false starts before I finally settled on a faction and leader. It’s excessive, really. I love it.

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Historical hints from the Total War teams

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Total War might have been away in the land of elves and orcs for a while now, but it hasn’t forgotten its historical roots. In fact, Creative Assembly are working on three historical Total War games: one is an expansion to an older title, one is a spin-off of sorts called a Saga, and the biggest of the lot is set in an entirely new era. New to Total War, that is. Being historical it will definitely be something old. A big blog post today gives some hints as to what we can expect and I’m just going to come right out and say one word: Vikings.

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Total War: Warhammer 2’s Mortal Empires and Blood for the Blood God DLC is out today

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Total War: Warhammer’s Old World and New World are finally colliding in Mortal Empires today. If you own both Total War: Warhammer and Total War: Warhammer 2, you’ll be able to download the DLC for free, smooshing together an edited version of the landmasses from each game. That means you’ll be duking it out on a huge map with 35 leaders, 25 starting positions, 117 factions and 295 settlements. Crikey. These turn times are going to be long.

Also launching today is yer now traditional Total War blood pack, adding lots of gore to the game. It will be free if you already own the blood pack for the first Warhammer, but everyone else will need to purchase the DLC.

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Steam charts: it’s the end of the world

Wotcha gang. Your old chum Alice here for this week’s charts, as everyone else has been fired. Out of a cannon. Blown into a jillion little pieces. Hence the Apocalyptic yellow tone to the skies today. Hold your breath when outside, and hold your breath while we count down last week’s top ten of the top-selling games on Steam.

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Total War’s free Mortal Empires DLC merges Warhammer 1 and 2

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Total War: Warhammer is a big game, and the recently released Total War: Warhammer II [official site] is even bigger. But in the eyes of the Creative Assembly, that still isn’t big enough. To remedy this, they’ve come up with the Mortal Empires DLC, a free download that will essentially merge the two games’ campaigns together in one huge map, letting players assume command of any of the eight races available in the series so far.

To find out why this is happening and how the Creative Assembly are going about it, we spoke to Game Director Ian Roxburgh and Lead Designer Jim Whitson.

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Total War: Warhammer 2 launches Steam Workshop

You’re already busy enough with war preparations, I’m sure.

☑ Sharpen blade
☑ Scrape blood off boots
☑ Polish helmet
☑ Learn words to latest warchants
☐ Pack lunch
☐ Download mods
☐ Install mods
☐ Ask Rat Mother for sick note to skip parade

So much to do, so very much to do. You can now streamline some of this process, as Total War: Warhammer 2 [official site] launched its Steam Workshop the other day to simplify finding, downloading, and installing mods.
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Steam Charts: High Difficulty Edition

Are you strong enough to read the Steam Charts? Do you have what it takes to read all the way to the end? Can you defeat the Plunkbat final boss? NO! NO YOU ARE TOO WEAK! Read the rest of this entry »

Steam Charts: Your Reason To Go On

Some have doubted the power of the Steam Charts to change people’s lives. Those people are dead now. Belief in Steam Charts, RPS’s greatest, longest-running, and most industry-revered column, is literally the only thing keeping you alive right now. Don’t be a dead one. Love us. LOVE US. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Should you wait for Total War: Warhammer 2’s DLC?

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When Total War: Warhammer launched last year, it was a marked departure for the series – though not, perhaps, quite as dramatic as 2005’s Spartan: Total Warrior – and contained no dearth of experiments and new ideas. It was exciting to see all of those changes to the formula, but it wasn’t until the addition of key pieces of DLC, introducing new campaigns and mechanics, that it really came into its own. So with Total War: Warhammer 2 [official site] arriving today, you might be wondering if you should hold off. But you shouldn’t worry; this sequel is an entirely different animal.

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Total War: Warhammer 2 totally released

Today ratmen rise from the bowels of the earth, lizardfolk stop sunning themselves, high elves pause their posturing, and dark elves drop their edgy posturing, then the whole lot get to kicking seven shades of hell out of each other because Total War: Warhammer 2 [official site] is now out. Fraser Brown’s Total War: Warhammer 2 review said this might be the best game in the strategy series, which is high praise. Total Warhammer 2 actually launched at 8am, so I assume several of you reading this have called in sick with your best fake coughs. Read the rest of this entry »