Posts Tagged ‘Total War: Warhammer’

Total War: Warhammer II waggles Norsca race DLC as early purchase incentive

Norsca

My partner is literally playing Warhammer in the living room with a friend right now. That means I’ve probably got enough ambient Warhammer to write an entire post about Warhammer. “Age of Sigmar” is a Warhammer phrase. So is 40K. I also remember that guy with all the eyes. The Chancellor of Eyes we call him. Hangs out with the Lord Relictor and Sir Doots And His Trumpet in the Silver Tower. OH. He is called the Gaunt Summoner.

Anyway, if you pre-order Total War: Warhammer II [official site] or buy it on the first week of release you get the Norsca Race Pack for the first game free of charge when that particular DLC comes out on 10 August.

As the famous saying goes, “In the far future when someone turns the lights out and it’s scary there’s a war. Only war. In the dark.” Read the rest of this entry »

Creative Assembly clarify DLC plans for Warhammer 2

More beasties, less mini-campaigns. In response to fan feedback and to avoid some of the criticism that the Chaos Warriors stirred up, Creative Assembly have outlined some changes to their pre- and post-release plans for Total War: Warhammer 2 [official site]. Brand director Rob Bartholomew has written a blog post explaining all (except what the actual preorder bonus will be, natch). Acknowledging the negative response that the Chaos Warriors DLC stirred up in some quarters, Bartholomew goes into detail about the reasoning behind “Early Adopter Bonuses”, both in terms of delivery and content. He also says that there are “more historical releases planned in the next twelve months than fantasy”.

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Revisiting and rating Total War: Warhammer and its DLC

Since launching last year, Total War: Warhammer’s [official site] digital facsimile of Games Workshop’s weird fantasy universe has grown considerably. The Old World’s become nice and fat with new factions, campaigns, units and mechanics, and now it’s finished. So this is a pretty good time to jump in, especially if you’ve been holding out for every piece of DLC. But oh no! There’s so much of it! If you get the wrong one, you might never forgive yourself. That’s why you’d best stick with me to find out which ones are crackers and which are stinkers.

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Total War: Warhammer charges onto Mac

We’re already in the long run-up to the launch of Total Warhammer 2 later this year but hey! Wait! Hold on! The portpeeps at Feral Interactive today tidied up a loose end of the first Total Warhammer [official site], releasing a Mac version. That means users of Windows, Mac OS, and Linux-based personal cogitators can now totally get hammered and get their war on in some kind of fantasy. Read the rest of this entry »

Total War: Warhammer 2 announced

With their business in The Old World concluded, The Creative Assembly have announced Total War: Warhammer II [official site] during EGX Rezzed. The strategy sequel is off to visit the Lizardmen, High Elves, Dark Elves, and another faction being kept secret for now. Interestingly, it’ll introduce the risk of enemies beating you not just into the ground but to the final goal too. Get a look at the coming rumble and one delighted froglord (that’s Mazdamundi ↑ up there) in this here announcement trailer: Read the rest of this entry »

Steam Charts: NieR hit

Alec is away this week. I fear that if he can’t find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.

This week: while the cat’s away…

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Total Warhammer DLC ended with Bretonnia as devs switch to sequel

As the fantasy Frenchman of Bretonnia arrive in Total War: Warhammer [official site] today with a free update, The Creative Assembly have announced they’re done with this instalment of the Twarhammer trilogy. The plan all along has been for one core game followed by two stacking standalone expansions, and the devs say they’re stuck well into the second part. While they don’t say quite where or who this will add, it will be leaving the Old World.

Speaking of new places, The Creative Assembly also teased that they’re working on a new game set in an era they’ve not visited before. Read the rest of this entry »

Total War: Warhammer’s campaign map is unreadable

Total War: Warhammer is good at presenting complex information in battles. Your unit of spearmen will tell you when they’re attacked from behind and their banner will flash when they’re about to retreat. Your general glows, and he or she is often comically large compared to regular soldiers. Arrows, cannonballs and spells have brightly coloured trails so you can tell what’s about to hit you.

Outside of battles though, TW: Warhammer has trouble presenting basic information. In particular, the game’s campaign map is a mess which is difficult to parse and frustrating to use. In battles, Creative Assembly make good use of visual shorthand so can you extract relevant information at a glance. The campaign map, meanwhile, is so visually busy that basic information like where your armies are and how far they can move is obscure.

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Total Warhammer shows off free Bretonnia faction DLC

In case you’d forgotten, Total Warhammer [official site] will add an extra playable faction to the Grand Campaign in a free update next week – Bretonnia. While they are already in Total Warhammer, this is their full and grand arrival. But what are these fantasy Frenchmen into? Fairytale castles, chivalry, Arthurian legend, and hippogryphs, going by a new trailer Sega have popped out. Have a watch: Read the rest of this entry »

Make War Not Love 4: Sega’s cross-game non-Valentine’s event brings discounts and rewards

Make War Not Love 4

Make War Not Love [official site] – Sega’s cross-game point collection event which aims to stick it to Valentine’s Day while also raising awareness of their games/rewarding fans – has returned for a fourth outing. This year it technically started on Valentine’s Day but the real meat of the event kicks off yesterday and involves Company of Heroes 2, Endless Legend, Dawn of War 2 and Total War: Warhammer. Read the rest of this entry »

Mon then! Total Warhammer unleashes The White Dwarf

The White Dwarf is not a euphemism. One does not pay a visit to The White Dwarf, pump him, poke him, sit on him, drain him, slurp him, or shake him, unless one wishes to lose an eye, then an arm, another eye, a rib, another rib, yet another rib etc. No, The White Dwarf is Grombrindal, a legendary (and possibly mystical) Warhammer warrior, and he’s now arrived in Total Warhammer [official site] as a Legendary Hero free for everyone. He was previously given to folks who popped into Games Workshop shops for vouchers but DON’T DO THAT, THAT’S HOW THEY GET YOU. Read the rest of this entry »

Steam Top 100 reveals 2016’s money-making Steamers

Valve capped off 2016 by revealing the year’s 100 highest-grossing games on Steam, which is a pretty interesting list. If you’ve been following Alec’s prolonged breakdown over the weekly charts you’ll not be shocked by revelations that Grand Theft Auto V and Counter-Strike: Global Offensive are near the top, but you might not expect them to be joined by the likes of No Man’s Sky or the free-to-play Dota 2.

When I asked Alec if he fancied writing up this chart too, he began hissing “The Venga Bus is coming the Venga Bus IS coming the Venga Bus is coming to take me away ho-ho hee-hee ha-haaa” so you get me and my GIFs instead. Read the rest of this entry »

Learning to love imbalance in strategy games

From the forum threads full of arguments to the constant tweaking and occasional overhauls via patches – balance has long been one of the pillars of strategy games. It means fairness, a level playing field, and in competition it means that victory comes purely from player skill. But balance, and the quest to reach it, can easily become the enemy of surprise and of the joy that comes from succeeding against the odds.

Balance’s lofty position implies that nobody wants to be the underdog, that conquest is only satisfying if you have the exact same or at least equally effective advantages as your opponents. Sure, when actual money and trophies are involved, this sort of balance is necessary, but when you’re playing for fun? When you’re playing on your own? Give me the imbalanced every time.

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Steam Charts: From France to San Francisco

Alec is away this week, following the Vengaboys around on tour. Or, if they’re not currently touring, just visiting places they’ve been, taking photos and placing them inside his scrapbook alongside some brief reflections. That means it falls to me to tell you which ten games were the best selling on Steam in the past week, and there are some pleasant games inside.

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Time Commanders brings Total War back to TV tonight

Time Commanders, the BBC game show where contestants order around someone playing Total War, returns to British screens tonight. Imagine a blind Let’s Play of Rome: Total War directed by teams who didn’t know what Total War was but did between them share a Desmond in classics, a Duke of Edinburgh’s Award, experience leading their university rugger society, and four awful haircuts. After eleven years away, Time Commanders is back tonight with Gregg Wallace off Masterchef pitting board gamers against wrestlers in a recreation of 202 BC’s Battle of Zama. Have a butcher’s at this: Read the rest of this entry »

Warhammer’s Wood Elves are experimental and tricksy

One of my favourite bits of British folklore is the concept of the Elfshot. There’s a theory that Anglo-Saxons believed invisible Elves shot people with arrows, and that these attacks were the source of various maladies. Imagine it: a wee creature that just hangs around, waiting to give you arthritis or a weird rash at the end of an arrow. They were sneaky pests and pointy-eared irritants.

After playing through Total War: Warhammer’s [official site] Realm of the Wood Elves expansion, I reckon that sounds pretty accurate.

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Total Warhammer’s Wood Elves expansion now blooming

I’m sure wood elves are lovely folks but I know if I ever see one, there’s no way I’m not ending up mulched around a sapling. If that sounds a lark to you, hey, the Wood Elves have arrived in Total Warhammer [official site] with today’s launch of its latest expansion. ‘Realm of the Wood Elves’ adds the murderous hippy army with their own units, their own story campaign, and a few twists that make them different to play. Read what we made of them when we played a preview version. Read the rest of this entry »

The 50 best strategy games on PC

An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

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Total War: Warhammer’s Wood Elves like to shoot and run

Let me summarise my highs and lows as a Wood Elf general in one phrase: I’m very much a Dwarf guy. You know where you are with Dwarves. Or rather, you know where they are – all the way over there on that ridge, Ironbreakers in front, Quarrellers behind, Hammerers poised to waddle down the flank like a glacier performing a legal U-turn. Dwarves don’t do manoeuvres, they do gunpowder and big helmets and spurning alliances because somebody’s ancestor forgot to return the lawnmower. Micro? Well, I dare say some of those fancy northern Dawi tribes can find a use for it, but I’ve always set my watch by a good, solid shield-wall.

Wood Elves, it turns out, really, really do micro. When they aren’t doing micro, they also do getting knocked flat by a gentle breeze. A big round of applause, please, for Total War: Warhammer‘s definitive glass cannons. They’re being added to the game via the Realm Of The Wood Elves DLC and I’ve had an early play with them. Read the rest of this entry »

Total Warhammer’s New DLC, Both Free And Paid

Civilization VI romped out last night with its own alternate histories but for folks who know that history and the world were actually shaped by the Old Ones, Total War: Warhammer [official site] is still kicking. Last night brought the release of two new DLC bits, one free and one paid. Everyone will get to play with Wurrzag Da Great Green Prophet, while folks who slap down £6 can play as the Night Goblin warlord Skarsnik or the Dwarven king Belegar Ironhammer. I’d like to see Ghandi deal with a herd of Squigs. Read the rest of this entry »