Posts Tagged ‘Tower 57’

Hey, you, Tower 57 is well worth a look

You’ll have an example off the top of your head, but I’m struggling to think of the last twin-stick shooter that put a big emphasis on downtime between blasting, with NPCs, a decent chunk of story, and an RPG-style upgradeable roster of characters. That’s what Tower 57 rather modestly offers, all through very pleasing chunky 16-bit art.

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