Posts Tagged ‘VVVVVV’

VVVVVV v2.0: Now With Added Notch

Don't adjust your set, this is the new "Analogue mode" graphical setting.
We all loved Terry Cavanagh’s wonderful VVVVVV last year, didn’t we? Well I certainly did, that Kieron bloke did, and a straw poll of my hands unanimously voted in favour it. Universal approval if ever I saw it. Fantastic news: Terry has joined up with programmer Simon Roth to push out a major update to VVVVVV. Here’s the what’s new in VVVVVVersion 2.0: Read the rest of this entry »

None More Bundley: Humble Bundle 3 Is Go

Yes, you worked it out from the pictures. You're incredibly clever. Can I marry you?

First there was a Humble Indie Bundle. Then there was another Humble Indie Bundle. And now, there is a third Humble Indie Bundle! So it goes.

Yes, the pay-what-you-want pack that has brought welcome funds to indie devs and philanthropic organisations alike (not to mention giving gamers a fat pack of splendid indie games for bargain prices) has returned for a new Summer of fun. But which splendid indie games are in it, exactly? I’m glad you asked.

You know what to do…

VVVVVV Soundtrack: PPPPPPoweredup!

Can you name them all without cheating? I can! Viridian, Violet, Verdigris, uh, Vombles, V-man, Vampire

VVVVVV, last year’s absolutely stellar indie platformer, had some similarly brilliant music. Take a listen to this. Complex, organic, emotive- if that’s not perfection in a pseudo chiptune, I don’t know what is. The artist behind those tracks, Magnus Pålsson (aka Souleye), released them last year in an album called PPPPPP.

What this post is about is that Pålsson’s just released PPPPPPowerup!, an album made up of VVVVVV tracks (and some extras) arranged by eighteen different musicians (including Super Meat Boy composer Danny Baranowsky). “Arranged” is musician for “using real instruments, for instance a guitar or a bassoon or something”. PPPPPPowerup! will set you back $10 (plus shipping if you want a physical copy), and you can listen to a teaser below. All this comes courtesy of the Indiegames blog, who have a fat interview with Souleye here.
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VVVVVV Being Demade To C64, Demo

Remember VVVVVV, the brutal & brilliant gravity-flipping platformer from early in the year? Ah, you do. Here‘s what Kieron had to say about it, and here‘s my take. Have you tried the demo? There’s a demo, you know.

More excitingly, as of last week there’s also a demo of the C64 demake. As in, converting the game so it will run on a C64. Why? Because, that’s why. Grab yourself an emulator and get the whopping 16kb ROM here. And for a reminder of why Kieron expects somebody to punch the VVVVVV creator in the face one day, watch the video after the jump.
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You Might As Well Jump: VVVVVV On Steam

It'll all be okay.

I wake to Shacknews-Killer-Bee Alice O’Connor saying “Everyone who said they’d buy VVVVVV when it hit Steam, I’m holding you to that.” So, yes, VVVVVV is now nestling in the info-hive of Seattle’s Valve Corporation and can be released into your desktop micro-brain for three-fifty at the moment. That’s a small price to pay for a pint in London. More relevantly, it’s also a small price to pay for one of this year’s definitive indie-games. If you want more information, I direct you at our venerable VVVVVV Wot I Think and interview with creator Terry Cavanagh. And, of course, there’s the demo if you want to do the old try before you buy thing.

VVVVVV for Vendetta: VVVVVV Interview

VVVVVV has been my favourite game of the year so far. Small, perfectly formed and highly punishing, it reminds me of some of my favourite games – and girlfriends, for that matter – of years gone by… without really being like any of them. It’s a dream of the past, retro as an idea rather than simple recapitulation. After writing a Wot I Think, I decided it was time to talk to Mr Distractionware – Terry Cavanagh – about all things VVVVVV. Discover below why the Jet Set Willy comparisons aren’t quite right, the thinking behind the pricing decision and lots more…
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