Posts Tagged ‘Wasteland 2’

Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera’s [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo’s career as a whole, which spans 34 years, and covers the creation of the original Wasteland and Fallout, along with many other games, as well as three enormously successful crowdfunding campaigns in recent times.

He told me that the crowdfunding of Wasteland 2 had felt like “a referendum on [his] history” and that he’d like to explore original ideas once he has rebuilt trust with new versions of Wasteland, Torment and The Bard’s Tale. Mostly, though, we talked about why making RPGs has retained its appeal over all these years, and how the business has changed since the early days of Interplay.

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Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

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Torment Numenera Beta Inbound; Devs Open New Studio

News that inXile’s spiritual Planescape sequel Torment: Tides of New Model Army [official site] won’t, in fact, release its first beta during 2015 comes as little surprise, given there are only four and half minutes left of this year. Even so, it’s good to have confirmation that a sizeable chunk of the soul-searching RPG will be with us “early next year”, with the delay in order that we get “a more polished and complete Beta Test” that should offer around 10 hours of adventuring and existential crisis.
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The RPG Scrollbars: The Scrolls of Honour – 2015

As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour™. (Chorus of affordable angels)

Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin!

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Revving Up: InXile Expand, File Autoduel Trademark

Even with Wasteland 2’s enhanced edition [official site] in the bag, RPG revivalists inXile Entertainment still have a couple of irons in the fire. There’s the not insignificant matter of Torment: Tides of Numenera, which began as one of the most successful gaming Kickstarters ever, and the recently announced The Bard’s Tale as well. The company is expanding, with a New Orleans satellite studio set to open and create 50 new jobs over the next five years.

A trademark filing spotted by the RPG Codex suggests one possible reason for the expansion – another license for another RPG. This time it’s Autoduel, the vehicular combat game derived from Steve Jackson Games’ Car Wars.

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Fancy Fancy – Wasteland 2: Director’s Cut Is Out

You think your copy of Wasteland 2 [official site] is plain and unadorned, do you? Go on, check your pocket. Like a street magician without the tight black t-shirt (you can’t squeeze 40-odd people into one of those), inXile Entertainment have distracted you with their god-awful tattoos and some slick patter about the weather then quietly slipped into your pocket a copy of Wasteland 2: Director’s Cut. It’s the improved, expanded version of the post-apocalyptic RPG with fancier graphics, more voicework, character perks and quirks, a rebalancing, and more.

Or you can stick to the old version, if you want. Magicians make me feel uneasy too.

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The RPG Scrollbars: Oktoberquest

This month, it seems like just about every major RPG out there is getting a major update. Divinity: Original Sin. Wasteland 2. Guild Wars 2. Even Deus Ex! All we need is for someone to announce that they’ve secretly been upgrading Darklands on the sly and we’ll have the whole set. Here’s a quick look at what’s taking a level up on a PC near you.

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