Posts Tagged ‘Wasteland 2’

The RPG Scrollbars: Quests Done Quick II

It’s Summer Games Done Quick time again! You know what that means. The final seal has been broken, the rivers are turning to blood, and High Dread Azagorath is free to destroy the land. But while people wait, they’re doing speed-runs. And in celebration of that, I thought I’d take a dig through the archives for a few particularly impressive and interesting ones that take that whole idea of a fifty hour epic and beat it down so quickly, the hero’s hometown doesn’t even have time to finish smouldering.

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Snowy Wasteland 3 Launches Crowdfunding On Fig

We already knew Wasteland 3 [official site] was coming out and that it was set in the frozen hinterlands of Colorado, because we have an incredible repository of knowledge and wisdom. But we didn’t know exactly what would be waiting for us there. A short trailer accompanied the game’s crowdfunding launch on Fig today and it reveals what we should have guessed all along. The only thing waiting for us in the frozen north is death by a cannibal’s axe. But there are some other details. Come see.

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Plane To See: The World Of Torment: Tides Of Numenera

I ain’t looked too close at Torment: Tides of Nutella [official site], even despite having its alpha installed on my PC, because if I’m gonna do this thing, I want to do it cold and I want to do it complete. But lately I realised that I knew barely a thing about inXile’s spiritual sequel to revered-by-the-sort-of-people-who-revere-cRPGs cRPG Planescape: Torment, and had nothing more than a loose expectation of similarity. Turns out this latest video was something of a solution for me: it focuses on describing and showing off Numenera’s strange new world and weird technologies, as opposed to dwelling specifically on the player’s journey through it.

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Wasteland 3 Announced, Crowdfunding Once Again

inXile Entertainment’s RPG Wasteland 2 revived a long-dead post-apocalyptic world with the help of crowdfunding, and now they’re trying to return there. The studio today announced Wasteland 3, and it’s no surprise that they’re crowdfunding it again. They want to take the heroic Desert Rangers to frozen Colorado this time, giving them new toys like vehicles and an interesting take on cooperative multiplayer. They’re taking their crowdfunding to a new locale too, planning to launch a Fig campaign in October.

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Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera’s [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo’s career as a whole, which spans 34 years, and covers the creation of the original Wasteland and Fallout, along with many other games, as well as three enormously successful crowdfunding campaigns in recent times.

He told me that the crowdfunding of Wasteland 2 had felt like “a referendum on [his] history” and that he’d like to explore original ideas once he has rebuilt trust with new versions of Wasteland, Torment and The Bard’s Tale. Mostly, though, we talked about why making RPGs has retained its appeal over all these years, and how the business has changed since the early days of Interplay.

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Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

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Torment Numenera Beta Inbound; Devs Open New Studio

News that inXile’s spiritual Planescape sequel Torment: Tides of New Model Army [official site] won’t, in fact, release its first beta during 2015 comes as little surprise, given there are only four and half minutes left of this year. Even so, it’s good to have confirmation that a sizeable chunk of the soul-searching RPG will be with us “early next year”, with the delay in order that we get “a more polished and complete Beta Test” that should offer around 10 hours of adventuring and existential crisis.
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The RPG Scrollbars: The Scrolls of Honour – 2015

As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour™. (Chorus of affordable angels)

Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin!

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Revving Up: InXile Expand, File Autoduel Trademark

Even with Wasteland 2’s enhanced edition [official site] in the bag, RPG revivalists inXile Entertainment still have a couple of irons in the fire. There’s the not insignificant matter of Torment: Tides of Numenera, which began as one of the most successful gaming Kickstarters ever, and the recently announced The Bard’s Tale as well. The company is expanding, with a New Orleans satellite studio set to open and create 50 new jobs over the next five years.

A trademark filing spotted by the RPG Codex suggests one possible reason for the expansion – another license for another RPG. This time it’s Autoduel, the vehicular combat game derived from Steve Jackson Games’ Car Wars.

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Fancy Fancy – Wasteland 2: Director’s Cut Is Out

You think your copy of Wasteland 2 [official site] is plain and unadorned, do you? Go on, check your pocket. Like a street magician without the tight black t-shirt (you can’t squeeze 40-odd people into one of those), inXile Entertainment have distracted you with their god-awful tattoos and some slick patter about the weather then quietly slipped into your pocket a copy of Wasteland 2: Director’s Cut. It’s the improved, expanded version of the post-apocalyptic RPG with fancier graphics, more voicework, character perks and quirks, a rebalancing, and more.

Or you can stick to the old version, if you want. Magicians make me feel uneasy too.

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The RPG Scrollbars: Oktoberquest

This month, it seems like just about every major RPG out there is getting a major update. Divinity: Original Sin. Wasteland 2. Guild Wars 2. Even Deus Ex! All we need is for someone to announce that they’ve secretly been upgrading Darklands on the sly and we’ll have the whole set. Here’s a quick look at what’s taking a level up on a PC near you.

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What Does Kickstarter Mean in 2015?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we’ll keep going back to? What expectations and entitlements do we have from developers’ crowdfunding promises? Are people buying dreams, or investing in chances? And what about that there Star Citizen, eh?
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Wasteland 2: Director’s Cut Emerging In October

After releasing Wasteland 2 [official site] last September (it was pretty good, said we with a few grumbles), developers inXile Entertainment set about polishing it up. That was partially for a console release, but also to make it fancier for us all.

Coming as a free update to owners of Wasteland 2, The Director’s Cut brings improved graphics, new character perks and quirks, a rebalancing, and other nice things. inXile have now declared a release date, a little later than their planned summer launch, but not too far away: October 13th.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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The RPG Scrollbars: Exciting Upcoming Updates

One of the most gratifying things about the recent-ish RPG revival is that they’ve almost all done well enough to warrant developer interest after release. (Oh, if only the adventure one had been as… no, no. Wrong column.) Call them Enhanced Editions, Director’s Cuts or whatever else, they give their creators a second chance to fix mistakes or expand their worlds – and that’s pretty cool for fans. But what are the main ones on the way? I put together this quick list of ones to look forward to.

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New Name, New Trailer For Wasteland 2 Director’s Cut

A ‘Game of the Year Edition’ is, of course, the base game plus its DLC/expansions, released to put everything in one convenient bundle for newcomers and to boast that at least one person, somewhere thinks your game is amazing. That’s not what Wasteland 2‘s [official site] GoTY Edition was going to be, so wisely they’ve changed the name.

A new trailer shows off a little of what’s now called Wasteland 2 Director’s Cut, with its new engine and whatnot.

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Best Steam Summer Sale Deals: Day 2

A hatch beneath Seattle opens up, spewing forth unidentifiable creatures. Each is a horrific bundle of meat, bone and metal. 'CLICK ME' they scream in an endless drone, descending on the houses of poor gamers below. Steamville is immediately swamped with the things, tearing apart fleeing deals. Gabe disappears in a tide of them with a soft 'avenge me' and thumbs up. Truly, day 2 has arrived.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day two of the sale and how to play the monster summer sale game.

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Singing For A Third Supper: Bard’s Tale IV Halfway Funded

Shame on all of you! I just came here to see Honk If You're Horny in peace

I don’t know. Iiiiiiiiiiii ddddddddddon’t kkkkkkkkkknow. A Wasteland sequel seemed like a fantastic idea, given the divisive actiony direction Bethesda took Fallout in. A Planescape: Torment follow-up was absolutely giving literate roleplayers what they wanted (hopefully, anyway – that one’s not out yet). Bard’s Tale, though? I know it’s a landmark cRPG, but it’s not one I’ve heard many people crying out for a new sequel to. I guess I worry a little that it’s old-school roleplaying for old-school roleplaying’s sake, and I’d prefer something stone-cold new. But what do I know, given inXile’s The Bard’s Tale IV Kickstarter campaign (their third to date) has rounded up $800,000 of its desired $1.25m in less than a day? Clearly there’s an appetite, and clearly The Bard’s Tale IV is going to happen.
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Free Wasteland 2 Add-On: Better Graphics, New Stuff

click to embiggen me. Missus.

Despite generally positive buzz, I didn’t get too far into Wasteland 2 [official site] because babies/RPGs are so long, but if there’s one guaranteed way to make me revisit a game it’s to improve its graphics. So many years of playing games, and still I’m such a moth to pixel-shaded flames. Pfft, like new graphics ever actually made a game more enjoyable, yet I choose to believe they will every single time. New graphics aren’t the only addition to the newly-unvieled Wasteland 2 GOTY Edition, however. “Major enhancements to gameplay”, apparently. Most importantly it’s free to all existing W2 owners.
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Life’s Too Short: How I Learned To Embrace Easy Mode

Jon Morcom ruminates – not entirely seriously – on trying to overcome difficulty spikes in games.

“Slick, you dozy prick! How can you miss with a shotgun from point blank range?” I recently shocked myself by saying this rather too loudly at some pixels on my screen arranged into the shape of a nondescript bald man firing a gun very badly. I’d bought Wasteland 2 [official site] off the back of some good reviews and approached it with no real pre-conceptions. Shock, horror I’d never played the original Wasteland, only a few hours of genre stable-mate Fallout and Fallout 2 not at all; please forgive me hardcore gamers (in the interests of full disclosure I’ve also never rolled a hoop with a stick or flicked a juggling diabolo high into the air). But I make mention of my futile, out-loud admonishment of a party member who just happened to miss, as the combat dice rolls in Wasteland 2 will occasionally have him do, to exemplify the degree to which I’d invested in the game.

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