Posts Tagged ‘Wasteland 2’

Snowy Wasteland 3 Launches Crowdfunding On Fig

We already knew Wasteland 3 [official site] was coming out and that it was set in the frozen hinterlands of Colorado, because we have an incredible repository of knowledge and wisdom. But we didn’t know exactly what would be waiting for us there. A short trailer accompanied the game’s crowdfunding launch on Fig today and it reveals what we should have guessed all along. The only thing waiting for us in the frozen north is death by a cannibal’s axe. But there are some other details. Come see.

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Plane To See: The World Of Torment: Tides Of Numenera

I ain’t looked too close at Torment: Tides of Nutella [official site], even despite having its alpha installed on my PC, because if I’m gonna do this thing, I want to do it cold and I want to do it complete. But lately I realised that I knew barely a thing about inXile’s spiritual sequel to revered-by-the-sort-of-people-who-revere-cRPGs cRPG Planescape: Torment, and had nothing more than a loose expectation of similarity. Turns out this latest video was something of a solution for me: it focuses on describing and showing off Numenera’s strange new world and weird technologies, as opposed to dwelling specifically on the player’s journey through it.

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Wasteland 3 Announced, Crowdfunding Once Again

inXile Entertainment’s RPG Wasteland 2 revived a long-dead post-apocalyptic world with the help of crowdfunding, and now they’re trying to return there. The studio today announced Wasteland 3, and it’s no surprise that they’re crowdfunding it again. They want to take the heroic Desert Rangers to frozen Colorado this time, giving them new toys like vehicles and an interesting take on cooperative multiplayer. They’re taking their crowdfunding to a new locale too, planning to launch a Fig campaign in October.

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Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera’s [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo’s career as a whole, which spans 34 years, and covers the creation of the original Wasteland and Fallout, along with many other games, as well as three enormously successful crowdfunding campaigns in recent times.

He told me that the crowdfunding of Wasteland 2 had felt like “a referendum on [his] history” and that he’d like to explore original ideas once he has rebuilt trust with new versions of Wasteland, Torment and The Bard’s Tale. Mostly, though, we talked about why making RPGs has retained its appeal over all these years, and how the business has changed since the early days of Interplay.

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Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

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Torment Numenera Beta Inbound; Devs Open New Studio

News that inXile’s spiritual Planescape sequel Torment: Tides of New Model Army [official site] won’t, in fact, release its first beta during 2015 comes as little surprise, given there are only four and half minutes left of this year. Even so, it’s good to have confirmation that a sizeable chunk of the soul-searching RPG will be with us “early next year”, with the delay in order that we get “a more polished and complete Beta Test” that should offer around 10 hours of adventuring and existential crisis.
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The RPG Scrollbars: The Scrolls of Honour – 2015

As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour™. (Chorus of affordable angels)

Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin!

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