Posts Tagged ‘Watch Dogs 2’

Watch Dogs 2 Is Determined To Be Fun

Playful isn’t high on the list of adjectives I’d use to describe Aiden Pearce’s po-faced misadventures in Watch Dogs, so when I sat down to play four hours of Watch Dogs 2, my face wasn’t prepared for the amount of grinning I’d be doing. There were aches. There was embarrassing, snorting laughter. Mostly, though, there was relief.

The first game had a tone problem. It was grey and grim and stuck with a humourless, sad sack protagonist, which didn’t quite match up with a conceit as silly as a magic phone that can hack grenades and find out what type of porn people watch. Its sequel, however, seems determined to be fun.

Read the rest of this entry »

Watch Dogs 2 PC-O-Rama: A Delay, But Fancy Features

As is customary with their all-singing, all-dancing, all-icon-collecting megagames, Ubisoft have delayed the PC version of Watch Dogs 2 [official site]. While the Hackers reboot’s console launch will go ahead on November 15th, the Windows release is now due on November 29th. Ubi want to polish it up so it doesn’t suck on PC at launch, see. On the bright side, it does sound like they’re paying attention to the bells, whistles, and sliders some demand – an uncapped framerate, field of view options, 2160p resolution support, an optional high-res texture pack, and so on. Read the rest of this entry »

Watch Dogs 2 Gameplay Vid Takes Us Shopping

When Ubi announced Watch Dogs 2 [official site] at E3, they promised a lot more hacktivist goodness as we assumed the role of Marcus Holloway, a Dedsec member set on sticking it to The Man with the help of his smart phone and legions of social media followers.

Ubisoft’s Colin Graham walked us through 20 minutes of Watch Dogs 2 gameplay this week, giving us a nice look at the game’s various hacktivities, driving mechanics, and other fun features. Oh, and we got to go on a shopping trip. Here, take a look yourself!

Read the rest of this entry »

Inside Ubisoft’s Dedicated Driving Team

There are strange things going on with the buggy I’m driving. I’m in a field, somewhere in Ghost Recon: Wildlands’ digital Bolivia, and the vehicle is transforming while I drive it. The power, suspension, steering – everything’s changing. It’s not a bug. Next to me, the driving team at Ubisoft Reflections are fiddling with my poor ride using their vehicle editing tool, which lamentably doesn’t have a fancy name.

Reflections have been making driving games since 1995’s smashing Destruction Derby and are probably best known for the Driver series, the last of which was Driver: San Francisco, popping into existence all the way back in 2011. A dedicated driving team still exists at the studio, but now they’re using their expertise in games like Watch Dogs 2 and the latest Tom Clancy romp.

Read the rest of this entry »

Hack The Planet Other Players In Watch Dogs 2’s PvP And Co-Op Multiplayer Modes

Ubisoft are pooping out all of their videogames news this week. Poopisoft. But then again, it’s Gamescom, so is everybody else. This time they’ve revealed details of multiplayer modes in Watch Dogs 2 [official site]. As long as your connected, they say, you’ll come across other players in the world. You can either team up with them, or do bad things to their phones while they’re not looking. It’s all kicking off in this trailer I’ve got down here. Follow me.

Read the rest of this entry »

Watch Dogs 2’s E3 Gameplay Trailer Is Good Silly Fun

XTREME HACKING

Watch Dogs 2 [official site] looks like a modern-day video game reboot of the seminal Hackers and I can’t tell you how much I’m into that. Cocky young punks and ruffians free-running wild and listening to banging tunes while they stick it to The Man is right up my cyberstreet. It’s so over-the-top and that is why I adore it. It can’t be serious, can it? It can’t. I adore it. Look how much fun these scamps are having in the 11-minute first gameplay trailer!

Read the rest of this entry »

Hack The Planet: Watch Dogs 2 Coming November 15th

Watch Dogs 2 [official site] will come out on November 15th, Ubisoft declared today, formally announcing the open-world crime simulator. It’s jetting off to the sunny San Francisco Bay Area and it… looks fun? Not simply fun-to-play fun, but actually having a sense of a fun, with colours and people who look like they’re having fun and no moody uncledads anywhere in sight. Here, jack into this announcement vid-o-rama:

Read the rest of this entry »

Watch Dogs 2 Announcement Announced, Teaser Teased

Ubisoft today announced the formal announcement of Watch Dogs 2 [official site], a sequel to their open-world crime simulator about a magical hacking telephone. They also released a trailer teasing the release of a trailer. What do we know about the announcement of Watch Dogs 2? It will be livestreamed at 6pm CEST (5pm UK time, 12pm EST, 9am PDT). What do we know about Watch Dogs 2 itself? Its hacking is also a bit silly, and its protagonist also has terrible dress sense. Observe:

Read the rest of this entry »

Ubisoft To Launch “New AAA IP” Before March 2017

It was Ubisoft’s turn yesterday to report to their investors, and they laid out their release plans between now and March 2017. Those plans include the arrival of four games we know about – Watch_Dogs 2, Ghost Recon: Wildlands, South Park: The Fractured But Whole, For Honor – and, perhaps more excitingly, one we do not. That new game won’t be a sequel but a “new AAA IP”.

Read the rest of this entry »

Watch This Space: Watch Dogs 2 May Be In The Works

In news that surprises exactly no one, a sequel to Watch Dogs [official website] appears to be in the works. This comes according to some poor guy’s LinkedIn page that’s been sniffed out by VideoGamer.com.

Julien Risse is a senior gameplay designer at Ubisoft, whose past credits include the original Watch Dogs and its DLC Bad Blood, but the stand out oddity is his mention of an unannounced sequel for the series. He’s since deleted it from his credits but it lives on forever in screencap form. Somewhere, with knuckles between teeth, Julien Risse silently screams.

Read the rest of this entry »