Posts Tagged ‘Watch Dogs’

Hack The Planet: Watch Dogs 2 Coming November 15th

Watch Dogs 2 [official site] will come out on November 15th, Ubisoft declared today, formally announcing the open-world crime simulator. It’s jetting off to the sunny San Francisco Bay Area and it… looks fun? Not simply fun-to-play fun, but actually having a sense of a fun, with colours and people who look like they’re having fun and no moody uncledads anywhere in sight. Here, jack into this announcement vid-o-rama:

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Watch Dogs 2 Announcement Announced, Teaser Teased

Ubisoft today announced the formal announcement of Watch Dogs 2 [official site], a sequel to their open-world crime simulator about a magical hacking telephone. They also released a trailer teasing the release of a trailer. What do we know about the announcement of Watch Dogs 2? It will be livestreamed at 6pm CEST (5pm UK time, 12pm EST, 9am PDT). What do we know about Watch Dogs 2 itself? Its hacking is also a bit silly, and its protagonist also has terrible dress sense. Observe:

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Grand Theft Uncle: GTA V’s Watch Dogs Mod

Note: Uncle optional.

The magical planet-hacking phone of Watch Underscore Dogs seemed a fine tool to play with in a sandbox world, but Ubisoft’s murderuncle simulator wants much fun as a sandbox. So hey, look, a mod brings Aiden Pearce’s fancy phone to Grand Theft Auto V [official site] – which has a wonderful world. You can now hack traffic lights, pop up traffic barriers, plunge the city into darkness, unlock cars, make trains freak out, rain money from ATMs, and pull other ctOS tricks.

Note: changing the player model to Aiden with his “iconic cap” is an optional, separate thing for hardcore uncle enthusiasts only.

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Over-Optimism: Ubisoft Learning From Watch Dogs Demo

Watch Dogs did not look like this.

You know how trailers of work-in-progress games sometimes look better than the finished game? That’s largely because they’re unfinished, unoptimised, and running on production hardware, so no one’s yet ordered folks to beat the beautiful out of them so they’ll actually run. It’s misleading, and while it does build anticipation it also leads to crushing disappointment. Ubisoft have felt that wave of disappointment crash over their faces, which is why they say they’re stopping doing that.

In an interview with The Guardian, Ubi head honch Yves Guillemot said that the company were overambitious with early displays of Watch Dogs, but their E3 2015 showings were the real deal.

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Grand Theft Aiden: The #WatchDogsIV Mod

That's one way to stop someone phoning in your crimes.

I’m eternally surprised by what modders manage to do with Grand Theft Auto IV, especially as Rockstar never released official mod tools. Modders needed to build tools before they could build mods, a bit like Minecraft–only you end up with high-fidelity murder rather than a monolithic phallus.

The latest wonder rising from GTA 4 borrows an awful lot from another open-world murder simulator: Watch Dogs. Mass-murderer-with-a-heart-of-gold Aiden Pearce is now hacking Liberty City with his magical telephone, popping barriers out the ground, riding trains, spying through cameras, screwing with traffic lights, and generally hacking the planet. It’s a remarkable feat.

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Watch Dogs’ Multiplayer Is Great, Broken, Great

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

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Watch Dogs Patch Due Soon, Brings Performance Fixes

This was a driver problem, to be fair.

If we’re going to talk about modders – and yes, I’m calling it a mod – releasing Watch_Dogs tweaks, then it seems only fair to mention when Ubisoft plan to do the same. As outlined in a post on the Watch_Dogs forum, a set of fixes and tweaks should arrive on PC in the next few days, bringing improvements to performance and control problems.

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