Posts Tagged ‘XCOM’

XCOM 2’s Concealment Mechanic Changes Everything

Procedural maps, randomised weapons and chain-smoking soldiers. In XCOM 2 [official site], the rules have changed. One seemingly minor addition to the tactical combat might have the greatest impact of all though. In our recent hands-on, we had a chance to test out the new concealment mechanic. It removes one of XCOM’s few frustrations and creates an entirely new scouting phase as each mission begins.

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Hands On: XCOM 2’s Strategy And Tactics Dissected

With XCOM 2 [official site], Firaxis are not resting on their laurels. The studio’s reboot of the license had a great deal to prove – primarily, it had to satisfactorily answer the question as to why the much-loved series needed to be revived at all.

That obstacle overcome, the sequel is on safer ground and it might have been enough to reskin and reshape ever so slightly. A new setting, a new gang of aliens, and a few new weapons and hairstyles for the defenders of the Earth. Instead, there’s a degree of role-reversal, with the player now attempting to take the planet back from an occupying force rather than protecting it from invaders. There’s a new approach to the strategic side of the game, the return of randomised maps and an in-depth suite of soldier customisation tools.

After a couple of hours with the sequel, I’m more excited about XCOM than I’ve been since the announcement of the reboot.

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Someone Has Recreated A Playable XCOM In Excel

An XCOM fan on Reddit has created a rather robust version of XCOM that is played using the spreadsheet software Microsoft Excel. Dubbed EXLCOM, this reimagining of the science fiction turn-based strategy game is far from complete, but that doesn’t mean you can’t sink a few hours enjoying the fact that the program you use to budget your weekly spending allowance can be used to build a fully functional video game. I spoke to its creator about the hows and whys.

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Cowboy XCOM-like Hard West Out Now; Some Thoughts

“Wild West XCOM” is about as good an elevator pitch as you could wish for. After a short delay, as of today we can find out whether Hard West [official site] can possibly live up to its glorious high concept. I played an earlier build a few weeks back – some thoughts, plus a launch trailer, below.

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XCOM 2 Release Pushed To February 2016

Alec took the news badly

A message, beamed into the RPS mobile base from an unknown source:

“Hello, Commander. In light of our desire to ensure that the upcoming extraterrestrial reign of terror is a significant improvement on the gloriously successful incursions of 2012, this council of developers has convened to approve the activation of the XCOM 2 Delay Project. You have been chosen to spread word of this initiative. To oversee our first… and last* change to the release date. You may believe that releasing this year would have made all of your planet’s dreams come true but we are looking to the future. We urge you to keep that in mind as you proceed.”

Actually, I spotted the news on Twitter. XCOM 2 [official site] won’t be with us until February 5, 2016.

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Fear Of The Unknown: What We Want From XCOM 2

Here at RPS, we like XCOM: Enemy Unknown so much that we named it the 12th best strategy game of all time. When Firaxis announced the sequel, the entire RPS team smiled, simultaneously for the first time since 1992. That doesn’t mean we’ll be happy with more of the same though and when we asked strategy expert Rob Zacny to contemplate the best possible XCOM 2, he made some bold suggestions. Bring back the fear, he says, and if your game is about insurgency, learn from the best.

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New World Disorder: XCOM 2 Announced

It’s happening. We suspected it would but that hasn’t prevented a swift happy dance before posting of the news could commence.

XCOM 2 [official site] is coming in November of this year. No underwater shenanigans and no race into space. Instead, Firaxis are proposing a grim future in which the alien invasion was eventually successful, leaving humanity as second-class citizens on their own planet. A couple of decades after the war, XCOM re-establishes itself as a hidden force of freedom fighters, striking back against the new world order. Procedural levels, new soldier classes, a mobile base, deeper modding support and more more more. Screenshots and details below.

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