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Posts tagged “AAR”

Feature: A Steel Division 2 scrap described

The Flare Path: Tiger Feat

Paks&Jabos? BirchBehemoth? BridgeOfWoe(vclose)? I was planning to base today's Steel Division II tussle tale on one of the hand-titled skirmish replays in my profile folder, but as my aide-mémoires are proving nowhere near as effective as I'd hoped, perhaps it would be better to start from scratch instead. The SD2 beta has a happy knack of producing electrifying engagements abuzz with historical echoes so I'm confident that whatever unfolds…

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Feature: A Panzer Battles: Battles of North Africa tussle tale

The Flare Path: Capuzzo Counterpunch

As I've never played the evocatively titled “#410616_03v_Battleaxe_Fort_Capuzzo.scn” before and Panzer Battles: Battles of North Africa 1941 screenshots tend to be a bit beige/boring, the following image-festooned combat yarn is something of a gamble. I'm hoping whatever happens during the next few hours will prove that this suntanned grandson of the Campaign Series can deliver believable battlefield thrills almost as efficiently as the likes of…

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Feature: A surfeit and dearth of war

The Flare Path: Feast and Famine

SystemSoft, the devs behind Daisenryaku, Panzer General’s long-lived Japanese cousin, don't make a habit of courting English-speaking desktop generals. Quite why they've decided to sally across the platform border with Daisenryaku Perfect 4.0 is a mystery. You have to wonder whether there are enough deep-pocketed, rough-edge-tolerant nostalgics amongst Steam's customers to justify the experiment.

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Feature: A Wings Over The Reich diary (Part 1)

The Flare Path: Bigginings

Recently discovered, along with a silver-plated Luger, Shergar's noseband, and a 1940 copy of Razzle, in a hidden wall safe during a house demolition in Eastbourne, Neville Novichok's Wings Over the Reich memoirs were described as “vivid”, “utterly compelling” and “very cheap” by the bloke I purchased them from in the Dog and DUKW yesterday night. Though the few pages I've read thus far don't really justify such enthusiastic…

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Feature: FIN

Overlordy: Turn 20

When it comes to scenario durations, CMBO is as pedantic as a parks department pedalo führer. Unlike its successors, it always halts battles at precisely the advertised time. Overlordy will have no false dawns... no painfully extended death rattle. The defence of Caent will end in exactly sixty seconds' time.(Overlordy is a 20-turn open-to-all game of Combat Mission: Beyond Overlord in which German forces are…

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Feature: Brenner pass

Overlordy: Turn 19

Of all the German units involved in this turn's tussling, none makes a more valuable contribution to our questionable cause than the PSW armoured car.Which is a trifle odd considering the PSW was slain by a Stuart back in Turn 6.(Overlordy is a 20-turn open-to-all game of Combat Mission: Beyond Overlord in which German forces are orchestrated by commenters while British units are computer controlled.…

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Feature: Typhoon season

Overlordy: Turn 18

During yesterday's minute of mayhem the unsporting Brits sprung an aerial surprise on the Comment Commanders. A Hawker hoodlum rustled treetops with its slipstream and slew Soldaten with its bomb load. As the Tiffy was probably after our precious Hetzer tank destroyer, there's a chance it will return for a second attempt before Overlordy is over.(Overlordy is a 20-turn, open-to-all game of Combat Mission: Beyond Overlord in…

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Feature: No such word as Caent

Overlordy: Turn 17

Outnumbered and facing fearsome Allied siege engines like the Churchill AVRE and Wasp flamethrower, Caent's dwindling band of German defenders is beginning to give ground. Or perhaps “relinquish ground” would be more accurate. The behaviour of our forces during the last couple of turns has been anything but acquiescent.(Overlordy is an open-to-all game of Combat Mission: Beyond Overlord in which German forces are orchestrated by commenters…

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Feature: Western wobble

Overlordy: Turn 16

Combat Mission's WEGO turn structure (Battles are delivered in sixty-second bursts with leisurely order sessions in between the intervention-free 'action phases') might have been designed with play-by-comment one-turn-per-day play sessions in mind, but that's not why I rely on the series for these mob-handed martial marathons. I keep coming backing to CM, and the CMx1 titles in particular, because I don't know of any other…

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Feature: Infiltrators

Overlordy: Turn 15

Your requests for turn reports incorporating moving images have been noted. While Overlordy will remain an exclusively words and jpegs affair, reportage for next year's communal CM marathon will, touch wood, incorporate some video highlights. If I'd had a cine camera during the complicated, chaotic turn recounted below, I suspect it would have spent most of its time ogling the action swirling around Larcher, our…

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Feature: Pluck and pyrophobia

Overlordy: Turn 14

Thus far the Comment Commanders have sustained very few infantry casualties. In the west the bulk of Lt. Nerbul's rifle platoon, together with a flamethrower team, wait patiently for the Englanders to emerge from 'West Wood'. In the centre, Larcher's pioneers are in the process of evacuating the blazing hotel, while, close-by, the lion's share of Schenck's recently arrived paratroopers endeavour to influence the furious firefight…

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Feature: Unfriendly fire

Overlordy: Turn 13

There's a firebug loose in Caent. Last turn it torched the village's oldest/holiest building. This turn it... well, if you heed the red recommendation below, you'll find out.(Overlordy is an open-to-all game of Combat Mission: Beyond Overlord in which German forces are orchestrated by commenters while British units are computer controlled. There's a scenario outline plus summaries of earlier turns here).

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Feature: Fierce FIBUA

Overlordy: Turn 12

Operation Overlord's rising tide is lapping against the ivied walls of the hotel in the centre of Caent. Though every room is occupied and the sign on the door clearly says “COMPLET” the British seem determined to stay there. Perhaps a blizzard of Maschinenpistole fire laced with the odd Stielhandgranate will persuade them to look elsewhere for accommodation.(Overlordy is an open-to-all game of Combat Mission:…

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Feature: Liquidated leaders

Overlordy: Turn 11

“If you want something done right, do it yourself!” mutters Unteroffizier Stein as he snatches the bag containing C Squad's last demolition charge and darts out of the door of the hotel. Seconds later he scampers back into the lobby without his burden and with a seething cloud of dust and smoke in hot pursuit.(Overlordy is an open-to-all game of Combat Mission: Beyond Overlord in…

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Feature: Midpoint mayhem

Overlordy: Turn 10

Things are really hotting up in this year's communal Combat Mission clash. During the weekend, the British stopped probing and began pushing. When the clock froze yesterday, our Pak 38 AT gun had a Cromwell's rump in its sights, the Hetzer was disentangling itself from a dispiriting duel with a Churchill, and our off-map mortar battery was doing its best to break up a worrying enemy…

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Feature: Excrement-fan interface

Overlordy: Turn 9

After a slow start the Allied juggernaut is now within spitting distance of Caent. Turn 9 promises to be eventful. Can the Comment Commanders' thinly spread anti-tank assets blunt the British spear? Can their off-map mortar battery splinter its human shaft? Let's find out.(Overlordy is an open-to-all game of Combat Mission: Beyond Overlord in which German forces are orchestrated by commenters while British units are computer…

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Feature: Here they come!

Overlordy: Turn 8

The warm glow of satisfaction generated by Turn 7's successes (One slain Stuart and two seen-off Cromwells) begins dissipating thirty seconds into Turn 8 and by the sixty second mark is a distant memory. It looks like the daring sally that cost the British one light tank and bagged them an armoured car and a halftrack was just the prelude to something much more concerted.(Overlordy is…

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Feature: Do or die

Overlordy: Turn 7

For the last 24 hours nothing has moved on the Overlordy battlefield. Bullets have refused to leave barrels. Flames have refused to writhe. Sweat and blood droplets have hung grimly to nose ends and fingertips. One dab of CMBO's 'GO' button will restart the clockwork... sanction another sixty seconds of savage clamour. Are you ready to re-enter the maelstrom?(Overlordy is an open-to-all game of Combat…

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Feature: Tank rush

Overlordy: Turn 6

You know that nippy 8WD armoured car of ours? The one that was going to spend the battle keeping tabs on British tanks, and punching neat holes in British APCs and infantry with its garrulous 20mm autocannon? Bad news. Its keeping tabs and punching holes days are over. Sixteen seconds into Turn 6, with a little help from a bold-as-brass blighter called Stuart, it morphed from scrapper…

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Feature: Church of England

Overlordy: Turn 5

What are those two cocky Cromwells up to? Where's the British infantry? Why did the Stuart stop? Yesterday's turn posed more questions than it answered. Surely the fleecy fog of uncertainty currently blanketing Caent can't survive another sixty seconds of battlefield developments.(Overlordy is an open-to-all game of Combat Mission: Beyond Overlord in which German forces are orchestrated by commenters while British units are computer controlled. For a scenario outline and…

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