Posts Tagged ‘aaron reed’

Wot I Think: The Ice-Bound Concordance

Most of Carina Polar Research Station has been buried beneath the ice. It was inevitable, really. Over time, the heat and weight of the base caused it to sink slowly, and rather than digging it back up, the next teams simply built on top of it. It sits like a snowy layer cake, each sunken base becoming increasingly abandoned, aged, as you descend. And that’s what you do in The Ice-Bound Concordance [official site]: starting from the very top, you emerge from a blizzard and make your way down through the past to the very bottom of Carina Station, and the secret that it holds.

Except – hang on, that’s not quite right. That’s not right. Let me try that intro again.

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The Ice-Bound Concordance Is Part-Game, Part-Book

Interactive fiction has a time-honored tradition of turning boring ol’ books into video games (See: Hitchhiker’s Guide, Sorcery!, The Hobbit) but Ice-Bound Concordance [official site] might be the first I’m aware of to try and go the other direction and sell you one of those boring ol’ books.

Co-created by Aaron Reed, of Blue Lacuna fame (or fame within IF circles at least), Ice-Bound Concordance is one part video game and one part book, held together with a healthy dose of augmented reality glue.

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Roguelike Puzzler From Creator Of Ending: Rust Bucket

Ending is a brilliant top-down puzzle game, made all the more impressive through the inclusion of a Gauntlet mode, which uses a few basic enemies and traps to create randomised levels that are somehow beautifully balanced. It’s as much a masterpiece of design as my other favourite turn-based puzzler Hoplite, so news that Ending designer Aaron Steed will be working on Nitrome’s upcoming Rust Bucket is music to my ears. Based on the studio’s free browser game Turnament, it’s a game about measuring your steps and taking your time.

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Never Say Never: Maybe Make Some Change

It turns out that typing shoot [person] is a lot harder than clicking a mouse button

Maybe Make Some Change has certainly caused a change here, in my brain and my general emotional wellbeing. Despite the fact that it’s a Monday and a thin and sickly rain is scratching against the windows trying to chill my soul, I was actually feeling pretty good about half an hour ago. Not so much now. This is a game that may make you think or may simply make you angry or sad, but it certainly won’t make you say “By golly, that was a fun old time”. It’s a piece of interactive fiction (sort of) about this event, which took place in Afghanistan last year. You can experience it now or read my scrambled thoughts below.

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