Posts Tagged ‘aaron reed’

The Ice-Bound Concordance Is Part-Game, Part-Book

Interactive fiction has a time-honored tradition of turning boring ol’ books into video games (See: Hitchhiker’s Guide, Sorcery!, The Hobbit) but Ice-Bound Concordance [official site] might be the first I’m aware of to try and go the other direction and sell you one of those boring ol’ books.

Co-created by Aaron Reed, of Blue Lacuna fame (or fame within IF circles at least), Ice-Bound Concordance is one part video game and one part book, held together with a healthy dose of augmented reality glue.

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Roguelike Puzzler From Creator Of Ending: Rust Bucket

Ending is a brilliant top-down puzzle game, made all the more impressive through the inclusion of a Gauntlet mode, which uses a few basic enemies and traps to create randomised levels that are somehow beautifully balanced. It’s as much a masterpiece of design as my other favourite turn-based puzzler Hoplite, so news that Ending designer Aaron Steed will be working on Nitrome’s upcoming Rust Bucket is music to my ears. Based on the studio’s free browser game Turnament, it’s a game about measuring your steps and taking your time.

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Never Say Never: Maybe Make Some Change

It turns out that typing shoot [person] is a lot harder than clicking a mouse button

Maybe Make Some Change has certainly caused a change here, in my brain and my general emotional wellbeing. Despite the fact that it’s a Monday and a thin and sickly rain is scratching against the windows trying to chill my soul, I was actually feeling pretty good about half an hour ago. Not so much now. This is a game that may make you think or may simply make you angry or sad, but it certainly won’t make you say “By golly, that was a fun old time”. It’s a piece of interactive fiction (sort of) about this event, which took place in Afghanistan last year. You can experience it now or read my scrambled thoughts below.

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