Games from the Spring Thing festival
Spring Thing is a yearly festival for interactive fiction, with two sections: the Main Festival, where the games are in competition and anyone may vote for a favorite; and the Back Garden, for unranked games that the authors wanted to share but not receive a ranking. This somewhat unusual structure means that the Back Garden has become an attractor for games that might not be well suited to a traditional competition: experiments, academic projects, multimedia-heavy efforts, and samplers of unfinished work. The games are freshly available this year, and here’s a sampling: Read the rest of this entry »
"We were collaborators. One of us was a ghost."
Most of Carina Polar Research Station has been buried beneath the ice. It was inevitable, really. Over time, the heat and weight of the base caused it to sink slowly, and rather than digging it back up, the next teams simply built on top of it. It sits like a snowy layer cake, each sunken base becoming increasingly abandoned, aged, as you descend. And that’s what you do in The Ice-Bound Concordance [official site]: starting from the very top, you emerge from a blizzard and make your way down through the past to the very bottom of Carina Station, and the secret that it holds.
Except – hang on, that’s not quite right. That’s not right. Let me try that intro again.
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