Abomination: The Nemesis Project could never be mistaken for a good game. Hothouse Creations’ 1999 real-time X-Com-like was plagued by wonky, unresponsive AI, poor controls, opaque and unclear campaign progression and a vast slew of bugs. The UK retail box described and showed major scenes that never appear in the game, so add ‘deceitful’ alongside ‘busted’ to the list of Abomination’s sins.
Broken, perhaps, but a fascinating game. It holds a special place in my heart, even if I’ll never shake the enthusiastically repeated combat bark of “It’s Freak-Splittin’ Time!” from memory. Read the rest of this entry »