Posts Tagged ‘Abrakam’

Faeria’s Oversky expansion out today

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Pretty free-to-play card game Faeria official site] today gets a new cooperative mode with the launch of its first expansion. Well, I say “expansion”; developers Abrakam say “Adventure Pouch”. I refuse to believe that’s not slang for a wizard’s gnarled and rubedo-stained genitalia. The point is, Adventure Pouch: Oversky adds new cards and a cooperative campaign adventuring to a floating island paradise. Read the rest of this entry »

Wot I Think: Faeria

We’re currently spoiled for choice when it comes to collectible card games. If you’re not into the traditional nature of the efficient Hearthstone, you might dip your toes into the monster chess of Duelyst, and if you don’t fancy that maybe you’ll swan off with the Gods of Smite Tactics (although I wouldn’t currently recommend it). Into this arena comes Faeria [official site] a board-game-card-game hybrid that moves slowly and methodically but soon reveals itself to be quietly clever. Read the rest of this entry »

Faeria getting new co-op campaign in first expansion

Snazzy CCG/board game hybrid Faeria [official site] left early access and properly launched only last week, and now here comes news of the first expansion. The ‘Adventure Pouch‘ will arrive this summer, bulging with a new cooperative campaign, co-op boss battles, and other odds and ends. While Faeria is free-to-play, the Adventure Pouch will be a paid expansion. Also, its name is Adventure Pouch. Adventure Pouch!

Can’t you imagine a filthy wizard propped up by a tavern counter, mead filtering through his nicotine-yellow beard, patting his knee and slurring “C’mere darling, I’ve got a quest reward for you in my Adventure Pouch”? Awful. Read the rest of this entry »

Card-o-board battler Faeria launches out of early access

Board game and collectible card game combine in the free-to-play Faeria [official site], which hit version 1.0 this week and officially launched after a year in in early access. I’ve received a few e-mails from well-meaning readers urging me to play it ’cause I like Magic: The Gathering so much, and Faeria rises from Magic-y foundations with a board game layer of building and moving around a map, but please stop these. Faeria looks great, it genuinely does, and I can’t afford to get sucked into CCG heaven again. You monsters. I will, however, pop up a news post about it. Read the rest of this entry »

Faeria’s Core Set Removed “For The Greater Good”

The developers of fantasy card game Faeria [official site] are cutting a major pack of cards from the game’s shop. Until now the game had offered a Core Set with 256 cards for $50. But developers Abrakam are ripping that out for “the greater good”, saying that it gave too much power to those willing or able to pump the money into their card collections, while others were grinding to earn the same cards in random drops. They explain everything in a candid blog post where they admit that the community is likely to be split over the changes.

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