Posts Tagged ‘ACE Team’

Rock Of Ages 2: Bigger & Boulder Rolls Out This Year

It’s quite nice when a videogame comes along with a pun smack bang in the middle of its title – it makes crafting a witty/cringy/puntastic headline that wee bit easier. It’s also quite nice when that game is a sequel to boulder-rolling comedy action-puzzle-strategy sort-of tower defence ‘em up Rock of Ages.

Five years on from the release of its forerunner, Rock of Ages 2: Bigger and Boulder [official site] is heading our way “this fall” with even more personified rocks, destructible environments, and Monty Python-flavoured artwork – not to mention the addition of four-player multiplayer.

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Have You Played… Zeno Clash?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Bam! Bif! Pow! Thump! Ooh! Aah! Eee! Coo! ‘Eck! Thud!

Those are the sounds of Zeno Clash [official site], a gorgeous first-person beat ‘em up from ACE Team.

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ACE Team’s “Dick Starspeed” vs B-Movie Monsters

Unofficial RPS award: Zeno Clash devs ACE Team get the ‘least predictable developer’ gong. They’ve gone surrealistic boxing, historical art-boulders, transforming ARPGs and, soon, apocalyptic wax cylinders, but next up is perhaps their most overt mainstream play yet, The Deadly Tower of Monsters [official site]. But even though it’s got some familiar shooty-jumpy mechanics, it’s still a cavalcade of madly inventive visual ideas. It’s out next month, and the latest footage concentrates on its gloriously B-movie, deliberately low-rent monsters. Basically, if that old Universal Studios set tour ride was expanded into a hacky-slashy game and had a rich sense of self-awareness added, this is that. You even get stop-motion dinosaurs. Delightful! And a hero called, uh, ‘Dick Starspeed’, which is delightful in an entirely different way.

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ACE Team’s Deadly Tower Of Monsters Due In January

I adore the stuttering, frame-stepping animation on the giant gorilla and pterosaurs in The Deadly Tower of Monsters [official site], like stop-motion clay figures brought into an otherwise-smooth 3D video game. That’s the point, see: developers ACE Team (them lot behind Zeno Clash, Rock of Ages, and Abyss Odyssey) are framing their shooter as a cheesy old sci-fi movie, so you’ll also fight monsters which look an awful lot like stuntmen in cheap costumes. Always got a weird art idea, those folks.

A new trailer is here, also bringing word that Deadly Tower will launch on January 19th:

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ACE Team’s Astonishing Prototype: The Endless Cylinder

ACE Team, creators of unusual and extraordinary beat ‘em ups Zeno Clash and Abyss Odyssey, have released a video showing a work in progress project. It’s the work of Carlos Bordeu, one of the studio co-founders, and it’s one of the most interesting things I’ve seen this year. Billy Hatcher and the Giant Egg by way of Philip José Farmer, Icepick Lodge and Hieronymus Bosch, all set in the shadow of a hungry horizon. Watch.

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ACE Team’s The Deadly Tower Of Monsters Announced

I like that I can never guess what ACE Team’s next game will even be, let alone look like. What might the folks behind Zeno Clash, and Abyss Odyssey, and Rock of Ages make next? A clip art second-person murder mystery. A monster movie fight up a vast tower with hokey physical special effects. A pixel art Batman FPS.

Ooh! The middle one! It’s the middle one! The monster movie action with hokey physical special effects is The Deadly Tower of Monsters [official site], announced last night for release this autumn. Come see some cracking fake stop motion animation in the first trailer.

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Wombo Combos With My Wallet: Abyss Odyssey Released

Live in Abyss Odyssey, buy a house in Abyss Odyssey, get your mail forwarded to Abyss Odyssey

Got them post-EVO blues? Don’t worry, the perfect solution has arrived. Abyss Odyssey is the latest offering of ACE Team, the Zeno Clash fellas and fellettes, and it’s a 2D combo of roguelike, platformer and fighting game. The most interesting of those is the last, with everything from move-cancelling to combo systems and character selection integrated into its campaign. Absorbing slain enemies’ souls will allow transformation into them, with a whole new set of abilities, in possibly the one single idea that’s had me most excited in months.

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