Posts Tagged ‘Ace Team’

Likeable Roguelike-like: Abyss Odyssey Begins On July 15

I believe player has turned into a giant tree in this particular fight.

I do have a soft spot for studios who started in modding, but I look forward to ACE Team’s games for more reasons than Batman Doom. From the first-person face-punching of Zeno Clash to Rock of Ages‘ competitive tower defence/demolition, their games have been weird and interesting and fun and ambitious and surprising and attractive. So I’m pretty pleased to hear that Abyss Odyssey is coming in only a few weeks–on July 15, to be precise.

In another genre shift (I also like that ACE Team do this), Abyss Odyssey is a roguelike-like 2D platforming beat ‘em up with and a pretty deep fighting system.

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Getting Hype With Abyss Odyssey

I hadn’t heard of Abyss Odyssey before today. ACE Team‘s previous titles, the Zeno Clash series, hold a place in my heart as some of the most weirdly beautiful games I’ve ever seen. They’ve got similar roots in fighting game brilliance to this, which favours a 2D platforming perspective for something a bit more standard. The main draw is being able to switch form into any one of a number of characters and enemies you find throughout the game. Which brings us to the latest trailer, a combo video of sorts (and there’s nothing quite like a surprise combo) showing off what one of their testers managed to do with their combat engine. Spinning kick your way through to it below.

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Zeno Clash Dev On Abyss Odyssey’s Procedural Insanity

You certainly can’t knock Zeno Clash and Rock of Ages developer ACE Team for a lack of ambition. Their previous titles’ massive scope and rampant, otherworldly weirdness demonstrated that in spades. So how do you follow that? Why, by jutting off in an entirely different direction, of course. Abyss Odyssey is a procedurally generated, Street Fighter and Super Smash Bros-inspired roguelike-like (but not quite) um… thing. ACE Team’s first set of words about it didn’t quite do it justice, which is why we’ve given them a couple thousand more to work with. Go below to get a better sense of how Abyss Odyssey will work, which utterly mad art style inspired this one (the grand ACE Team tradition), why they’re not doing Steam Early Access, and whether or not they think procedural generation will hurt their knack for insane world-building. 

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After The Zeno Clash: Abyss Odyssey

With Zeno Clash developers ACE Team at the helm, Abyss Odyssey will no doubt take place in quite an odd world, but it definitely won’t take place in Oddworld, even if the title does look a bit like Abe’s Oddysee. The newly announced game is a side-scroller like Oddworld’s first, but ACE Team are sticking to their principles by concentrating on creatures engaging in fisticuffs. Taking place in a randomised world, Abyss Odyssey is a beat ‘em up in which every enemy has a full moveset and enough artificial gumption to offer a challenge. This is demonstrated by means of a video showing a lady fighting a skeleton.

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Zenomorph: The Art And Evolution Of Zeno Clash

This is the first in a weekly series of features about the art and art technology of PC games, in association with website Dead End Thrills. More from Zeno Clash II can be found here. Click the images below for biggies.

Punch me in my Salvador Dali and tell me I’m not dreaming. Did just fifteen people really make Zeno Clash II? Of course they did, it’s by ACE Team, the Chilean house of brothers Andrés, Carlos and Edmundo Bordeu. Making a game that actually seemed possible would be too easy for those guys, and maybe even lose the underdog cachet that makes their first-person brawlers so disarming.
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Wot I Think: Zeno Clash 2

Zeno Clash 2 is the sequel I always wished would come to fruition, but never dared hope for. I mean, if you look at the Call of Duties or even Grand Theft Autos of the world, there’s no real intrigue amongst all the announcement glitz and glamour. We already know roughly what we’re in for. But the original Zeno Clash opened this swirling, cream-colored Pandora’s Box of possibility, only to slam it shut – nearly taking our fingertips in the process – after a mere few hours. It was so weird and alien and gleefully unafraid to just do its own thing. But in the modern gaming world, that also often translates to “it’ll sell 12 copies and confuse even typically adventurous gamers and live on only in the hearts of its most fervent disciples.” Not usually the stuff sequels are made of. Against all odds, however, Zeno Clash did quite well for itself, and Zeno Clash 2 was born. But is the first-person brawling oddity all it’s thwacked (and biffed and zotted) up to be? Here’s wot I think.

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Ernst And Jung: Zeno Clash 2

Zeno Clash 2 will most likely contain many remarkable sights but the latest video, showing six minutes of the game’s opening section, isn’t particularly potent. There’s mention of larger areas, more freedom of movement and side quests, but it looks more like the beginning of a Let’s Play series than a trailer. Maybe that makes it the polar opposite of a live action trailer, in which case I should be cheering it on. One conversation aside, it still seems to be a game about punching bizarre creatures in the snout/beak/nose/orifice/warface/palette-mouth/eye-trunk/dogbody/cataract/flesh-beard/scrotum-lid/chin-plume. Only five days until release.

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