Posts Tagged ‘ACE Team’

Downhill Battle: Rock Of Ages Free All Weekend

This is delightful, but can we please, please, please, please, please see more of Zeno Clash 2 now?

I sometimes wonder what life would be like if I was a rock. What would I do if someone stepped on me? How would I wear my moss? Which historical art period would I most enjoy bulldozing if it were tastefully reimagined with a few extra elephants running amok? To its credit, ACE Team’s Rock of Ages does its best to simulate all concerns relevant to aspiring modern/post-modern rocks of all ages. It’s also very, very silly. No, the first (and to my knowledge, only) entry in the slowly-wear-down-artistically-themed-fortresses-with-upgradeable-boulders genre isn’t perfect, but its charms are undeniable. Plus, ACE Team’s still supporting it, and this weekend, you can try out the fruits of their labor for free.

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Hieronymus: ACE Team Explain Zeno Clash II

Explore ze weird!
Carlos Bordeu from ACE Team is excited about being able to talk about his new game, Zeno Clash II. And that makes for good reading. We talked to him about open worlds, new technology, and how a game inspired by “the punk fantasy art of John Blanche” is going to play. Read on for elucidation.
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Weirdbiff: Zeno Clash II Arriving In 2013!

Nice rice hat - wow, no one will ever get that reference.
There’s going to be a Zeno Clash sequel in 2013! Trailer below, showing Father-Mother and Ghat leaping from a huge building, with Golem watching. Then there are huge landscapes, a giant arm sticking out of the ground, and plenty of weird-looking cities. Ace Team explain that it’s going to be a much bigger deal this time: “The world of Zenozoik comes alive like never before, an open world waiting to be explored, rendered with breathtaking splendor. As Ghat, players can fully and freely explore every natural and architectural wonder his world has to offer.” There’s a website with absolutely no more detail over here, but we can hopefully expect more of the game’s melee combat, and plenty of inspiring strangeness.

Hooray for E3 announcements, eh readers?
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Rock Of Ages Develops Christmas Cheer

Aw!

Father Christmas is a very lazy man. He works one day a year, and spends the rest of his time just sitting there, judging children. What a prick. His elves are the real heroes, and are woefully undersung. For instance, they’re zooming around everywhere, adding Christmas cheer wherever they can. Even reaching the obscurity of ACE Team’s Rock Of Ages. Now featuring snowballs. You can see some lovely pics of that below.

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Wot I Think: Rock Of Ages

All tied up with a bow.
What would Chilean crazy-maestros Ace Team do after their mind-curdling FPS melee game, Zeno Clash? Well, it should have been obvious: they set about creating, Rock Of Ages, a competitive boulder-rolling comedy action-puzzle-strategy game set within several centuries of art history. Yep, it was an open niche, and they rolled right in there. It’s out now, and I’m going to have to tell you Wot I Think.
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On A Roll: Rock Of Ages Final Trailer


It’s the dawn of the age of the Rock of Ages, or it will be come next Wednesday when it releases via Steam. It’s out on the Xbox already but Ace Team have said that this release date disparity was not because of any exclusivity agreements, “it is just about a small team with a lot of work.” To make up for the minor PC delay, they’re including a complete OST with the PC release, and the PC version even has an exclusive playable “Troll Face” boulder, which is a beautiful thing. Here’s the release trailer, and it is looking like something special: Read the rest of this entry »

Not Waiting Ages For Rock Of Ages

That's exactly the opposite of what my face looked like this morning

Rock of Ages is a game RPS has been terribly excited about for quite some time. Why? Well, because it’s about rolling a giant, apparently sentient and sadistic boulder through art, history and the history of art, with graphics by someone doing a very convincing Terry Gilliam impression. VIDEOGAMES!

Our desperate anticipation for this next game from the Zeno Clash madmen should soon be over – Rock of Ages lands in August. Well, August 31, which is basically September, but the important thing is it’s only ten weeks until I can fire a massive rock out of a cannon at the groin of Michelangelo’s David. Joystiq reckons it should cost between $10 and $15.

Rock Of Ages Rolls Over Art, Wizards


Ace dev team ACE Team have released a new trailer for their boulder-rolling history-of-art puzzle game, Rock Of Ages, and it shows the ball in action, doing funnies. Previously we saw power ups which embue your happy rolling rock with temporary powers, such as being tough, or being on fire, and there’s some of these here, too. If only life had temporary power ups beyond “mild stimulant drink” and “illegal nose treat”. I want to absorb a glowy thing and be able to double-jump.

The game should arrive this summer.
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Super Clunky Ball: Rock Of Ages Videos

Imagine what this team's office must look like.

It really is about time we caught up on Rock Of Ages trailers, don’t you think. The next game from the mad geniuses behind Zeno Clash, ACE Team, is a combination of tower defence and Marble Madness, because that’s the way those people think. And there’s lots of bits of the Pythonesque madness to look at below, including a ten minute walkthrough of how it all works.

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Smashing! Rock Of Ages Powerups Trailer

Beauty is in the eye of the boulder.

Now we’ve gotten to the bottom of why the boulder is smiling, we at RPS haven’t a single reservation about Rock of Ages. Just look at it! It is literally rock and roll. This is going to be an amazing game. And if you watch the following trailer, you’ll discover that even the powerups are going to be pretty good. We’ve got Iron Bands, Fireball, Wings and, uh, Petroleum.
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Ace Team Talk Rock Of Ages


Ace Team, the Chilean studio behind the fantastically unusual first person beat ’em up Zeno Clash, are now making a game that combines bowling with art history. It’s called Rock Of Ages, and it’s a game of two halves. One half is that of a boulder crashing around destroying stuff, the other is about defending things from that errant ball of rock. Sounds suitably strange, but what of the details? We talked to Ace Team’s Andres Bordeu to find out more.
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Lost Marbles: Rock Of Ages


The next game from Zeno Clash creators Ace Team, which will be coming out on the PC as well as the TV fun extenders in early 2011, is Rock Of Ages. It looks delightfully batshit awesome, as you can see from the most recent trailer, which I’ve totally gone and embedded right below these words. Said trailer shows a selection of things that the rock will smash, as well as some of the special powers you can expect to use. It also reveals more of the fantastic art style from the game’s Renaissance period. (Intriguingly, each level has its own historical art style.) Go take a look. It’s not a bad way to start a week.
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Ace!: Ace Team Announce Rock Of Ages


Also looking awesome this week: the next game from the Chilean team who gave us weirdo biff ’em up Zeno Clash. It’s called Rock Of Ages and it appears to be a mixture of strategy game and, er, bowling? Two opposing castles attempt to crush each other in surrealistic rock-rolling warfare with defences constructed turn by turn to defend against the heinous stone attack. If that wasn’t enough, Ace Team explain: “your boulder will crash through different periods of classical art, introducing the player to a variety of authentic art styles and music from throughout much of human history.” Response from RPS Hivemind? “Oh Wow.” “VIDEOGAMES! VIDEOGAMES!” “Yay!” Yeah, that’s the stuff. It’s out next year via digi download outlets.

And you are going to want to watch this particular trailer…
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Punch! Biff! Zeno Clash SDK Released

ACE Team have promised they’ll be releasing the SDK for Zeno Clash since release, and because they’re honest folk, now they have. The Source-based first-person thwacker is one of our favourite games of the year, and you’d have to be Earth’s Wrongest Idiot not to find the game’s world fascinating and beautiful. Now using the magic cogs and accompanying text files, you can create your own levels and mods for the game. That link will guide you toward the SDK itself, as well as all the accompanying documentation. If you make something excellent, make sure to let us know.

Punch! Kick! Zeno Clash 2!

More snouty beasts, please.

ACE Team have just announced the excellent news that they’re already working on a sequel to Zeno Clash, the first-person beat-em-up we poured praise upon last month. Zeno Clash 2, as it’s currently known, will take place after the events of the first game, continuing the adventures of Ghat, this time in a larger world, with mysterious “RPG elements”.

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World Exclusive: The Zeno Clash Review


We’ve been playing Zeno Clash. Developers Ace Team were kind enough to suggest that we should furnish you with the world’s first review of their insane beat ’em up. Our razor-sharp analysis of defeating elephantmen and bludgeoning lunatics follows.

Jim: Right, our subject today is the esoteric fist ’em up, Zeno Clash, by Chilean types, Ace Team.
Alec: I liked the bit where I repeatedly punched a bird-man in the face.
Jim: Bird-men are scum.
Kieron: Shall I do a brief fact-o-list of the game so we have the FACTS on the table?
Jim: Yes, facts, because facts are super-true.
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