Posts Tagged ‘Acid Wizard Studio’

How killing permadeath in Darkwood led deeper into the forest

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Darkwood [official site].

“All roads lead deeper into the woods,” says one of the twisted characters in Darkwood, an excellent and haunting game of survival in a nightmarish forest. There are horrors in its tangles of subsuming wood, things you won’t quite understand, characters who aren’t quite human, aren’t quite friendly. A game in the tradition of Pathologic and STALKER, Darkwood was developed by a Polish team of three called Acid Wizard Studio, and in many ways, it sounds as if that mordant quote is a comment on their experience of making it.

Their desire to marry a strong non-linear story, meaningful choice, a threatening atmosphere, and a procedurally generated world that changes shape during play, led to serious challenges. As team working on their first-ever game, they’d blundered into tackling some of the biggest design questions in games today. “It was an extremely stressful experience,” artist and writer Artur Kordas tells me, as Darkwood’s development pushed into five long years. And part of their solution? Killing permadeath – a decision that led them deeper into the woods. Read the rest of this entry »

Darkwood devs upload a torrent of their own game to thwart key resellers

The makers of Darkwood [official site] have uploaded a full version of their wonderfully dreadful new horror game to a torrent site. Acid Wizard Studio say it’s for people who want to play Darkwood but don’t have enough money to buy it, giving them a “safe” version to download. They also hope that this will dissuade people buying the game from key resellers, who they call a “cancer that is leeching off this industry”. Blimey. Read the rest of this entry »

Dreadful survival horror Darkwood launches in full

Delightfully unpleasant top-down survival horror Darkwood [official site] has finally escaped early access and launched in full. I’m a big baby where jump scares are concerned but Darkwood looks like exactly the sort of horror I crave: surreal, unsettling, often slow, and with some friendly-ish faces but so many more awful things. The bits I’ve heard from certified brave man Adam make Darkwood sound wizzo, so I’m glad it’s finally properly out.

Here, look at the launch trailer showing the terrible things that happen when you receive something as simple and pleasant as an invitation to a party: Read the rest of this entry »

Survival horror Darkwood escapes early access Aug 17

The surreal top-down survival horror game Darkwood [official site] is almost ready to launch, after three years in early access. Developers Acid Wizard Studio have announced a release date of August 17th. Darkwood is a strange and awful game set in a nightmarish forest of odd creatures and odder people, where our survivor explores by day and by night, ooh nights are unkind. Our Adam had a crack way back when Darkwood first hit early access and was delighted/horrified, comparing it to “a slow-paced Teleglitch, a survival horror game by way of Ice-Pick Lodge and Stalker.” Also, he mercy-killed a dog. Read the rest of this entry »

The Wicked And The Weird: Darkwood Impressions

I’ve been looking forward to Darkwood for a long time. It’s a top-down survival horror game with crafting elements, but early videos contained a hint of surrealism that helped the game to stand out from the crowd. Now that it has launched in Early Access, I’ve spent an hour exploring the early stages. It’s a slow-paced Teleglitch, a survival horror game by way of Ice-Pick Lodge and Stalker. A few interface issues aside, it lives up to expectations in grand style. There are some spoilers for the prologue section below and I reckon it’s worth going in completely cold, but fear not – I’ll provide a second spoiler warning before going into detail.

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Wolf This Down: Darkwood’s Interactive Trailer

Darkwood is a shining light in the coming night. Leading ludotechnicians now agree that by the year 2018, every game will be either a roguelike Metroidvania, an Ubi-style open world murder simulator, or a survival-based endurance test in the style of Day Z. Acid Wizard’s first title straddles these genres, being described as “a top-down, open world surreal horror experience with a randomized world”, but it manages to look entirely different to anything else out there. A new trailer, with slight interactive elements, demonstrates the appeal of the unusual setting and its uncanny inhabitants.

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Frightfully Enticing, Alarming Roguelike: Darkwood

Darkwood! It was fright at first sight when I saw the first trailer for your procedurally generated top-down horror shenanigans. There was crafting, barricading of doors, and even surreal and comically unnerving conversations with inanimate objects. The lighting effects created a suitable atmosphere and the darkness was filled with weirdness and tension rather than hordes of slobbering beasties. The game is currently creeping down the Indiegogo route but is more than $10,000 short of its $40,000 goal with only nine days to go-go. New alpha footage may help to win over the doubters.

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What Awaits In Darkwood? An IndieGoGo Campaign

This isn't horror if you've ever been to a public toilet in Glasgow
Adam’s trousers haven’t been the same since he glimpsed top-down survival horror Darkwood. His favourite britches, woven from Oasis frontman Liam Gallagher’s eyebrow hairs and blessed by Morrissey, are now in a box and buried in consecrated ground. It was the overwhelming flood of terror juice he experienced at the indie RPG’s trailer. If you’d like to help the development team ruin pantaloons everywhere, they now have an IndieGoGo pitch.
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Fear And Roaming: Darkwood

It’s been SLENDER pickings in the survival horror genre recently but Darkwood has my fear-glands tingling and, disturbingly, salivating. My internal organs are swimming in terror-juice,

Darkwood is a top-down, oldschool survival horror set in a procedurally generated, open world. It features RPG and roguelike elements, with intense combat and a eerie atmosphere.

They say ‘oldschool’, ‘they’ being the three folk from Poland who are making the game, but in many ways Darkwood appears to be using all the modern tricks of the trade. Procedurally generated maps, with randomised events and locations, and worrying sanity effects abound. The video shows the player setting up barricades to keep out…something…and, as everybody should be aware, barricades are an essential ingredient in true horror.

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