Posts Tagged ‘Activision’

Ghostly Rumours: Destiny 2 On PC?

GOSSIP. TITTLE-TATTLE. RUMOUR. The basest of base discussion, as your mum told the postman in the sauna the other day. At least, that’s what I hear. I also hear that maybe, just maybe, console online FPS-come-hamster-wheel Destiny [official site] might be incorporating PC into its sequel plans.

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CoD: Infinite Warfare Story Trailer Shows Spacesplosions

I would absolutely buy a cheap standalone version of the Call of Duty: Infinite Warfare [official site] story campaign. Its Michael Bay-esque tale of Martians, Moonmen, spaceships, loyalty, duty, robots, explosive decompression, and explosions looks a right lark in this here new trailer. Given that Activision half-heartedly tried selling Cod Blops 3’s multiplayer separately, maybe one day they’ll try it with the campaign? Or that doofy co-op? While I work on crossing my fingers and toes, you can watch the trailer with a villainous turn from that babyfaced fella from the TV show where everyone keeps telling him he knows nothing – The Weakest Link?

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Let’s Learn About Infinite Warfare Multiplayer, Shall We?

We’ve had a taste for Call of Duty: Infinite Warfare’s [official site] story and the requisite zombies co-op mode (this time with wild ’80s prints and the Hoff himself), but what of the multiplayer? How will we compete in this world of infinite war?

Luckily, Infinity Ward have the answers to your burning multiplayer questions in two new trailers. It all looks very classic Call of Duty, but with a cool futuristic aesthetic.

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Call of Duty: Infinite Warfare’s Zombie Co-op Is All ’80s

The co-op zombie survival mode is always Call of Duty’s sillier side, and that’s certainly continuing with this year’s Infinite Codfare [official site]. While the main campaign is shooting robots and blasting off into space in the near-future, the co-op zombie action will warp back to a theme park in the 1980s. Yes, this is all at least three years behind the cultural curve. Yes absolutely, David Hasselhoff is involved. But Zombies in Spaceland does look a bit of a lark, check this trailer out:

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Zap! Marvel: Ultimate Alliance Patched, DLC Coming Free

For a £32 re-release of a decade-old game, Marvel: Ultimate Alliance was in a right sorry state when the minimally-revamped version hit Steam in July, and its sequel wasn’t in much better shape. MUA didn’t recognise Xbox controller buttons correctly, sound crackled, and none of the first game’s DLC characters were included. For £30, I’d expect proper definitive editions of the superhero action-RPGs. Heck, I’d hope for full remakes. At the very least, I’d want a working game. Anyway, now Activision say they’ve patched many of the major problems and they have the DLC coming too.

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Oof! Marvel: Ultimate Alliance Re-Releases Are Messes

If you’re going to re-release a decade-old game as new for £32, it had better be one heck of a revamp. For £32, I’m talking new kitchen, new bathroom, swept chimneys, and at least making sure the dang game works properly. Well, Activision last night released new versions of the two Marvel: Ultimate Alliance superhero action-RPGs, and the news is not good.

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What Civ VI Could Learn From Civilization: Call To Power

I’m not entirely sure what’s going on. I’m playing Civilization: Call to Power, and at some point the world turned from relative Civ familiarity (with shoddier mechanics) into a Twilight Zone where everything is just… wrong. I think things started getting strange when my still ancient-looking capital city of Rome circa 1700AD started being showered with little animations of paper, crippling the city’s production. Sending a spy to investigate, I uncovered that a man in a blue suit (all the rage in 1600s Thailand, apparently) was behind it all – a scummer lawyer catapulting bloody injunctions.

What in Sid’s name is going on?

Civilization: Call to Power and its sequel are baffling, yet also fascinating – they’re the shameful secrets of the esteemed 4X series that Sid Meier and Firaxis had no involvement with, borne of huge ambitions, an inexperienced dev team at Activision, and (fittingly, given the stifling, all-pervasive role of lawyers in the game), a lawsuit.

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