Posts Tagged ‘Activision’

Call Of Duty 2016 Confirmed, Infinity Ward Really Proud Of Office Signage

Gosh! Is it time for the annual “Activision have confirmed Call of Duty [official site] still exists and is still getting its annual instalment” post already? But it was only just Christmas! Where does the time go?

Anyhoodle: Activision have confirmed Infinity Ward are working on Call of Duty 2016 and it will be released in Q4 (it’s usually during the first half of November if you haven’t been keeping track).

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Platinum’s Ninja Turtles Looks Like A Platinum Game

Word reached my ear last year that Bayonetta and Metal Gear Rising devs PlatinumGames were making a game based on ’80s icons the Teenage Mutant Ninja Turtles and, like April O’Neil, I told the world that turtles are real and they’re out there they live in the New York sewers you have to believe me. While April would’ve dirtied her jumpsuit rummaging in filth beneath Activision’s offices to find the truth, I stayed home and watched Netflix, knowing the publishers would soon announce it anyway. And so they have: Teenage Mutant Ninja Turtles: Mutants in Manhattan [official site] is coming this summer. Watch this trailer:

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Fail Forward: Call of Duty: Black Ops 3

Fail Forward is series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses how Black Ops’ segue into sci-fi marks new mechanical innovation in the military shooter – and suggests how it could go even further.

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Cowabunga! Seems Platinum Have A Ninja Turtles Game

PlatinumGames pleased our resident Transforman Alec with Transformers: Devastation, satisfying his twin passions of virtual murder and gushing over children’s toys from the 1980s. Now it seems the studio behind Metal Gear Rising: Revengeance and Bayonetta may be tackling another ’80s merchandising powerhouse next, going totally tubuluar with those radical Teenage Mutant Ninja Turtles. Or so The Man says.

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Call Of Duty: Back To The Beginning

A very big house in the country

I am a very Modern Woman. And by that I mean I have only played Call of Duty [official site] campaigns from Modern Warfare 2 onwards. But this year, instead of picking up Black Ops 3 and despairing over the sheer number of gadgets and grenades I must remember, I went back to the very beginning (a very good place to start). I am working my way through the original Call of Duty.

Well, original-ish, it’s whatever the version of the 2003 game is on Steam right now.

I’m over halfway through the American campaign, having just taken out the German artillery at Brécourt Manor and couldn’t help remembering how Adam put that level as one of the best the franchise has ever managed:

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Call Of Duty Black Ops 3’s Multiplayer Has An Insoluble Problem At Its Core

There are times when Call of Duty: Black Ops III‘s multiplayer feels like a scratchcard from which you’re scraping the dull metal grey surface of a military shooter to reveal the three matching Quake symbols below. Your prize: a game that’s increasingly difficult to stereotype, which is fast and often fun, which has found solutions to many of its ancient frustrations, but which still has an annoying and possibly insoluble problem at its core.

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Wot I Think – Call of Duty: Black Ops 3 Singleplayer

Call of Duty: Black Ops III [official site] takes place in a future setting not quite close enough to describe as “near-future”. It’s somewhere in the middle distance, and while the concerns of military and intelligence organisations don’t appear to have changed very much, the cyber-modifications available to soldiers promise to make the battlefield a place of superpowered clashes between robots, humans, and operatives caught somewhere between the two. With an arm full of not-plasmids and a sniper scope at the ready, I plunged into the campaign.

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