Posts Tagged ‘Activision’
Ah good, it’s time to start talking about Next Call Of Duty and how it’s probably going to be Call of Duty: Black Ops 3 because a Snapchat campaign – yes Snapchat, shut up – implies as much.
While streaming some Black Ops 2, YouTuber Drift0r picked up on the addition of one of those QR code ghost things Snapchat introduced so you can befriend #brands and #engage with their #content easily.
“I have a feeling this is going to be like a viral marketing campaign,” he notes on the video. “Like in a couple of days if you follow the little ghosty you will get a picture of Black Ops 3 tweeted out or Snapchatted out? I don’t really Snapchat so I don’t know how that works.”
He was right.
“Our market research indicates that there’s a gap we can exploit,” says a faceless somebody in a suit. “There aren’t many games about janitors. We should make a game about that.”
The suit would look annoyed, if he had a face. “Alien janitors. That’s what I meant. Go away and make that.”
And so here we are, and there is Shiftlings [official site]. It’s a game in which you, you and a friend or – if you’re feeling brave – a complete stranger control a pair of alien janitors.
Our Adam first turned black and white with excitement about White Night [official site] back in January. It’s the story of a standard behatted 30s gent who, after a car crash, finds himself exploring a deserted (OR IS IT?!) mansion in search of help. Puzzles to solve and a night to survive, think Resident Evil with ghosts and all the colour drained out. It’s immediately interesting just to look at, and it’s available now on Steam. Trailers below.
Diablo was the awkward child of this BlizzCon. With WoW’s expansion coming soon and StarCraft’s Legacy of the Void now being shown off, Diablo is the only currently-released game without a paid update on the horizon. I figured another expansion would be announced this weekend, but between a new game, movie news and the like, nothing was forthcoming. When asked, the reply was “nothing to announce.” Instead, the panel on Friday was focused on upcoming patches, the next of which is 2.1.2, and what changes they’ll bring. Check out the details below.
Well gosh, isn’t it around time? Blizzard have finally revealed and officially begun to speak about the third instalment of StarCraft II’s trilogy, Legacy of the Void, at Blizzcon this weekend. It’s focused on those enigmatic space-elves the Protoss for its singleplayer along with the usual spread of balance update and unit additions for multiplayer. The campaign is about your man in the middle there, Artanis, as he forms an army to take back his homeworld and coincidentally runs into the universe-ending machinations of the series’ big bad. Meanwhile the changes to the online game hope to bring the foundation of modern e-sports back to some of its former glory. Get the deets below.
“Blizzard: The Game” as Mike Morhaime named it marches ever on toward release. Heroes of the Storm will be entering closed beta on January 13th. The difference between this and their current technical alpha, which is also invite only, will be a ramping up of frequency of invites and more polish in various areas. This was the most major of Blizzard’s announcements for the game during Blizzcon, but they detailed some other upcoming changes.
Panel over, all the info and some thoughts below.
The new Hearthstone expansion, some details of which were already reported, has been revealed as Gnomes vs. Goblins in the Blizzcon 2014 opening ceremony. It contains 120 new cards, increasing the current pool by about 25%. The focus is on the explosive developments of the Warcraft universe’s two diminuitive races, introducing Mechs as a creature type and with a focus on more random effects. Battle.net’s got the details including some new card previews and the announcement trailer is below.
The Blizzcon reveal panel has now finished, liveblog and all the footage below.
To kick off the 2014 version of fan convention Blizzcon, Blizzard have announced Overwatch, a new game not set in any of their established universes. It’s in the future of Earth, featuring a number of superhero-styled characters battling it out for control points in 6v6 multiplayer FPS battles. The Team Fortress 2 inspiration is clear, both in the art style and how it plays out. Some more details below and I’ll add in the Pixar-quality announcement trailer once it goes live.
RPS Feature Dad Warfare
The Call of Duty games are often best understood not as first-person shooters in the lineage of Half-Life 2 and Halo, but as extensions of light-gun rail shooters. They’re games set in strictly scripted corridors, with one button to pop in and out of cover, one to shoot, and another to reload. That you can move your legs around a bit hardly matters, and taken on these terms, the entries in the series which lean towards boyish action romp are at least lightly entertaining.
Call of Duty: Advanced Warfare resists even these acts of apologia. If the first Crysis game was made by a team of people asking themselves, “How can we create a videogame which approximates the thrilling freedom and power of being a super-suited soldier?”, Advanced Warfare was made by people asking, “How can we create a Call of Duty game that approximates the thrilling freedom and power of playing Crysis?” Much like the metallic ‘exosuits’ that wrap around its grizzled heroes, this is Call of Duty wearing the artificial shell of a more interesting game.