Gamesindustry.biz revealed yesterday, that according to the research of a University of Liverpool Phd Student, between 2006 and 2009 the percentage of female staff in the videogame industry fell from 12% to 4%. The reasons forwarded by the British Sociological Association lean towards the long hours of working and inflexible working practices (with 10% working more than 56 hours a week) rather than mass female-to-male…