Posts Tagged ‘Adam-Cadre’

Have You Played… Endless, Nameless?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When I first reviewed interactive fiction masterpiece Endless, Nameless in 2012, I just begged that people go play it without reading the article. I suggest the same right now. Just go play the game.

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IF Only: The Works of Steph Cherrywell

Cover art for Jacqueline Jungle Queen

Steph Cherrywell is the creator of web comics (not necessarily safe for work) and graphic novels, such as Pepper Penwell and the Land Creature of Monster Lake. She is also one of the standout creators of comedy parser IF from the past couple of years, carrying over into interactive fiction her skill as an illustrator and her taste for riffing on naive adventure stories.

In Jacqueline, Jungle Queen (parser, Quest 5), the eponymous heroine is a spunky reporter who winds up stranded in the jungle and needing to explore her way to freedom. It’s available to play online. The online version offers a self-updating map, a permanent inventory list, and some other nice goodies. Just be aware that the website times out if you leave it alone for too long, so don’t expect to leave the game half-finished in a tab and come back the next day.

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IF Only: IF Comp 2016

Banner image for IF Comp

My friends: IF Comp 2016 is now open.

If you’re new to interactive fiction, you may not be familiar with the IF community calendar, so let me quickly explain why you’ve arrived at the best time of year.

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Have You Played… 9:05?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The phone rings.

Oh, no — how long have you been asleep? Sure, it was a tough night, but… This is bad. This is very bad.

The phone rings.

9:05 [official site] is a text adventure about being late for work. When you finish playing it, you’ll almost definitely tell the next person you meet to play it immediately, even if that person is a stranger at a bus stop.

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Wot I Think: Endless, Nameless

Troll. DO YOU SEE?

I’m so glad I don’t review books for a living. When discussing a game, you have to be careful to avoid both narrative and mechanical spoilers as best you can, but generally there’s a great deal to talk about around these. But I’m not sure the editors of the Times Literary Supplement would take kindly to my describing how easy it is to turn a book’s pages, as I desperately find ways to avoid ruining the story for anyone who might want to read it. I often feel in a similar situation when reviewing adventure games, and never more so than when talking about interactive fiction. Yes, there are mechanics to discuss, of course. But really, with text on a screen, it’s tougher. And when that game has a crucial twist in the opening hour, er, you’re screwed. So it’s with this in mind that I suggest you go play Adam Cadre‘s Endless, Nameless before you read beyond the point I’ll clearly mark below. I’ll not ruin the entire game, of course. But, well, play it first.

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Absent Heroes: Choose Your Own Interview II

I had a sweet time making the last Choose Your Own Interview, so this time I collaborated with long time Interactive Fiction heroes Adam Cadre, Emily Short and Andrew Plotkin to make you something special. The following is a heady mix of RPS fanfic, Interactive Fiction love letter, and slight autobiographical tendencies. Your secret content this time comes courtesy of a guest appearance by someone we all know and love. Enjoy, and keep me updated on your own adventures in text. Now let’s get really drunk. There must be a bar around here somewhere?

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Storyseeking: Interactive Fiction Competition

It's the thing
I’ve been taking a look at some of the games in the 17th Annual Interactive Fiction Competition and though I’m not going to refer to these as “the cream of the crop”, having not harvested the entire crop yet, they should fulfill a variety of your text-based needs. With storytelling in games high on the agenda today, it’s a particularly interesting moment to look at the different ways narrative can be explored through interactive prose. Far from fetch quests and attempts to second-guess a limited vocabulary, interactive fiction at its best can allow a reader-player to discover stories in all kinds of interesting ways. This way to words about words.

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