Posts Tagged ‘Adam Saltsman’

Fantastic Arcade Bundle Serves Up Dog Detectives And Frog Combat

Got some extra cash to burn? Want to support the independent gaming community of Austin, Texas? Pick up the latest Fantastic Arcade Bundle, with five games from the festival hosted by game collective Juegos Rancheros. They include games from the maker of Downwell, the gang behind Bernband, and IGF winner Nathalie Lawhead.

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Overland Is XCOM As Post-Disaster Roadtrip

Overland [official site] is a sorta-turn-based strategy meets sorta-roguelite, and comes from the folks behind the deathless Canabalt, progenitor of the endless runner as we know it. I shouldn’t draw too many comparisons, as that was a long time and several games ago for Adam and Rebekah Saltsman, but it does share a strong sense of style, a refreshingly exposition-free approach to the end of the world and a constant sense of encroaching doom with Canabalt. I’ve been keeping half an eye on it for a while now, intrigued by how it seemed to pair XCOM tactics with a survival theme and creepy rocks-monsters, so I signed right up when its ‘first access’ build appeared on a few days back.

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Canabalt Developer Forms Game Studio, Makes All Games


Adam Saltsman is probably known to you as the creator of Canabalt, the infinite runner with the fabulous glass-smashing sound. He and fellow developer Rebekah Saltsman are now setting up a studio, Finji, to bring together their many game projects under a single name. That includes Overland, a collaboration with Shay Pierce; Portico, a turn-based sorta-tower-defence-ish game previously called Grave; Capsule, a really neat, extremely difficult space game about asphyxiation which you can buy right now; and Night in the Woods, the Kickstarter funded adventure game from Alec Holowka, which Finji are helping publish.

Pssht. Lazy.
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Deeper Gaming: Fathom

I just spotted this exquisite little game by Adam Saltsman over on Offworld. Fathom starts with blistering chip-core-fuelled platform battling and… well, there’s a little surprise waiting in there, which I couldn’t possibly spoil. It might seem a little confusing, and it is cryptic, but all the clues are there. Oh, just go play it – and beware of spoilers in the comments, please.