What is the best Western of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…
RPS Feature 2015's best Western.
Headlander is the next game from Double Fine, and with news that the project lead from the wonderful Stacking is in charge I’m definitely paying attention. Borrowing the body-swapping concept from that Russian Doll-themed game, Headlander applies it more of a Metroidvania structure, with some lovely 70s sci-fi trappings and the option to graft your head onto anything from dogs to dancers. Take a look below.
Adult Swim’s Rick and Morty is a fine television show, a bit like Back to the Future reimagined as the wacky and grotesque adventures of an alcoholic genius and his fool grandson across time and space. Their latest misadventure flings them into the world of Dota 2 [official site], where they voice a new replacement announcer pack.
If you want Rick burping his way through your games and Morty freaking out over everything, you can now buy the pack for £5.35/$7.99. Come have a listen.
Adult Swim Games have a pretty good eye for games, as indie publishing labels go – not as good as Devolver, but good enough that when they release a game I’ll cast a trusting eye over it. Their latest is Gatling Goat Studios’ Traverser [official site], a steampunky puzzle-platformer with a gravity gun-type tool. It sees a young lady joining a special peacekeeping force and uncovering the secrets of the sinister Raven Corporation, who control a city split in half. And it’s out now.
War, war never changes. So you might as well fix yourself up a little drink, have a bevy or two, and enjoy the post-apocalyptic future. Have a look at Wasted [Steam page], a roguelikelike shooter which runs on booze and is coming this autumn.
There are two reasons I’m posting about Adult Swim-hosted action platformer My Friend Pedro. The first is that it comes from an ex-Media Molecule designer who worked on the well-regarded Tearaway (which I really must get around to picking up for my dusty Vita before too long), and the other is that it’s a gangster-murdering game about slo-mo combat which features what looks like a banana among its supporting cast. No matter whether the game be woeful or wonderful, that headline could not be squandered.
I know a banana and a plantain aren’t the same thing, but c’mon.
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RPS Feature Ra-Moanin'
Jazzpunk isn’t an adventure game, it’s an interactive sketch show. Its puzzles are slight and there’s little incentive to advance the scrap of a plot until each area has been scoured and sucked dry. Leave no stone unturned. Despite the setting – a techno-retro, trenchcoat-clad Cold War – the levels aren’t packed with clues, they’re packed with gags. Occasionally, a sidequest emerges from an alleyway but the solution is a punchline rather than an insight. Here’s wot I think.
I first encountered comedy spy ‘em up Jazzpunk at about 2am. I was on a merry jaunt through the IGF entries, and fell into it without knowing what I was about to encounter. I was spat out the other side, grinning and desperate to talk about it. I immediately informed John that he needed to play it and that I wanted to write about it, and he immediately retorted that Nathan had already covered it, and that I should read RPS more. He’ll do anything for clicks. Well now it’s my time to usurp that Nathan, who has the misfortune of being American and asleep. The trailer is below, and it is totally live-action.
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Last year, games like The Stanley Parable and Saints Row IV restored my faith in games’ ability to be truly, tear-blastingly funny. I still think we can take things further, though. Much further. Jazzpunk may well be a step (followed by a slapstick banana peel slip) in the right direction. While it’s littered with scraps of sharply written text, its main focus is on providing players with the tools to get a rise out of their own internal laughtracks. The world is basically a comedic powder keg just waiting to go off, and you, of course, are the match. I really enjoyed what I played of a demo version, and now the final version is set to come out next month.