Posts Tagged ‘adventure’

Wot I Think: Deponia Doomsday

The horrible Deponia series will not go away. Even after concluding its trilogy with a fairly final ending, somehow the repulsive Rufus is back once more in Deponia Doomsday [official site] to insult, demean and spoil your time. I bet you can’t guess wot I think:

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Wadjet Eye’s Shardlight Now Has A Demo

Shardlight [official site], the next point-and-click venture from Wadjet Eye Games, is closing in on its March 8 release date. It’s now got a demo, which means you can poke your head into a world ravaged by war and extreme class divisions ahead of the curve. It sounds pretty grim, but it looks pretty lovely.

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Have You Played… Syberia?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The early 2000s were a wasteground of the worst of point and click adventure games, with only mainland Europe seemingly interested in investing in them, and the vast majority being drossy shite about hardened ladycops investigating grisly murders that inevitably involved psychic visions and memories of the death of her father. Good grief, there were a lot of them. In 2002, during this genre mire, came Syberia. It was handed to me for review by PC Gamer with the usual, “Ha ha, this’ll make him write swears,” but then…

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Impressions: Between Me And The Night

Out of Early Access and into our screens is Between Me And The Night [official site], a peculiar and sombre adventure that at least seems to explore a childhood. Or ghosts. Or weird freaky something. Look, I’ve been playing it for ages and I’m not sure.

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Hands On: Shardlight

While the world got over-excited at the prospect of old men and women emerging from their dusty tombs to make adventure games again, one indie production company quietly continued putting out the best in the business. Dave Gilbert’s Wadjet Eye diverged from his self-created Blackwell series to producing adventures made by other individuals or tiny teams. The results have been splendid games like Technobabylon, Resonance and Gemini Rue. While I’ve only played the first third, it’s looking very hopeful we will be able to include Shardlight [official site] in that list of successes. The post-apocalyptic adventure from developer Francisco Gonzalez presents an intriguing story in an immediately embellished and believable post-apocalyptic world.

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Impressions: Read Only Memories

Not being at all expert in Japanese gaming, I’m always very self-conscious of my extremely limited vocabulary for the matter. So you’ll forgive me when my best comparison for the sort of game we have here with Read Only Memories [official site] is the Phoenix Wright series. A dialogue-led adventure, with point-and-click elements. Conversations scroll and blippity-bloop across the bottom of the screen, occasionally punctuated by daft sound effects and shaking screens. There are probably terms for this.

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