Posts Tagged ‘adventure’

Salad Fingers: Where’s May Gone? (Where’s Firth Gone?)

Salad Fingers is a phrase that either makes you shudder, or leaves a blank look on your face. There’s no room for knowledge + complacency. It was bloody creepy. First appearing as a Flash cartoon in 2004, it ran for ten sleep-disturbing episodes over the following ten years. And now, troublingly and perhaps intriguingly, there’s to be a game. Although, of some concern, creator David Firth isn’t involved. The first glimpse is below.

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The Preposterous Awesomeness Of Everything Is The Strangest Thing I’ve Seen In A Good Long While

When a game’s website leads with the words, “Oh god I hope I finish it before I die and/or go mad,” that’s a hint. The Preposterous Awesomeness Of Everything [official site] is a point-and-click adventure that returns to the early-90s LucasArts’ verb interface, but comparisons to anything else end there. Describing itself as a game about “progress, politics and propulsive nozzles” what it doesn’t immediately mention is the abundant nudity.

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Jenny LeClue: Detectivú Teaser Demo Is Rather Lovely

Jenny LeClue has been on our radar for a while. After an exemplary example of how to do a Kickstarter campaign last year, the investigative adventure game made nearly double the goal, and put a realistic release date of the end of 2016. But that’s still an awfully long wait, so it’s great to see a lengthy demo has been made available to all.

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Wot I Think: Missing – An Interactive Thriller

Well here’s a remarkable thing – it’s been long enough since the sheer horror of the 90s FMV (Full Motion Video) adventure for the whole thing to finally feel nostalgic. But has someone finally made a game to go with it? Canadian team Zandel Media have tried with Missing: An Interactive Thriller’s first ‘episode’ [official site]. Here’s wot I think:

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Wot I Think: Technobabylon

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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Why Broken Age Act 2’s Story Is An Awful Mess

It wasn’t possible for me to get into exactly why Broken Age Act 2’s [official site] story is quite such a betrayal of the first half’s potential in my review. It’s all major spoilers. So, with that in mind, the following article contains plot spoilers up to the very end of Act 2.

While Broken Age Act 2 is a let-down in many ways, not least the dreadful puzzles, for me the complete abandoning of what had seemed so special in the first half is what sucked the most. I’ve explored why.

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Wot I Think: Broken Age Act 2

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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