Posts Tagged ‘Adventures of Pip’

Impressions Of Adventures Of Pip

And in the game, etc etc.

I’ve been playing Adventures of Pip [official site]. When I say that I mean Adventures of Pip, the 2D action platformer which wants you to rescue a princess and which is out on Steam today, rather than the adventures of Pip, my day-to-day life*.

I’ve finished the first world, plus a few other levels and what I’ve encountered so far has been competently produced but hasn’t caused any particular pangs of excitement, which is a shame.

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One Pixel’s Perfect: Adventures Of Pip

One can only assume Philippa's lawyers have been contacted

2D pixel-art action platformers are everywhere, but Adventures of Pip has gone somewhat meta with the idea. Up on Kickstarter for $40,000 (call it £24,100ish), it’s about a pixel called Pip that’s attempting to save his fantasy kingdom.

The hook is that, as you progress, new levels of detail will be unlocked, transforming pip from a simple block and into more complex shapes. More pixels means more powers but also a larger and heavier frame, meaning that switching between them all is the key. The same, cute idea pervades the world, extending to more powerful enemies having higher visual detail. There’s a pitch video below if you’ve enough pixels in your heart to click through.

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