Posts Tagged ‘Age of Wonders’

Age of Wonders: Planetfall makes a great case for leaving fantasy behind

planetfall

For nearly two decades, the Age of Wonders series has been firmly entrenched in a fantasy realm, with all the tropes that accompany it: Orcs, Halflings, meddling wizards and flying lizards. Triumph Studios’ latest 4X outing, Age of Wonders: Planetfall, does away with all of that. It swaps magic for mechs, pitting alien races against each other in a galaxy reeling from the collapse of the last great space empire, the Star Union.

“We’ve been working on fantasy games all our lives, but we also had the fantasy of making a sci-fi game,” says Lennart Sas, Triumph Studios’ CEO. “It gives us more opportunities than a direct sequel would ever give us. It’s a good middle-ground between doing something that’s close to our hearts, but also something that allows us to experiment.”

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Age of Wonders: Planetfall takes the wonder to the stars

Screen Shot 2018-05-19 at 10.16.28 AM

From the creators of Age of Wonders and Overlord, today we got the announcement of the new tactical-turn based combat strategy title Age of Wonders: Planetfall. The 4X empire building adventure will take the familiar gameplay elements and immersive tactical combat of previous titles, but into the stars this time! Unfortunately, you’ll have to wait until 2019 to do so. Look, can living in the super-future wait a year? I don’t think so either. I desire to leave this planet now. Paradox, I know that Sweden is more fun and accepting than where I’m trapped. Please. Please just send this my way.

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Age Of Wonders Re-Release. Also, Interview.

This won't end well.

Good news for fans of good news. All the Age of Wonders games have been re-released for the Direct Download market. At the time of writing, all three are available in a trilogy pack (plus soundtracks) on Impulse, the first is on Good Old Games and apparently they’ll be on Steam imminently. They’re some of my favourite turn-based strategy games of the last fifteen years, so I thought I’d grab the chance to talk to Triumph Studios’ original design director, Lennart Sas, about how the games came to be, his memories of them and the possibilities of a third one…
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