In a moment of sleepy wire-crossing I saw “pride” as a collective noun, like with lions or something. But I suppose Pride Of Nations is actually referring to the collective ego of the European nations as the struggled for dominance through the historical period (1850-1920) featured in this complex grand strategy. Anyway, there are two new videos illustrating the game, one with devs Ageod talking about the game, and the other a gameplay trailer, such as it is. You can watch them below, if you want.
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Posts Tagged ‘AGEOD’
Set in post-World War One Russia, Revolution Under Siege is a strategy game in which you’re challenged to “save Holy Russia from the Red peril”. And it comes out tomorrow. Promising extraordinary realism in its historical detail, upon a very accurate map of Russia, it’s about taking the broken remains of the ruined army and rebuilding them into a powerful force. It’s looking like some hardcore strategy, using the AGEOD engine, and the sort of thing that requires a full-blown Tim Stone to understand. If you want to find out if you’re one of those, there’s a demo right here. The completely uninformative teaser trailer is below.
Good day, fine sir. Are you looking for a sampler of a game of historical conceit? Then your search is ended, for here is a demo of Ageod’s mapsplendent Rise Of Prussia (full game to be released next week), which is 750mb, and can be downloaded from here, or indeed here. I’d attempt to convey further information, but I’ve just been given some doughnuts. Away!
Can we judge a wargame by its map? I think so, and it’s clear from the map of Ageod’s latest (they’re the Europa Universalis, Pax Romana types) we can see that they’ve not strayed far from their classical historical wargame roots. Check out the trailer below and you’ll see what I mean. This one is all in the map. Rise Of Prussia focuses on one particular stretch of the 18th century (reportedly it consists of six “Annual Campaigns Scenarios”, for each year between 1757 and 1763 and one Grand Campaign Scenario 1756-1763,) which is – obviously – the period in which Prussia was at its most arsey. The full game is out on 9th of March.
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Here’s something you don’t see every day. French strategy house AGEOD have responded to complaints about the state of their shoddy-but-no-worse-than-a-lot-of-other-games-rushed-out-of-the-door-to-meet-an-optimistic-deadline wargame World War One by apologising and offering disgruntled customers a complete refund. In a message that betrayed every tenet of the Secret Publishers’ Blood Vow, studio head Philippe Thibaut failed to blame Microsoft, Nvidia, or ATI for the problems, or subtly suggest the grumblers were technically incompetent, ungrateful, or stuck in the past. He didn’t threaten or rant, sulk or soft-soap. He refused to plead poverty, ignorance, fire, famine, flood or pestilence. In short, he did The Decent Thing. As Rock Paper Shotgun’s laziest contributor am I allowed to instigate the RPS Fair Play Awards? If we encourage this sort of uprightness, it may just spread.
AGEOD had a busy year last year. In between making my favourite wargame of 2007 and my second favourite wargame of 2007 they somehow found the time to sign-up promising projects from Tchounga Games and Ixchel Studios. Montjoie, a stripped-down Hundred Years War TBS based on the board game of the same name, turns out to be one of their pigeons, as does Wicked Defense, a spangly Darwinia-scented strategy affair obviously inspired by Warcraft 3’s Tower Defence maps. The English demos for both games are barely a day old and well worth a look.