Posts Tagged ‘AGS’

Hyperkinetic Wererabbity Thing: ^_^

Every screenshot should have a top hat on it somewhere

Who would make a game called ^_^ ? How am I supposed to refer to it in conversation? I suppose I’ll call it the werebunny game and hope that there aren’t hundreds more that I don’t know about. The chap who did make it is Ben Chandler, who seems to make at least one adventure game every time he walks past a computer. ^_^ is very short and not too difficult but it’s funny and strange enough that I enjoyed my half hour with it. It helps that biting and headbutting objects is considered normal. Most of the dialogue raised a smile and I’m in an afternoon slump so it must be doing something right to coax anything even resembling joy out of me. It’s made in AGS and you can download it for free here and loads more of Ben’s games here.

Use Wallet On Charity – The AGS Bake Sale

He's probably looking for his wallet.

Another day, another games bundle? Yes… but more importantly, also no. The AGS Bake Sale is a collection of 14 mostly point-and-clicky games that even the most hardcore adventurer won’t have played yet, because all of them were written specifically for it. In addition, every last penny earned will be going straight to Child’s Play, possibly in a big blue collection plate. The developers are taking nothing. Not even chocolate money. That is how much they care!
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A Space Inventory: Egress

Space, man

Any fool with a copy of AGS can make an adventure game, but only a select few come up with ones that are truly worth your time. Egress is a game about astronauts and disaster (I presume The Dig is in an inspiration, but it also evokes the likes of 2001, Event Horizon, Moon and Defying Gravity), and while it can err a little too much towards trial and error there’s a lot of clever stuff there, intermittently excellent presentation and an appropriately tense atmosphere.

Told from a claustrophobic first-person perspective, as well as delving into open sci-fi-horror and offering multiple endings, it gets across the anxiety and glacial slowness of lumbering around in a big suit in an unknown place really rather well. 50MB, free, from here.

…What? Oceanspirit Dennis

Yes, I may only have posted this because it features a zebracat

Here’s five minutes of your life you won’t get back. Fortunately, you might rather enjoy them. Or you might be bewildered by them. Or you might be angered by them. I’m at a loss to accurately describe your likely reaction. Oceanspirit Dennis is a one-screen, non-complicated point’n’click adventure made in AGS, which seems to be gleefully ripping the piss out of other point’n’clicks, out of Final Fantasy, out of RPGs in general, and most of all out of itself. It may well have no purpose at all, and I kind of like it for that. I also have a headache, due to particularly sadistic use of sound. Ben Chandler’s happily stupid little creation can be found here. Don’t say I didn’t warn you.

Via Indiegames

Medium Well Done: The Blackwell Deception

Just make sure to wear gloves. You don't know where she's been...
Here are three things you should know about Dave Gilbert, creator of the Blackwell games. He’s not in fact related to Ron Gilbert, writer of Monkey Island. He has indeed been informed how much more awesome this game would have been if it was The Blackwell Decepticon instead. Oh, and he’s one of the best writers working in adventure gaming right now.

Thinking about it, that last one is probably the most important. Need proof? The Blackwell Deception is hands-down his best adventure yet, and one of my favourites in a very long time. Even without a special guest appearance by Megatron and Starscream…

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A-Fforde-able Adventure (It’s Free!)

I think you mean pooooooooooooisonous snakes

Before you even start Adventure: All In The Game, you’re asked whether you think your knowledge of adventure games is Minimal, Adequate or Extensive. I immediately quit and opened the Readme to see if it was made by Games For Richard Inc. It wasn’t. But it may as well have been. This is one of my favourite AGS adventures in ages, with great writing, solid design, and an excellent ‘behind the scenes’ premise that’s far more than just a cute gimmick.

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Accumulo Nimbus: AGS Gets Digi Distro

I can't help but think of nimrod.

As we see one of the more independent-leaning digital distribution services going mainstream, with Impulse being bought by GameStop, I’m very pleased to have noticed that there’s a new kid on the scene. Nimbus, created to be a digi-distributor for the archive of Adventure Game Studio games, can do much more believes creator Steve Poulton. He sees no reason why it shouldn’t go on to be the main platform for distributing indie games, although that’s a way off just yet.

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