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Posts tagged “AI War: Fleet Command”

Aieeeeeeeeee War: Arcen Games In Pain

Tricky to know how best to approach this kind of thing, but quite frankly just getting on with it is only sensible. What's happened is that Arcen Games, who make awesomely clever strategy games such as AI War - the source of the 'Quinns doesn't have enough iron meta-gag' and a much-loved AAR that we hope to reboot in the not too distant - and…

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AI War: Children of Neinzul Preorders/Charity

I've been meaning to post about this for a couple of weeks now. The ever-busy Arcen Games are working on another micro-expansion for their AI War: Fleet Command. It's currently in Beta, and if you order now for four dollars (or about two quid sixty) you gain access to it. Planned for a September release, AI War: Children of Neinzul will add 36 new ships,…

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Any New Iron? The Zenith Remnant Demo

For those whose memories stretch as far back as the mysterious times of yesterday, you may recall the news that the first add-on pack for AI War: Fleet Command has been released. Well, now the demo's been released. The demo for AI war was enormous, and featured more actual play time than some commercial games, so this should be worth your strategic time. It also…

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Phase II: AI War: The Zenith Remnant

Fans of our long-running series of AI War diaries will be pleased to hear that an expansion for AI War has been released. The Zenith Remanant can be bought for ten (Count 'em!) dollars and opens a mass of new possibilities that will urely impact any second diary's course. How will we respond to the 122 new ships? Will we manage to capture the seven…

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Enterprising Starships: AI War Updates

Seems RPS' noble attempts to stage a cross-continental conquest of the galaxy in the utterly splendid indie 4X game AI War is now threatened by more than our innate inability to organise ourselves. The lovely thing has just enjoyed a substantial new patch, which improves the game (and its graphics) in all kinds of ways, but likely means our savegames are now redundant. Back to…

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Feature:

Officially Unintelligent: AI War Versus RPS Part 1

When I blogged about AI War's demo, an idea struck me. It's eight players co-op mass-scale space-RTS against apparently only of the most vicious AIs yet seen in gaming. Could we get enough people together to have an eight player game? No, we couldn't. Seven? No. Six? No. Five? No. Four? No. Two? No. One? No. But three? We totally managed a three-player game. So…

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The Very High Seas: AI War: Fleet Command

This has been on my list of things to look at for a while, but it's been promoted due to Tom Chick's rave about it in his latest Rush, Boom Turtle Column for Crispy Gamer where he argues that if you go past its surface lack of charisma you've got a genuinely new approach to the modern RTS. What is it? "For lack of a…

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